codeanticode
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321660f115
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fix #2151
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2013-10-18 15:45:31 -04:00 |
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codeanticode
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bb4da2575e
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removed some old code
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2013-10-18 15:06:47 -04:00 |
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codeanticode
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ceb1396b72
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using internal stroke arrays in line tessellation too
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2013-10-18 14:59:47 -04:00 |
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codeanticode
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661f0746db
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properly separating fill and stroke poly/path tessellation
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2013-10-18 14:17:34 -04:00 |
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codeanticode
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386a21ab56
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some fixes to the path tessellation
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2013-10-18 12:08:33 -04:00 |
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codeanticode
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31b9f385f5
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finished implementing new path tessellation using vertex codes
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2013-10-18 11:44:20 -04:00 |
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codeanticode
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3231d63fbd
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fixed handling of breaks
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2013-10-17 18:55:24 -04:00 |
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codeanticode
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d0411d434d
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don't use breaks array in addPolygonEdges
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2013-10-17 16:37:19 -04:00 |
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codeanticode
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7d7bec942f
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Merge branch 'master' of https://github.com/processing/processing.git
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2013-10-16 15:30:13 -04:00 |
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Ben Fry
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901a4bf1c1
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argh, this println() thing is a mess...
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2013-10-16 11:39:09 -04:00 |
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codeanticode
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2636366a18
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removed unnecessary references to curveVertexCount
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2013-10-16 00:16:50 -04:00 |
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codeanticode
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92755a2b1a
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a few more
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2013-10-16 00:14:12 -04:00 |
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codeanticode
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62f07ec9ce
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a couple of tweaks
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2013-10-16 00:13:51 -04:00 |
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codeanticode
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d7e2a65cc0
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tessellatePolygon() should be done now
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2013-10-15 23:56:48 -04:00 |
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codeanticode
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626bc8f70c
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removed first,last vertex and count from InGeometry, implementing vertex
codes
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2013-10-15 23:41:42 -04:00 |
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Ben Fry
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cf559b4a90
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resolution for println() issues
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2013-10-12 18:01:16 -04:00 |
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Ben Fry
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f7dc181bbe
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textureMode(REPEAT) throws an error (#2052)
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2013-10-11 20:37:19 -04:00 |
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Ben Fry
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c1b076ba07
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fix indents for child elements when using -1 (#2119)
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2013-10-11 19:27:10 -04:00 |
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Ben Fry
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316a600a9d
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looking for a better solution here
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2013-10-11 19:15:01 -04:00 |
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Ben Fry
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ef93f09b9c
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add varargs to print() and println() (#2056)
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2013-10-11 18:25:41 -04:00 |
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Ben Fry
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c88b412fd4
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fix up file selection dialogs
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2013-10-09 00:21:53 -04:00 |
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codeanticode
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2acfefddf0
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first load attributes for custom shaders
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2013-10-07 19:14:33 -04:00 |
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codeanticode
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4a4329715b
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Merge branch 'master' of https://github.com/processing/processing.git
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2013-10-07 18:48:52 -04:00 |
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codeanticode
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bb1c16c7fc
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some more tweaks to shader loading and selection
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2013-10-07 18:48:19 -04:00 |
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Ben Fry
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82cdd12f89
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Merge branch 'master' of github.com:processing/processing
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2013-10-07 16:21:56 -04:00 |
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Ben Fry
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54c9409d5d
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constrain lerpColor() between 0 and 1
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2013-10-07 16:21:49 -04:00 |
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codeanticode
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40198890bb
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solved some issues in PShader, better handling of gl buffers when using
built-in shaders
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2013-10-07 00:30:15 -04:00 |
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codeanticode
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023a3b21ef
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using CORNER for rectMode and ellipseMode by default in PShapeOpenGL,
fix #2086
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2013-10-06 17:51:14 -04:00 |
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codeanticode
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d258654f85
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removed unused import
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2013-10-06 17:44:23 -04:00 |
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codeanticode
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b4a54cf269
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use PApplet.match() to detect shader types.
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2013-10-06 17:33:55 -04:00 |
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codeanticode
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ce2cb00f63
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better logic of shader type detection
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2013-10-06 16:20:50 -04:00 |
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Ben Fry
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a581cc7550
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Java2D images crash after being resized (#2113)
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2013-10-06 16:16:41 -04:00 |
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codeanticode
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1604cfd001
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fix #2097
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2013-10-06 15:27:46 -04:00 |
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codeanticode
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2a7d4ffba2
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create PMatrix2D or 3D in PShapeOpenGL depending on value of is3D
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2013-10-05 13:39:29 -04:00 |
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codeanticode
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c41c53f931
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some debugging
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2013-10-04 18:54:31 -04:00 |
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codeanticode
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5d8bd9e96e
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some shader aliases
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2013-10-04 00:43:58 -04:00 |
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codeanticode
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8a60de14d3
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some simplifications to the shader code
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2013-10-04 00:21:01 -04:00 |
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codeanticode
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eb72df7340
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correctly implements SUBTRACT blend mode
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2013-10-03 18:23:04 -04:00 |
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codeanticode
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312fb99508
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sets the resized native font in PGraphicsOpenGL, fix #2109
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2013-10-03 17:03:14 -04:00 |
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codeanticode
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994be867e9
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get gl objects also in init() and reshape() events
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2013-10-03 16:02:36 -04:00 |
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codeanticode
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dbc9b78804
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slightly different ortho() setup in P2D allows for identity modelview
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2013-10-03 15:02:05 -04:00 |
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codeanticode
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0388ebbe4a
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takes care of #2102 by reverting setAmbient to false if it was false
before calling popStyle()
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2013-10-03 13:51:56 -04:00 |
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Ben Fry
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9b2d4bcb11
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workaround for unicode issues with NLF in XML files (#2100)
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2013-09-28 15:53:46 -04:00 |
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Ben Fry
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81f68444b3
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adding desktopPath()/desktopFile() methods; against my better judgement
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2013-09-23 09:51:41 -04:00 |
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codeanticode
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2f8af18ba6
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some changes for android compatibility
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2013-09-19 11:35:03 -04:00 |
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codeanticode
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d6ce4aa7b9
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made canDraw() abstract in PGL
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2013-09-19 10:05:13 -04:00 |
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codeanticode
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fab8555160
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check for null canvas
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2013-09-13 19:12:39 -04:00 |
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codeanticode
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ea82da68de
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added registerListeners() method to PGL
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2013-09-13 19:04:55 -04:00 |
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codeanticode
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51947ae116
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done with the PGL refactoring
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2013-09-13 15:02:36 -04:00 |
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Ben Fry
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da0b526f68
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making swap public
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2013-09-13 02:19:56 -04:00 |
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