Commit Graph

101 Commits

Author SHA1 Message Date
codeanticode
2432a9fed3 Added manual GLProfile shutdown to make sure that no JOGL threads are
left running.
2013-02-20 12:40:06 -05:00
codeanticode
f861e3ee64 adding separate toolkit/events to hack around the erratic mouse behavior
on OS X, fixes #1626
2013-02-18 19:17:11 -05:00
codeanticode
199041e9c7 removed animator code altogether. 2013-02-18 19:05:51 -05:00
codeanticode
63b46e96fe disabling animator 2013-02-18 18:52:54 -05:00
codeanticode
3011b0a4c5 testing event handling through AWT when toolkit is NEWT 2013-02-18 18:42:34 -05:00
codeanticode
5f95bc3908 ported last changes to android, fixed indexing bug 2013-02-18 12:26:07 -05:00
codeanticode
dc23eb6f7f don't need to copy vertex array to buffers when using indirect buffers 2013-02-18 12:05:47 -05:00
codeanticode
e6989c6be0 Fixes #1498 2013-02-17 14:35:15 -05:00
codeanticode
5c01de03ac fixed issue with transparency and PShader filters 2013-02-17 09:54:56 -05:00
codeanticode
a1f88f02b5 doesn't need to set hint[ENABLE_STROKE_PERSPECTIVE] to false, it is by
default
2013-02-13 10:20:28 -05:00
codeanticode
a4d7c1ee62 some additional comments regarding toolkits 2013-02-12 16:25:06 -05:00
codeanticode
c511aedf92 JOGL toolkit selection based on OS, currently AWT gives the best results
on Windows, and NEWT on OS X
2013-02-12 16:07:17 -05:00
codeanticode
cdc838ab0c Removed some old code 2013-02-12 15:10:42 -05:00
codeanticode
8bbfd103c8 dont force screen fbo 2013-02-12 14:57:13 -05:00
codeanticode
940d09e580 Using PGraphics.backgroundColor where appropriate 2013-02-12 14:54:00 -05:00
codeanticode
d5b5f0c445 Fixes for graphical corruption issue (#1490) 2013-02-12 14:21:23 -05:00
codeanticode
42c5d7e8a7 Fixes focus gain/lost detection with OpenGL renderers, issue #1483:
http://code.google.com/p/processing/issues/detail?id=1483
2013-02-10 09:00:34 -05:00
codeanticode
47d0022400 Fix for mouseButton not recording correctly:
http://code.google.com/p/processing/issues/detail?id=1464
2013-02-05 18:38:38 -05:00
Your Name
463455daaa made PGLListener constructor public 2013-02-04 18:17:19 -05:00
codeanticode
175f95c6e5 Minor changes in JOGL and LWJGL PGL interface 2013-02-04 14:34:59 -05:00
benfry
f5ccad12b3 preliminary implementation of wheel events (issue #1423) 2013-01-19 20:18:09 +00:00
codeanticode
4ac056f3c5 PGL.threadIsCurrent() is not static to avoid problems with subclassed renderers 2013-01-16 16:59:06 +00:00
codeanticode
d3dbfff701 PGL.getBackTextureName, PGL.getFrontTextureName are protected 2013-01-16 16:36:37 +00:00
codeanticode
ac8a2a98a3 Removed PGL.Context subclass 2013-01-16 16:02:18 +00:00
codeanticode
139637e8bb Handling coded keys in NEWT 2013-01-07 20:44:46 +00:00
codeanticode
93a8c96bc9 removed println in window listener 2012-12-21 16:45:12 +00:00
codeanticode
56d05b1041 testing focus handling 2012-12-21 16:38:39 +00:00
codeanticode
578491f82f Added NEWT window listener to catch window focus events. Fixes issue #1483 2012-12-21 16:29:51 +00:00
codeanticode
65ffc3ff4a Fixes issue #1495 2012-12-21 15:22:41 +00:00
codeanticode
e64de19d42 copy projection and modelview matrices to opengl 2012-12-19 15:55:22 +00:00
codeanticode
02c8d25a7c reworked logic in PGL to let JOGL choose the best surface for the given platform 2012-12-18 16:00:06 +00:00
codeanticode
1d8afa9838 FBO layer is enabled when sketch tries to use the front texture (prev. frame) or shader filter 2012-12-17 02:33:05 +00:00
codeanticode
983bd06d02 add temporary option to enable/disable JOGL's FBO layer 2012-12-17 01:13:05 +00:00
codeanticode
36bf9f0277 put back MSAA 2012-12-17 00:33:54 +00:00
codeanticode
2796ce3331 only set static variables in PGL from main renderer 2012-12-16 22:49:42 +00:00
codeanticode
2c6e78b93a some fixes in the surface handling logic 2012-12-16 21:02:53 +00:00
codeanticode
37610b558f sync java and android 2012-12-16 18:14:33 +00:00
codeanticode
a23205d958 direct buffers for pixel and texture operations, added GL thread check 2012-12-12 17:42:27 +00:00
codeanticode
1ee38fc7f0 added buffer swap in Display() to solve the garbage problem 2012-12-11 23:07:40 +00:00
codeanticode
4c4fd98425 sync with java mode 2012-12-10 22:07:37 +00:00
codeanticode
a26e64c515 completed transition to direct buffers 2012-12-09 21:04:29 +00:00
codeanticode
412397b845 Moving to direct buffers in GL renderer 2012-12-09 16:34:42 +00:00
codeanticode
a396c86d73 minor name changes to make it same as PGL on Android 2012-12-05 23:09:05 +00:00
codeanticode
1850b895ca drawPixels() is finally working 2012-11-28 22:19:31 +00:00
codeanticode
28f77600f4 query depth/stencil bits from chosen caps instead of gl 2012-11-27 19:52:11 +00:00
codeanticode
323ce0a1d6 temporary workaround for regression in JOGL 2012-11-26 19:52:46 +00:00
codeanticode
e26f6b599b Updated to Nov-25 JOGL autobuilds, re-enabled stencil buffer 2012-11-26 16:22:40 +00:00
codeanticode
b110bae80a better resize handling 2012-11-25 20:26:27 +00:00
codeanticode
ffa643d2f4 put back pixel restore 2012-11-25 01:06:22 +00:00
codeanticode
139d44c4b4 reworked the pixels operations 2012-11-24 22:46:45 +00:00