codeanticode
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39ea83133d
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Adding array-handling code for the new material arrays, and interpolation in tessellator.
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2012-02-05 23:26:16 +00:00 |
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codeanticode
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1d4b7097a7
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Putting back in emissive, specular, ambient, etc.
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2012-02-04 03:27:49 +00:00 |
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codeanticode
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7b1766ef29
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Lighting code in vertex shader compiles
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2012-02-03 23:16:20 +00:00 |
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codeanticode
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b8cbfb0664
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Reorganizing logic of light variables
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2012-02-03 16:24:14 +00:00 |
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codeanticode
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085385f086
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Testing light uniforms
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2012-02-03 00:54:53 +00:00 |
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codeanticode
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03333e5784
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Starting with lighting in glsl
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2012-02-02 01:26:44 +00:00 |
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codeanticode
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be267709e8
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Fill and line shaders working on Android
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2012-02-01 23:56:01 +00:00 |
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codeanticode
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0465b58c06
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Properly initializing GLES2 context.
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2012-02-01 20:38:41 +00:00 |
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codeanticode
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937a8f5eb9
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Some cleanup, notes
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2012-01-30 21:25:10 +00:00 |
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codeanticode
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22077aaa36
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Added check for GLES2
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2012-01-30 21:03:40 +00:00 |
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codeanticode
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5f29531a46
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Moving to GLES2 on Android. Not working yet.
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2012-01-30 20:52:20 +00:00 |
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codeanticode
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056df405a7
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Corrected size of cache of point attributes in PShape3D
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2012-01-29 21:04:08 +00:00 |
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codeanticode
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7400b7d883
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Build script copies glsl shaders to android-core
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2012-01-29 20:22:11 +00:00 |
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codeanticode
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61d5899b52
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Synch renderers
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2012-01-29 20:05:20 +00:00 |
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codeanticode
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7e0f6da991
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Replacing linear expansion by post-trimming
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2012-01-29 15:34:34 +00:00 |
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codeanticode
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4bece381ca
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Removed old opengl android examples
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2012-01-27 23:20:18 +00:00 |
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codeanticode
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3b923bd588
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Array expansion is linear in retained mode
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2012-01-27 22:39:14 +00:00 |
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codeanticode
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90302567e2
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Initializing textures with small patches to avoid use of large arrays
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2012-01-27 21:26:51 +00:00 |
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codeanticode
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27d03c3376
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Completed index grouping in PShape3D
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2012-01-27 04:51:20 +00:00 |
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codeanticode
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422a29b2b5
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Correct grouping of index data
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2012-01-26 15:02:54 +00:00 |
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codeanticode
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cc57b0b195
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Adding index data to PShape3D to deal with large models in android
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2012-01-26 01:06:29 +00:00 |
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codeanticode
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7533d71404
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Checking for vertex overflows in immediate mode
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2012-01-25 22:20:39 +00:00 |
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codeanticode
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2195921824
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Check shape sizes in immediate mode, flush when become too large
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2012-01-25 17:42:11 +00:00 |
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codeanticode
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31a0d67843
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Moved some more constants to PGL
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2012-01-24 18:36:26 +00:00 |
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codeanticode
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85360acebf
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Constants for max lights, tess vertices and indices moved to PGL
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2012-01-24 06:07:25 +00:00 |
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codeanticode
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19ab49c297
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Fixed hints error
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2012-01-24 02:58:36 +00:00 |
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codeanticode
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a56751beca
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Updated initialization code in PGL for android and java, changed vertex indices to short in android
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2012-01-24 00:54:28 +00:00 |
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codeanticode
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8475a45b1d
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Updating opengl in android
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2012-01-23 16:48:34 +00:00 |
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codeanticode
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7eced82661
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Removed addShape
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2012-01-23 15:47:10 +00:00 |
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codeanticode
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8bce0e93c4
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Moved initialization code to PGL
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2012-01-23 15:40:40 +00:00 |
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fjenett
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541449aa2f
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fixing issue #936 - random hangs when starting new server in js mode
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2012-01-22 12:15:21 +00:00 |
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fjenett
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51a84706da
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fixed #971 - js mode - warn about size on export only once per session
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2012-01-22 11:00:08 +00:00 |
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codeanticode
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caf3efc107
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Updated PGL interface
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2012-01-22 02:04:09 +00:00 |
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codeanticode
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50cebf56af
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Added direct-buffer copy to video library
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2012-01-22 02:03:35 +00:00 |
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codeanticode
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f04373e11d
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Added new hint to enable/disable perspective corrected lines
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2012-01-20 16:59:15 +00:00 |
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codeanticode
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e1c836062c
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Removing perspective correction from line shader
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2012-01-20 16:11:30 +00:00 |
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codeanticode
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fc7d91744f
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Added functions to retrieve tess data and map gl buffers in PShape3D
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2012-01-20 01:54:02 +00:00 |
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codeanticode
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4e8c68d940
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Added inversion to screenY()
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2012-01-20 00:33:06 +00:00 |
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codeanticode
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c11b54a9a3
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In Android too
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2012-01-20 00:01:48 +00:00 |
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codeanticode
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95090ae7e0
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Fixed setting for additive blending in PGL
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2012-01-20 00:00:16 +00:00 |
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codeanticode
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23bed6cfda
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Synchronize Android and Java PGL classes
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2012-01-17 23:48:11 +00:00 |
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codeanticode
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479f0deee1
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PGL layer for Android
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2012-01-17 23:42:55 +00:00 |
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codeanticode
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767e559adf
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Added queryTexture() to avoid creating new texture in vertexImpl()
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2012-01-17 22:56:06 +00:00 |
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codeanticode
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8c1c63a772
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Some PGL reorganization
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2012-01-17 20:36:38 +00:00 |
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codeanticode
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0f17efa9fd
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Code cleanup, updated TexturedSphere example, some more fixes
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2012-01-17 18:08:30 +00:00 |
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codeanticode
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23f9596f36
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Updated example
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2012-01-17 17:16:11 +00:00 |
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codeanticode
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5ef9c96e5e
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Several fixes
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2012-01-17 17:15:54 +00:00 |
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codeanticode
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a5774a964b
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Updated core constants
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2012-01-17 15:24:56 +00:00 |
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codeanticode
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a23acca863
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Added PGL layer
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2012-01-17 03:26:32 +00:00 |
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codeanticode
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f11c16b941
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Fixed texture cache handling in renderFill()
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2012-01-14 19:36:18 +00:00 |
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