codeanticode
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2432a9fed3
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Added manual GLProfile shutdown to make sure that no JOGL threads are
left running.
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2013-02-20 12:40:06 -05:00 |
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codeanticode
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f861e3ee64
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adding separate toolkit/events to hack around the erratic mouse behavior
on OS X, fixes #1626
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2013-02-18 19:17:11 -05:00 |
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codeanticode
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199041e9c7
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removed animator code altogether.
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2013-02-18 19:05:51 -05:00 |
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codeanticode
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63b46e96fe
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disabling animator
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2013-02-18 18:52:54 -05:00 |
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codeanticode
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3011b0a4c5
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testing event handling through AWT when toolkit is NEWT
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2013-02-18 18:42:34 -05:00 |
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codeanticode
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5f95bc3908
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ported last changes to android, fixed indexing bug
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2013-02-18 12:26:07 -05:00 |
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codeanticode
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dc23eb6f7f
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don't need to copy vertex array to buffers when using indirect buffers
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2013-02-18 12:05:47 -05:00 |
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codeanticode
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e6989c6be0
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Fixes #1498
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2013-02-17 14:35:15 -05:00 |
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codeanticode
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5c01de03ac
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fixed issue with transparency and PShader filters
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2013-02-17 09:54:56 -05:00 |
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codeanticode
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a1f88f02b5
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doesn't need to set hint[ENABLE_STROKE_PERSPECTIVE] to false, it is by
default
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2013-02-13 10:20:28 -05:00 |
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codeanticode
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a4d7c1ee62
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some additional comments regarding toolkits
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2013-02-12 16:25:06 -05:00 |
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codeanticode
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c511aedf92
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JOGL toolkit selection based on OS, currently AWT gives the best results
on Windows, and NEWT on OS X
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2013-02-12 16:07:17 -05:00 |
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codeanticode
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cdc838ab0c
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Removed some old code
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2013-02-12 15:10:42 -05:00 |
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codeanticode
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8bbfd103c8
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dont force screen fbo
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2013-02-12 14:57:13 -05:00 |
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codeanticode
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940d09e580
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Using PGraphics.backgroundColor where appropriate
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2013-02-12 14:54:00 -05:00 |
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codeanticode
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d5b5f0c445
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Fixes for graphical corruption issue (#1490)
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2013-02-12 14:21:23 -05:00 |
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codeanticode
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42c5d7e8a7
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Fixes focus gain/lost detection with OpenGL renderers, issue #1483:
http://code.google.com/p/processing/issues/detail?id=1483
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2013-02-10 09:00:34 -05:00 |
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codeanticode
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47d0022400
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Fix for mouseButton not recording correctly:
http://code.google.com/p/processing/issues/detail?id=1464
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2013-02-05 18:38:38 -05:00 |
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Your Name
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463455daaa
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made PGLListener constructor public
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2013-02-04 18:17:19 -05:00 |
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codeanticode
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175f95c6e5
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Minor changes in JOGL and LWJGL PGL interface
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2013-02-04 14:34:59 -05:00 |
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benfry
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f5ccad12b3
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preliminary implementation of wheel events (issue #1423)
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2013-01-19 20:18:09 +00:00 |
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codeanticode
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4ac056f3c5
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PGL.threadIsCurrent() is not static to avoid problems with subclassed renderers
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2013-01-16 16:59:06 +00:00 |
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codeanticode
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d3dbfff701
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PGL.getBackTextureName, PGL.getFrontTextureName are protected
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2013-01-16 16:36:37 +00:00 |
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codeanticode
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ac8a2a98a3
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Removed PGL.Context subclass
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2013-01-16 16:02:18 +00:00 |
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codeanticode
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139637e8bb
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Handling coded keys in NEWT
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2013-01-07 20:44:46 +00:00 |
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codeanticode
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93a8c96bc9
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removed println in window listener
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2012-12-21 16:45:12 +00:00 |
|
codeanticode
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56d05b1041
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testing focus handling
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2012-12-21 16:38:39 +00:00 |
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codeanticode
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578491f82f
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Added NEWT window listener to catch window focus events. Fixes issue #1483
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2012-12-21 16:29:51 +00:00 |
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codeanticode
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65ffc3ff4a
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Fixes issue #1495
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2012-12-21 15:22:41 +00:00 |
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codeanticode
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e64de19d42
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copy projection and modelview matrices to opengl
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2012-12-19 15:55:22 +00:00 |
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codeanticode
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02c8d25a7c
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reworked logic in PGL to let JOGL choose the best surface for the given platform
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2012-12-18 16:00:06 +00:00 |
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codeanticode
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1d8afa9838
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FBO layer is enabled when sketch tries to use the front texture (prev. frame) or shader filter
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2012-12-17 02:33:05 +00:00 |
|
codeanticode
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983bd06d02
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add temporary option to enable/disable JOGL's FBO layer
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2012-12-17 01:13:05 +00:00 |
|
codeanticode
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36bf9f0277
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put back MSAA
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2012-12-17 00:33:54 +00:00 |
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codeanticode
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2796ce3331
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only set static variables in PGL from main renderer
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2012-12-16 22:49:42 +00:00 |
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codeanticode
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2c6e78b93a
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some fixes in the surface handling logic
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2012-12-16 21:02:53 +00:00 |
|
codeanticode
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37610b558f
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sync java and android
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2012-12-16 18:14:33 +00:00 |
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codeanticode
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a23205d958
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direct buffers for pixel and texture operations, added GL thread check
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2012-12-12 17:42:27 +00:00 |
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codeanticode
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1ee38fc7f0
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added buffer swap in Display() to solve the garbage problem
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2012-12-11 23:07:40 +00:00 |
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codeanticode
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4c4fd98425
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sync with java mode
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2012-12-10 22:07:37 +00:00 |
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codeanticode
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a26e64c515
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completed transition to direct buffers
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2012-12-09 21:04:29 +00:00 |
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codeanticode
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412397b845
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Moving to direct buffers in GL renderer
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2012-12-09 16:34:42 +00:00 |
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codeanticode
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a396c86d73
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minor name changes to make it same as PGL on Android
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2012-12-05 23:09:05 +00:00 |
|
codeanticode
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1850b895ca
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drawPixels() is finally working
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2012-11-28 22:19:31 +00:00 |
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codeanticode
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28f77600f4
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query depth/stencil bits from chosen caps instead of gl
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2012-11-27 19:52:11 +00:00 |
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codeanticode
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323ce0a1d6
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temporary workaround for regression in JOGL
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2012-11-26 19:52:46 +00:00 |
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codeanticode
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e26f6b599b
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Updated to Nov-25 JOGL autobuilds, re-enabled stencil buffer
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2012-11-26 16:22:40 +00:00 |
|
codeanticode
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b110bae80a
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better resize handling
|
2012-11-25 20:26:27 +00:00 |
|
codeanticode
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ffa643d2f4
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put back pixel restore
|
2012-11-25 01:06:22 +00:00 |
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codeanticode
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139d44c4b4
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reworked the pixels operations
|
2012-11-24 22:46:45 +00:00 |
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