codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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20410b4746
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More code formatting
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2012-08-31 16:18:25 +00:00 |
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codeanticode
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ed4926f8a9
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added condition to skip bevel triangles in 3D
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2012-08-31 14:41:55 +00:00 |
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codeanticode
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261018afcc
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Renamed stroke perspective hint
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2012-08-31 13:35:36 +00:00 |
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codeanticode
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2acd81befe
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perspective correction can be disabled/enabled for points
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2012-08-30 21:32:57 +00:00 |
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codeanticode
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c788566b60
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Added source of mask shader
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2012-08-30 20:33:57 +00:00 |
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codeanticode
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0641c2484d
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Implemented PGraphicsOpenGL.mask(PImage) using shader
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2012-08-30 20:29:24 +00:00 |
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codeanticode
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96a326e795
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fixes in color update in PShapeOpenGL
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2012-08-30 16:42:57 +00:00 |
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codeanticode
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91a16e338c
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Renamed flat and full shaders to color and texlight
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2012-08-30 00:10:11 +00:00 |
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codeanticode
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c3b98cb978
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Simplified the shader API
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2012-08-30 00:00:05 +00:00 |
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codeanticode
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6929bd4355
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more code formatting in PGraphicsOpenGL
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2012-08-29 19:48:24 +00:00 |
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codeanticode
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309efbadd2
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Takes care of issue 1156
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2012-08-23 20:45:48 +00:00 |
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codeanticode
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4d3879e6fe
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Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL
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2012-08-21 19:48:15 +00:00 |
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codeanticode
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bd09d8f081
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Constant number of loop iterations in light shaders, to make them compatible with older Adreno GPUs (fixes issue 1145). Also, more careful handling of vectors in shaders to avoid problems with powerVR GPUs.
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2012-08-20 20:16:17 +00:00 |
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codeanticode
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d3e0785fc8
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Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode
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2012-08-20 01:17:24 +00:00 |
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codeanticode
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9afd5c1364
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renamed setGStreamerPath() back to setPath() and useOpenGL() to useGL() in video.
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2012-08-16 20:25:17 +00:00 |
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codeanticode
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3f3e3bccc7
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Unwrap GLExceptions to show only the causing exception
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2012-08-16 20:19:31 +00:00 |
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codeanticode
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b00dedca58
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added resetShader() w/out argument
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2012-08-16 03:31:23 +00:00 |
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codeanticode
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661c80d16b
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removed old cruft
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2012-08-15 04:33:20 +00:00 |
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codeanticode
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7e7f741976
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added texture wrapping to the API
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2012-08-14 21:17:27 +00:00 |
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codeanticode
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6f2c17b188
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throws exceptions if required extensions are not available
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2012-08-14 18:25:39 +00:00 |
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codeanticode
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dd8045298f
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PGL update in android
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2012-08-14 17:39:33 +00:00 |
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codeanticode
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58e5207584
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removed gl prefix to the opengl functions in PGL, renamed beginGL/endGL to beginPGL/endPGL
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2012-08-10 21:03:51 +00:00 |
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codeanticode
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592b4a0653
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small fix when setting sampling uniform
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2012-08-08 23:23:53 +00:00 |
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codeanticode
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7cff2660c4
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PShader.set(string, PImage) to bind textures to sampler uniforms
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2012-08-08 21:53:42 +00:00 |
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codeanticode
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801a8f0579
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recalculate mipmaps in Texture.setNative()
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2012-08-08 18:10:43 +00:00 |
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codeanticode
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ac9cf6cf30
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Added todo notes
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2012-08-08 15:58:40 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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benfry
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dcda3e33d8
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re-enable smooth() as the default for the default renderer (issue #1157)
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2012-08-05 14:00:37 +00:00 |
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benfry
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a092674d19
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whitespace issues
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2012-08-01 10:52:50 +00:00 |
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benfry
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81630242da
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son of a ... Linux does not support java.awt.Desktop
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2012-08-01 09:57:36 +00:00 |
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benfry
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02f0df5859
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switch to java.awt.Desktop methods in platform, other post-applet updates
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2012-08-01 09:35:50 +00:00 |
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codeanticode
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866aae5d8e
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slightly reworked the logic for screen FBO in android
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2012-07-29 18:22:00 +00:00 |
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benfry
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3aaf19256d
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todo items, whitespace weirdness
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2012-07-29 16:11:34 +00:00 |
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benfry
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ef165716b8
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fix main() so that it handles args, also allows direct launch
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2012-07-29 15:02:27 +00:00 |
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codeanticode
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3e4b2c0aae
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Removed PShader.FILTER constant, added loadShader(String) to PGraphics in Android
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2012-07-29 00:10:26 +00:00 |
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codeanticode
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205b67a529
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better condition to catch offscreen-within-offscreen drawing
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2012-07-28 22:57:12 +00:00 |
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codeanticode
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e187335bdc
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force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android
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2012-07-28 22:10:42 +00:00 |
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benfry
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53dff0de63
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several XML fixes
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2012-07-28 19:30:43 +00:00 |
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benfry
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1a8d38267c
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fix up the selectXxxx functions (issue #173 and others)
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2012-07-28 18:44:49 +00:00 |
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codeanticode
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ee5169d3dd
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Removed unused imports
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2012-07-27 15:17:42 +00:00 |
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codeanticode
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a8a8b7188f
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index splitting algorithm w/out Set and ArrayList objects
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2012-07-27 15:10:45 +00:00 |
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codeanticode
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c3b8401f5e
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some corrections to the index splitting algorithm
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2012-07-27 04:32:54 +00:00 |
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codeanticode
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31a062041c
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Calling defaultSettings() after beginOnscreen/Offscreen draw
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2012-07-26 19:23:59 +00:00 |
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codeanticode
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003ea07a51
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id of bound texture is stored in client side (PGL)
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2012-07-26 14:46:33 +00:00 |
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codeanticode
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61e13ecc07
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binding/unbinding textures more carefully
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2012-07-25 22:22:13 +00:00 |
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codeanticode
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87d07557dd
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Texture.bind()/unbind() call the gl functions irrespective of the value of the bound flag
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2012-07-25 17:12:59 +00:00 |
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codeanticode
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7ffc0c29bf
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using correct scale factor in line shader depending on type of projection
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2012-07-24 22:45:11 +00:00 |
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codeanticode
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70db6fc1d5
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added setVertex(int, PVector) to PShape
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2012-07-24 20:31:39 +00:00 |
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codeanticode
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c9c7dbc4db
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PApplet gets updated too
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2012-07-24 20:22:04 +00:00 |
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