Commit Graph

5135 Commits

Author SHA1 Message Date
codeanticode
39ea83133d Adding array-handling code for the new material arrays, and interpolation in tessellator. 2012-02-05 23:26:16 +00:00
codeanticode
1d4b7097a7 Putting back in emissive, specular, ambient, etc. 2012-02-04 03:27:49 +00:00
codeanticode
7b1766ef29 Lighting code in vertex shader compiles 2012-02-03 23:16:20 +00:00
codeanticode
b8cbfb0664 Reorganizing logic of light variables 2012-02-03 16:24:14 +00:00
codeanticode
085385f086 Testing light uniforms 2012-02-03 00:54:53 +00:00
codeanticode
03333e5784 Starting with lighting in glsl 2012-02-02 01:26:44 +00:00
codeanticode
be267709e8 Fill and line shaders working on Android 2012-02-01 23:56:01 +00:00
codeanticode
0465b58c06 Properly initializing GLES2 context. 2012-02-01 20:38:41 +00:00
codeanticode
937a8f5eb9 Some cleanup, notes 2012-01-30 21:25:10 +00:00
codeanticode
22077aaa36 Added check for GLES2 2012-01-30 21:03:40 +00:00
codeanticode
5f29531a46 Moving to GLES2 on Android. Not working yet. 2012-01-30 20:52:20 +00:00
codeanticode
056df405a7 Corrected size of cache of point attributes in PShape3D 2012-01-29 21:04:08 +00:00
codeanticode
7400b7d883 Build script copies glsl shaders to android-core 2012-01-29 20:22:11 +00:00
codeanticode
61d5899b52 Synch renderers 2012-01-29 20:05:20 +00:00
codeanticode
7e0f6da991 Replacing linear expansion by post-trimming 2012-01-29 15:34:34 +00:00
codeanticode
4bece381ca Removed old opengl android examples 2012-01-27 23:20:18 +00:00
codeanticode
3b923bd588 Array expansion is linear in retained mode 2012-01-27 22:39:14 +00:00
codeanticode
90302567e2 Initializing textures with small patches to avoid use of large arrays 2012-01-27 21:26:51 +00:00
codeanticode
27d03c3376 Completed index grouping in PShape3D 2012-01-27 04:51:20 +00:00
codeanticode
422a29b2b5 Correct grouping of index data 2012-01-26 15:02:54 +00:00
codeanticode
cc57b0b195 Adding index data to PShape3D to deal with large models in android 2012-01-26 01:06:29 +00:00
codeanticode
7533d71404 Checking for vertex overflows in immediate mode 2012-01-25 22:20:39 +00:00
codeanticode
2195921824 Check shape sizes in immediate mode, flush when become too large 2012-01-25 17:42:11 +00:00
codeanticode
31a0d67843 Moved some more constants to PGL 2012-01-24 18:36:26 +00:00
codeanticode
85360acebf Constants for max lights, tess vertices and indices moved to PGL 2012-01-24 06:07:25 +00:00
codeanticode
19ab49c297 Fixed hints error 2012-01-24 02:58:36 +00:00
codeanticode
a56751beca Updated initialization code in PGL for android and java, changed vertex indices to short in android 2012-01-24 00:54:28 +00:00
codeanticode
8475a45b1d Updating opengl in android 2012-01-23 16:48:34 +00:00
codeanticode
7eced82661 Removed addShape 2012-01-23 15:47:10 +00:00
codeanticode
8bce0e93c4 Moved initialization code to PGL 2012-01-23 15:40:40 +00:00
fjenett
541449aa2f fixing issue #936 - random hangs when starting new server in js mode 2012-01-22 12:15:21 +00:00
fjenett
51a84706da fixed #971 - js mode - warn about size on export only once per session 2012-01-22 11:00:08 +00:00
codeanticode
caf3efc107 Updated PGL interface 2012-01-22 02:04:09 +00:00
codeanticode
50cebf56af Added direct-buffer copy to video library 2012-01-22 02:03:35 +00:00
codeanticode
f04373e11d Added new hint to enable/disable perspective corrected lines 2012-01-20 16:59:15 +00:00
codeanticode
e1c836062c Removing perspective correction from line shader 2012-01-20 16:11:30 +00:00
codeanticode
fc7d91744f Added functions to retrieve tess data and map gl buffers in PShape3D 2012-01-20 01:54:02 +00:00
codeanticode
4e8c68d940 Added inversion to screenY() 2012-01-20 00:33:06 +00:00
codeanticode
c11b54a9a3 In Android too 2012-01-20 00:01:48 +00:00
codeanticode
95090ae7e0 Fixed setting for additive blending in PGL 2012-01-20 00:00:16 +00:00
codeanticode
23bed6cfda Synchronize Android and Java PGL classes 2012-01-17 23:48:11 +00:00
codeanticode
479f0deee1 PGL layer for Android 2012-01-17 23:42:55 +00:00
codeanticode
767e559adf Added queryTexture() to avoid creating new texture in vertexImpl() 2012-01-17 22:56:06 +00:00
codeanticode
8c1c63a772 Some PGL reorganization 2012-01-17 20:36:38 +00:00
codeanticode
0f17efa9fd Code cleanup, updated TexturedSphere example, some more fixes 2012-01-17 18:08:30 +00:00
codeanticode
23f9596f36 Updated example 2012-01-17 17:16:11 +00:00
codeanticode
5ef9c96e5e Several fixes 2012-01-17 17:15:54 +00:00
codeanticode
a5774a964b Updated core constants 2012-01-17 15:24:56 +00:00
codeanticode
a23acca863 Added PGL layer 2012-01-17 03:26:32 +00:00
codeanticode
f11c16b941 Fixed texture cache handling in renderFill() 2012-01-14 19:36:18 +00:00