codeanticode
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1956c0ed4a
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disable vsync on windows
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2012-02-24 23:33:25 +00:00 |
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codeanticode
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ac1659c93c
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And update opengl build file
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2012-02-24 21:41:30 +00:00 |
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codeanticode
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6af8d9d58b
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Put nativewindow.all.jar back in build path
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2012-02-24 21:06:50 +00:00 |
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codeanticode
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9ef3037fb5
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Put back RC2 library files
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2012-02-24 20:50:44 +00:00 |
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codeanticode
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c751379394
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Reverting JOGL changes to RC2 stage
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2012-02-24 20:48:32 +00:00 |
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codeanticode
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96c493f932
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adding canvas at the end of component list of frame
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2012-02-20 00:26:13 +00:00 |
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codeanticode
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ee68c43bb7
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Properly setting bounds and location of canvas, option to switch between NEWT and AWT rendering while testing
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2012-02-19 23:05:43 +00:00 |
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codeanticode
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5dc894db51
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Added animator to properly handle threads, locks, etc
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2012-02-17 23:55:50 +00:00 |
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codeanticode
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6b8406b517
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NEWT rendering
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2012-02-17 18:09:56 +00:00 |
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codeanticode
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66ca115167
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Removed platform folders, set native jar locations in export.txt file
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2012-02-15 23:19:14 +00:00 |
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codeanticode
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b3a5e73fdc
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Updated ant build file for opengl
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2012-02-15 22:02:56 +00:00 |
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codeanticode
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a62def77fd
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Updating opengl to jogl 2.0-rc5
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2012-02-15 20:44:32 +00:00 |
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benfry
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87dab6e34a
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moving to endPGL() to match beginPGL()
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2012-02-14 20:00:31 +00:00 |
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codeanticode
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7d8ecca2d6
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glFlush() before endOnscreenDraw() call
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2012-02-14 19:06:14 +00:00 |
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codeanticode
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46063bd711
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and notes for the opengl pc/mac examples
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2012-02-13 21:42:31 +00:00 |
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codeanticode
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929e9229c9
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GLU tessellator for Android, some corrections in examples
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2012-02-13 21:29:17 +00:00 |
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codeanticode
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2307724a5e
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Added shader examples
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2012-02-13 06:09:00 +00:00 |
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codeanticode
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82f53e87c2
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Handling missing attributes, fixed loading of shader loading
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2012-02-13 06:08:35 +00:00 |
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codeanticode
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a554f6f757
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Added texcoord matrix, reworked the shader setting methods a bit.
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2012-02-13 05:00:23 +00:00 |
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codeanticode
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ff0b8e7877
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added shader.setTexture() call in PShape3D.renderFill()
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2012-02-12 21:09:16 +00:00 |
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codeanticode
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be51cbc787
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Updated OpenGL examples
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2012-02-12 16:19:55 +00:00 |
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codeanticode
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8b72e8e52a
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Moved default material properties from PGraphics to PGraphicsOpenGL/Android3D
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2012-02-12 16:19:27 +00:00 |
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codeanticode
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51ec62ff1e
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Default specular light is 0.
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2012-02-12 15:58:15 +00:00 |
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codeanticode
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2bae5ffecb
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Added scale and offset uniforms to tex shader to properly handle npot and inverted textures
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2012-02-12 15:33:33 +00:00 |
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codeanticode
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530c28a5f5
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Checking the line and point shaders back in
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2012-02-12 01:27:16 +00:00 |
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codeanticode
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5ea73a1c41
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Ported GLSL renderering from PGraphicsAndroid3D to PGraphicsOpenGL, several fixes
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2012-02-12 01:22:42 +00:00 |
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codeanticode
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07b6b8630b
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Fixed direction signs in Directional example
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2012-02-11 05:30:26 +00:00 |
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benfry
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be8176ce8c
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hint() and begin/endPGL bits
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2012-02-09 21:35:19 +00:00 |
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codeanticode
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056df405a7
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Corrected size of cache of point attributes in PShape3D
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2012-01-29 21:04:08 +00:00 |
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codeanticode
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61d5899b52
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Synch renderers
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2012-01-29 20:05:20 +00:00 |
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codeanticode
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3b923bd588
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Array expansion is linear in retained mode
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2012-01-27 22:39:14 +00:00 |
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codeanticode
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90302567e2
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Initializing textures with small patches to avoid use of large arrays
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2012-01-27 21:26:51 +00:00 |
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codeanticode
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27d03c3376
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Completed index grouping in PShape3D
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2012-01-27 04:51:20 +00:00 |
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codeanticode
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cc57b0b195
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Adding index data to PShape3D to deal with large models in android
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2012-01-26 01:06:29 +00:00 |
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codeanticode
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7533d71404
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Checking for vertex overflows in immediate mode
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2012-01-25 22:20:39 +00:00 |
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codeanticode
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2195921824
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Check shape sizes in immediate mode, flush when become too large
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2012-01-25 17:42:11 +00:00 |
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codeanticode
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31a0d67843
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Moved some more constants to PGL
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2012-01-24 18:36:26 +00:00 |
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codeanticode
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85360acebf
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Constants for max lights, tess vertices and indices moved to PGL
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2012-01-24 06:07:25 +00:00 |
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codeanticode
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19ab49c297
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Fixed hints error
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2012-01-24 02:58:36 +00:00 |
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codeanticode
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a56751beca
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Updated initialization code in PGL for android and java, changed vertex indices to short in android
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2012-01-24 00:54:28 +00:00 |
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codeanticode
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8bce0e93c4
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Moved initialization code to PGL
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2012-01-23 15:40:40 +00:00 |
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codeanticode
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caf3efc107
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Updated PGL interface
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2012-01-22 02:04:09 +00:00 |
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codeanticode
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50cebf56af
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Added direct-buffer copy to video library
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2012-01-22 02:03:35 +00:00 |
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codeanticode
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f04373e11d
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Added new hint to enable/disable perspective corrected lines
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2012-01-20 16:59:15 +00:00 |
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codeanticode
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e1c836062c
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Removing perspective correction from line shader
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2012-01-20 16:11:30 +00:00 |
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codeanticode
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fc7d91744f
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Added functions to retrieve tess data and map gl buffers in PShape3D
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2012-01-20 01:54:02 +00:00 |
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codeanticode
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4e8c68d940
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Added inversion to screenY()
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2012-01-20 00:33:06 +00:00 |
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codeanticode
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c11b54a9a3
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In Android too
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2012-01-20 00:01:48 +00:00 |
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codeanticode
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95090ae7e0
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Fixed setting for additive blending in PGL
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2012-01-20 00:00:16 +00:00 |
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codeanticode
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23bed6cfda
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Synchronize Android and Java PGL classes
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2012-01-17 23:48:11 +00:00 |
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