codeanticode
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0b7acff798
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removed cameraDepth, using default near and far values for ortho()
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2012-04-26 15:49:44 +00:00 |
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codeanticode
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97754afccf
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corrected centering in ortho
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2012-04-26 14:23:32 +00:00 |
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codeanticode
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0ae2664ef4
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quads are build with uv coords
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2012-04-25 21:54:15 +00:00 |
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codeanticode
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e563db5b09
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Copying indices element by element since output is int and internal arrays are short
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2012-04-25 20:24:52 +00:00 |
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codeanticode
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52b3221a5c
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use break in bezier, curve. restored previous tess query methods
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2012-04-25 15:41:22 +00:00 |
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codeanticode
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e55e155dd5
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Implemented all primitives in PShape3D
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2012-04-25 01:06:59 +00:00 |
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codeanticode
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7d675ec48c
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Making sure that a PImage always has a non-null parent when adding a texture
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2012-04-24 19:16:07 +00:00 |
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codeanticode
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0eba7c327e
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Updated opengl examples
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2012-04-24 16:57:42 +00:00 |
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codeanticode
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ff2f74994e
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Removed finalize resource warning
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2012-04-24 16:57:22 +00:00 |
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codeanticode
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89aa6ecc22
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rotate() check for zero vectors, fixed naming error in PGL.Context class
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2012-04-24 16:13:09 +00:00 |
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codeanticode
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164cfacc26
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gl resource arrays also store context
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2012-04-24 15:09:20 +00:00 |
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codeanticode
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6b7cb19d8d
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save/restore offscreen surfaces as well
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2012-04-23 22:59:39 +00:00 |
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codeanticode
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f8922cf5d8
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save/restore onscreen surface
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2012-04-23 20:14:40 +00:00 |
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codeanticode
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9afac62a0b
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Fixes to the GL-resource handling mechanism.
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2012-04-23 15:39:16 +00:00 |
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codeanticode
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78495202b1
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curve and bezier vertex code moved to InGeometry
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2012-04-23 01:19:47 +00:00 |
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codeanticode
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ce8cd2f652
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More detailed error message when vertex index goes beyond 32767.
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2012-04-21 21:48:29 +00:00 |
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codeanticode
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4c9bd15076
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Corrected calculation of Blinn-Phong factor used in specular lights.
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2012-04-21 21:33:33 +00:00 |
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codeanticode
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7083509f98
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Updated TexturedSphere example to use a PShape object for the sphere
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2012-04-21 17:28:24 +00:00 |
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codeanticode
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bf31211257
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Calculation of transparency in lighting shaders is determined exclusively by diffuse component.
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2012-04-21 17:22:36 +00:00 |
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codeanticode
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c27171555d
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Completed new sphere tessellation code
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2012-04-21 16:01:16 +00:00 |
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codeanticode
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064b341b37
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Triangle tessellation can use custom connectivity specification, used in sphere tessellation
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2012-04-16 23:07:01 +00:00 |
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codeanticode
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98987aa6a2
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Added wiggling example
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2012-04-16 22:00:44 +00:00 |
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codeanticode
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43a6939fec
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Corrected index expansion
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2012-04-16 21:36:54 +00:00 |
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codeanticode
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a341e4466f
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Getters/setters for individual vertices in PShape3D
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2012-04-16 19:12:26 +00:00 |
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codeanticode
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dddc508ec7
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Moving sphere generation into InGeometry
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2012-04-13 20:47:24 +00:00 |
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codeanticode
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81ead7a627
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Added mode to PShape, reworked tessellation, update in PShape3D, release of cache and tess objects when STATIC mode is used.
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2012-04-13 18:57:27 +00:00 |
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codeanticode
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87bd18576d
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Moved javaToNativeARGB() to PGL, fixed color update in PShape3D.
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2012-04-12 13:33:30 +00:00 |
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codeanticode
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b0cddd5afe
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Some optimizations into geometric transformations in PShape3D
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2012-04-12 12:58:30 +00:00 |
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codeanticode
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5d29c7d6aa
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Using float constants in the shaders to avoid errors by the GLSL compiler on Mac.
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2012-04-12 11:17:33 +00:00 |
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codeanticode
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e4dbc6fd9c
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Removed center() method, added getCenter(), updated examples
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2012-04-11 22:27:21 +00:00 |
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codeanticode
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611ac827e6
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Updated a couple of examples.
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2012-04-11 22:08:30 +00:00 |
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codeanticode
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8f9baa43b7
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Better handling of geometric transformations in PShape3D.
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2012-04-11 21:27:37 +00:00 |
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codeanticode
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22c71c712f
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Added normal inversion in lighting shaders.
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2012-04-10 22:24:30 +00:00 |
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codeanticode
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a018d78c2f
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Fixed lighting issues, added Patch example.
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2012-04-10 21:03:47 +00:00 |
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codeanticode
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3727ed2b52
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Cleaning up PConstants
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2012-04-09 22:23:18 +00:00 |
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codeanticode
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c5838c950f
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fill() also sets the ambient color (as the old P3D used to do)
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2012-04-09 19:55:01 +00:00 |
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benfry
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e849ab8ee5
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tweaks for listeners
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2012-04-05 04:19:20 +00:00 |
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benfry
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68e5c87617
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more normalizing parameters, remove textX/Y/Z, remove text(x, y, w, h) with z-coordinate
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2012-04-03 22:43:19 +00:00 |
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benfry
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f0c2ef79b6
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new size() parsing, change how P2D/P3D are handled, onward...
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2012-04-03 14:57:13 +00:00 |
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benfry
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4b3d7d14d6
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formatting updates and todo notes
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2012-04-02 21:03:08 +00:00 |
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codeanticode
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22cd976a12
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Correct width/height calculation in updateTexture()
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2012-04-02 13:18:54 +00:00 |
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codeanticode
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ce64c2e5ff
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Fixed context and edge init in PShape3D
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2012-03-31 19:42:16 +00:00 |
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codeanticode
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d49a72aba7
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All ceometry transformations applied to PShape3D object that the shape is ended, and update tessellation if needed.
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2012-03-31 19:01:22 +00:00 |
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codeanticode
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5e76cb4b01
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Fixed popMatrix condition in PShape3D.draw()
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2012-03-31 18:48:11 +00:00 |
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codeanticode
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b3e1894109
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Can use TRIANGLE and QUAD in createShape(type)
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2012-03-31 18:41:32 +00:00 |
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codeanticode
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ba51f5715b
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Added new OpenGL examples for desktop
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2012-03-31 18:28:33 +00:00 |
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codeanticode
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67c0d5e9e4
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Using short indices on android and desktop
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2012-03-31 15:16:27 +00:00 |
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codeanticode
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f90faeb184
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Using protected versions of invTranslate, invRotate and invScale.
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2012-03-30 21:21:19 +00:00 |
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codeanticode
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2d778a9bbb
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Fixed issue 1041, renamed screenOp to pixelsOp.
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2012-03-30 14:27:02 +00:00 |
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codeanticode
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82478d06cb
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Cleaned up pixel set/get logic
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2012-03-29 21:14:39 +00:00 |
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