codeanticode
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1ff02634f9
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Some fixes and optimizations in PShape3D
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2010-12-10 08:31:36 +00:00 |
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lonnen
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57fcf9d607
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Added export warning if no size() was found
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2010-12-09 21:36:04 +00:00 |
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codeanticode
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33c0897d3f
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Scale, translate, rotate, and other methods in PShape3D can be safely called when the model is still being loaded from an OBJ file
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2010-12-09 03:24:36 +00:00 |
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codeanticode
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f2a47fc5c4
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Minor reworking of the texture binding/unbinding mechanism
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2010-12-08 07:23:49 +00:00 |
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codeanticode
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bed5a3214c
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Manual mipmap generation now works. Simplified naming of texture filtering (sampling) constants: POINT, BILINEAR, TRILINEAR
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2010-12-07 11:46:28 +00:00 |
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codeanticode
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298af137ad
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Fixed some texture binding issues
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2010-12-07 03:16:37 +00:00 |
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codeanticode
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a56e9b25de
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Restriction of uv values between 0 and 1 was removed to allow for REPEAT texturing mode.
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2010-12-06 09:47:14 +00:00 |
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codeanticode
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1ee85b993b
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OBJ recording in PShape3D is done in the drawGroup() method, so now asynchronous and threaded OBJ load is supported.
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2010-12-06 01:22:21 +00:00 |
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codeanticode
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7db97c742c
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Added textureBlend() to the PApplet API
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2010-12-05 14:36:06 +00:00 |
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codeanticode
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9ebbd9e3ba
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OpenGL textures in PImage objects are created only when drawing the images (renderTriangles, drawGeometry, etc). This should take care of issue 465
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2010-12-05 13:33:40 +00:00 |
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jdf
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ffecae0ce7
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Fix and regression test #405.
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2010-12-04 19:17:27 +00:00 |
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codeanticode
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3e713faf77
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Fixed some issues when using point sprites in PShape3D, also added automatic child creation when needed. Implemented all remining multitexture blending modes with light and tint modulation
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2010-12-04 11:42:17 +00:00 |
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codeanticode
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a82eee35e3
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PImage methods like loadTexture() don't creat the texture object unless the width and height of the image is larger than zero. This partially solves the asynchronous load problem pointed out in issue 465
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2010-12-04 02:31:05 +00:00 |
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codeanticode
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08ca757d1f
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Using texture environment crossbar functionality to properly tint and light interpolated mulitextures (fixes issue 468)
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2010-12-04 01:57:01 +00:00 |
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benfry
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6d29d8f071
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setResizable workaround for OS X (issue #467)
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2010-12-03 21:50:56 +00:00 |
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benfry
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b74bc8d657
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fix for local jdk (issue #466)
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2010-12-03 21:44:47 +00:00 |
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lonnen
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47108dda5e
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Corrected the windows folder used to store preferences.
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2010-12-03 20:05:33 +00:00 |
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codeanticode
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1ba6a039d9
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Removed debug printlns
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2010-12-03 07:07:18 +00:00 |
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codeanticode
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80f8ab20bc
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Some fixes and enhancements in the multitexturing logic
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2010-12-03 07:04:57 +00:00 |
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codeanticode
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9fbdbc7d97
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Just two minor fixes in PShape3D after some debugging
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2010-12-02 15:03:30 +00:00 |
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codeanticode
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710484eb69
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Better integration of PShape3D with parent PShape
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2010-12-02 13:37:08 +00:00 |
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lonnen
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ebdc6c79b5
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Changed windows platform code to JNA for Issue 410.
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2010-12-01 22:54:12 +00:00 |
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jdf
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4f06e64f52
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Fix http://code.google.com/p/processing/issues/detail?id=462
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2010-12-01 03:33:22 +00:00 |
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lonnen
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89ebad4372
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Removed resize from PGraphics for Issue 150
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2010-11-29 21:25:03 +00:00 |
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codeanticode
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010fca89d9
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PTexture.copyObject() deletes opengl resources of original texture
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2010-11-29 07:15:34 +00:00 |
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codeanticode
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99a9b9ab2b
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Very minor memory handling tweaks
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2010-11-29 07:06:37 +00:00 |
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codeanticode
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ac4ff6f392
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Some tweaks in the OpenGL resource release
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2010-11-29 00:46:21 +00:00 |
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codeanticode
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06603e6051
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Reverted change in classpath file
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2010-11-28 13:08:34 +00:00 |
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codeanticode
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534edda53a
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Fixed bug in the resize method of vertex buffers in A3D
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2010-11-28 13:06:43 +00:00 |
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benfry
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adf48b5d77
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last checkins
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2010-11-27 16:28:44 +00:00 |
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codeanticode
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0519f85069
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Multitexture works in shape recording mode. Issue 344 closed.
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2010-11-27 14:02:13 +00:00 |
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codeanticode
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0f3b58dd74
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vertex() method when called with a single set of uv coords, apply these coordinates to all texture units if multitexturing is enabled
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2010-11-27 10:59:28 +00:00 |
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codeanticode
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49ac887ca5
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Implemented replace, blend, multiply, add and subtract modes for multitexture blending
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2010-11-27 10:10:10 +00:00 |
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codeanticode
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81ece7e4f1
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New OpenGL resource creation/deletion method in A3D. Takes care of issue 456
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2010-11-27 04:17:53 +00:00 |
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codeanticode
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d07eb4e954
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Several changes and fixes in A3D for multitexturing
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2010-11-26 13:58:35 +00:00 |
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lonnen
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0bcc625f31
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Fix for Issue 432. File saving now respects symlinks instead of overwriting them.
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2010-11-25 18:56:42 +00:00 |
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benfry
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a0d9a606c0
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removing old project files
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2010-11-25 14:16:03 +00:00 |
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lonnen
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4da9a7e067
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External editor mode changes for Issue 9
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2010-11-24 18:59:05 +00:00 |
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lonnen
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e2b65988bc
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resize implementation for issue 150
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2010-11-24 18:49:01 +00:00 |
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benfry
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0f15b0baae
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todo items and subsetting stuff into android as well
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2010-11-24 15:58:22 +00:00 |
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benfry
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caeab08ace
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implement shearX/Y for P2D and JAVA2D
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2010-11-24 15:57:43 +00:00 |
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codeanticode
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fb1f0f1219
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Auto normal selection method
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2010-11-24 09:18:49 +00:00 |
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codeanticode
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760e1578b9
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Small fix in shape recording with multitexturing, texture coordinate array is resized as needed, some TODO notes.
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2010-11-24 00:19:07 +00:00 |
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codeanticode
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2c646d3b0b
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Some code for the multitexture combiners functionality (GLES 1.1 fixed pipeline)
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2010-11-23 16:47:48 +00:00 |
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codeanticode
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128bc69b45
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A few more texture setting methods added to PShape3D
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2010-11-23 16:08:53 +00:00 |
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codeanticode
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ff18518542
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Implemented PGraphicsAndroid3D.addTextureBuffers().
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2010-11-23 15:25:52 +00:00 |
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codeanticode
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a469f254be
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Multitexturing API reworked a bit.
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2010-11-23 15:04:33 +00:00 |
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lonnen
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f1dfc5ab2f
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Undoing accidental commit 7445
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2010-11-22 21:23:27 +00:00 |
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lonnen
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9e20ae8afc
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issue 451
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2010-11-22 21:20:58 +00:00 |
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lonnen
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b3c35afba4
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issue 451
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2010-11-22 21:03:39 +00:00 |
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