Commit Graph

4190 Commits

Author SHA1 Message Date
benfry
24a183c2d7 removing debug msgs 2011-03-06 04:01:19 +00:00
benfry
a058e50230 fix chrome and firefox 4 animation stuttering 2011-03-06 01:32:36 +00:00
benfry
ada279bb6d attempt to fix run 2011-03-06 01:01:51 +00:00
benfry
61f1cce4a3 now saving the last used mode 2011-03-06 00:59:30 +00:00
benfry
1dc3581d22 cleaner 2011-03-06 00:58:51 +00:00
benfry
c04019c501 color tweaks and todo notes 2011-03-05 23:25:54 +00:00
codeanticode
3dea3d129f Fixed CameraLight example to take into account fix in ortho() function 2011-02-28 05:11:47 +00:00
codeanticode
6ca31438b7 Fixed argument order in A3D version of ortho() 2011-02-28 05:11:02 +00:00
codeanticode
3d18f7aae6 Added ortho(legt, right, top, bottom) function. It uses cameraNear, cameraFar as the near, far values 2011-02-28 05:10:16 +00:00
codeanticode
27096a4601 Fixed argument order in ortho(left, right, top, bottom) 2011-02-28 05:08:58 +00:00
codeanticode
f28f0521fd Added CameraLight example 2011-02-28 05:08:08 +00:00
codeanticode
dbe5c2a549 buffer counter is always initialized to zero in a3d 2011-02-27 03:41:56 +00:00
codeanticode
32cf2a4742 buffer counter is always initialized to zero in opengl2 2011-02-27 03:41:18 +00:00
codeanticode
b938f8c152 same for a3d 2011-02-23 10:42:18 +00:00
codeanticode
93088eb08f additional debug variable in opengl2 2011-02-23 10:41:47 +00:00
codeanticode
bde792f5b8 updated multitexture API in a3d 2011-02-22 14:34:02 +00:00
codeanticode
2d7143dbde updated multitexture API in opengl2 2011-02-22 14:33:35 +00:00
codeanticode
ad03f360c9 Multitexture API uses varargs 2011-02-22 14:32:33 +00:00
codeanticode
e044c83f85 Using fixed instead of float 2011-02-22 00:29:57 +00:00
codeanticode
cfb7566f71 synch with opengl2 2011-02-21 12:24:29 +00:00
codeanticode
957593d92b properly handling transformations in the geometry buffer mode 2011-02-21 12:23:38 +00:00
codeanticode
346c54251d ported latest changes from opengl2 2011-02-21 10:55:06 +00:00
codeanticode
dc9e3ee3cc setting maximum buffer size to zero means no size limit is applied 2011-02-21 10:29:24 +00:00
codeanticode
6fd3bda7d0 more testing of geometry buffer rendering 2011-02-20 14:03:00 +00:00
codeanticode
83f2cb672d Fixed error in GLMatrixStack.mult() 2011-02-19 00:56:52 +00:00
codeanticode
57317f0296 Some additional test variables for the geometry accumulation mode 2011-02-18 23:53:52 +00:00
codeanticode
539aacc823 Added smooth, noSmooth, drawTexture, fixed some bugs 2011-02-12 18:46:15 +00:00
codeanticode
337c92cd87 minor edits 2011-02-12 18:43:11 +00:00
codeanticode
6cc6be396a Done with OPENGL2->A3D update 2011-02-12 18:38:56 +00:00
codeanticode
c6821fdb98 Fonts working again in A3D 2011-02-12 17:31:12 +00:00
codeanticode
71257e8a5c Added PFontTexture class 2011-02-12 16:05:19 +00:00
codeanticode
f6c7ebcbdf Updated examples 2011-02-12 15:57:36 +00:00
codeanticode
b78cf2eb5f Fixed offscreen mode 2011-02-12 15:57:05 +00:00
codeanticode
ab047523a3 Some fixes 2011-02-12 12:48:21 +00:00
codeanticode
24c5a5f4db Backporting more changes (PImage, PTexture, PShape3D) 2011-02-12 11:47:33 +00:00
codeanticode
443c3f9037 Backporting changes from OPENGL2 to A3D 2011-02-12 08:22:38 +00:00
codeanticode
e4a8aca378 Properly enabling/disabling texture coordinate client state per texture unit in renderTriangles() 2011-02-11 08:25:11 +00:00
codeanticode
d2fb1fd213 Fixed a bug in the multitexture mode of PShape3D and removed unused direct buffers 2011-02-11 08:11:33 +00:00
codeanticode
b02473bfb7 Added windows dlls of JOGL2 2011-02-10 09:13:33 +00:00
codeanticode
5cc25deeaa Cleaning up variables in A3D 2011-02-10 07:14:37 +00:00
codeanticode
80390ca210 Renamed pgl to ogl 2011-02-10 07:11:30 +00:00
codeanticode
78faf479f0 Added JOGL2 native libraries for Linux32/64 (from b11-20101213 release of JOGL 2.0) 2011-02-10 05:25:58 +00:00
codeanticode
da54bd1427 Removed GLProfile.initSingleton() from JOGL2 initialization to avoid crashes in Linux 2011-02-10 05:21:30 +00:00
codeanticode
259fbf180b Updated Planets example to make it look better in landscape orientation 2011-02-09 14:59:52 +00:00
codeanticode
133dd4835c GeometryBuffer has matrix stack. Disabled by default for the time being 2011-02-09 14:51:29 +00:00
codeanticode
bb52c6b87f GeometryBuffer is working (and it is fast) 2011-02-09 08:33:49 +00:00
codeanticode
1d9ea18341 More GeometryBuffer 2011-02-09 06:09:12 +00:00
codeanticode
2a6ad0b125 Fixed small bug in renderTriangles() introduced when renaming some variables 2011-02-08 15:35:40 +00:00
codeanticode
be855fc426 Continue implementation of GeometryBuffer 2011-02-08 09:21:22 +00:00
codeanticode
0f358bd67a Matrix returned by getMatrix, printMatrix depends on selected matrix mode 2011-02-08 09:20:28 +00:00