don't call closePath() in 2D tessellation of edges, since they are already closed

This commit is contained in:
codeanticode
2012-07-23 16:33:35 +00:00
parent 25a9023092
commit 1c821876b2
@@ -10133,13 +10133,13 @@ public class PGraphicsOpenGL extends PGraphics {
path.lineTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]);
break;
case EDGE_STOP:
path.lineTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]);
path.closePath();
path.lineTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]);
path.moveTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]);
break;
case EDGE_SINGLE:
path.moveTo(in.vertices[3 * i0 + 0], in.vertices[3 * i0 + 1]);
path.lineTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]);
path.closePath();
path.moveTo(in.vertices[3 * i1 + 0], in.vertices[3 * i1 + 1]);
break;
}
}