codeanticode
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3af8680a7a
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disables v-sync when setting framerate to more than 60fps
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2014-11-16 18:41:26 -07:00 |
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codeanticode
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5af1891170
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more cleaning up
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2014-11-16 15:49:05 -07:00 |
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codeanticode
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5ae7a470e7
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don't use JOGL's FBO backing, use manual backing only when requested
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2014-11-16 08:05:39 -07:00 |
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codeanticode
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e85237a626
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cleaning up PGL
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2014-11-15 23:04:32 -07:00 |
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codeanticode
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9a44cb85e3
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implemented a few more PSurface methods
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2014-11-15 17:15:03 -07:00 |
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codeanticode
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1766260e29
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Merge remote-tracking branch 'upstream/master'
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2014-11-15 15:30:17 -07:00 |
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Ben Fry
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670be28df5
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import insanity
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2014-11-15 15:29:21 -07:00 |
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codeanticode
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8eee9f2609
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preliminary fullscreen support
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2014-11-15 15:16:13 -07:00 |
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codeanticode
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2d5a298288
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getting opengl to work with the new renderer architecture
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2014-11-15 13:14:26 -07:00 |
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Ben Fry
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682c686391
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holy smokes what a mess
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2014-11-14 16:48:07 -07:00 |
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Ben Fry
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0cbe2fce94
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Merge pull request #2865 from federicobond/misc-fixes
Miscellaneous fixes
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2014-11-14 14:48:57 -07:00 |
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Ben Fry
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69b9e26005
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Friday morning in Denver, making more of a mess
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2014-11-14 13:18:15 -07:00 |
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codeanticode
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e8ca4943ab
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Use non-deprecated version of FBObject.reset()
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2014-11-11 15:24:50 -05:00 |
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codeanticode
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e2dda69876
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properly catches and re-throws exceptions that ocurred during drawing
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2014-11-11 13:23:36 -05:00 |
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codeanticode
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d74180bfb5
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Fixes offset bug in PJOGL
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2014-11-03 11:40:00 -05:00 |
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Federico Bond
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73f46c2d5b
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Add missing static modifier to inner classes
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2014-10-28 14:30:09 -03:00 |
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codeanticode
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12d7496c90
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very early support for Retina in the OpenGL renderers
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2014-08-03 10:12:25 -04:00 |
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codeanticode
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90f84a3b94
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should fix #2630
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2014-07-22 17:28:05 -04:00 |
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codeanticode
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115b579bb1
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removed a couple of unneeded removeListeners() calls in PJOGL
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2014-04-10 11:20:00 -04:00 |
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codeanticode
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dcf344eab5
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check that backFBO and frontFBO are not null
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2014-04-01 15:28:46 -04:00 |
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codeanticode
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cd8666ca2b
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removed GLProfile.shutdown() call, JOGL does it automatically
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2014-04-01 11:33:27 -04:00 |
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codeanticode
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3acd891ef1
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fix #2363
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2014-03-30 21:20:17 -04:00 |
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codeanticode
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b409759e9c
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handle framebuffer set to 0
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2014-03-12 18:24:42 -04:00 |
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Ben Fry
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434d8138cc
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remove a handful of warnings
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2014-02-06 23:31:58 -05:00 |
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codeanticode
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7f7da83272
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disabled context sharing
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2014-01-27 09:49:38 -05:00 |
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codeanticode
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b552b2ec24
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don't need null check
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2014-01-23 16:46:11 -05:00 |
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codeanticode
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bf88aab7ad
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fixed restart condition
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2014-01-21 23:42:29 -05:00 |
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codeanticode
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5628631f95
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added public constructors to the NEWT event listeners in PJOGL
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2014-01-21 15:46:10 -05:00 |
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codeanticode
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c27d1bf72c
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added JOGL.getGL() utility function, restore original USE_JOGL_FBOLAYER
value (true for OSX)
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2014-01-21 15:36:12 -05:00 |
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codeanticode
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adb0f431a8
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making sure that backing textures are reset when surface is resized
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2014-01-21 11:23:03 -05:00 |
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codeanticode
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a0731dd3d7
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testing/debugging, context sharing
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2014-01-21 01:02:08 -05:00 |
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codeanticode
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5d713058b8
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texture shaders in PGL are initialized only in the primary interface.
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2014-01-20 17:10:18 -05:00 |
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codeanticode
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9110cebd0d
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more refactoring/testing with non-static fields in PGL
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2014-01-20 16:48:19 -05:00 |
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codeanticode
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f2c730b58f
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continues the removal of static references
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2014-01-20 12:14:35 -05:00 |
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codeanticode
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376bbb1938
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removed commented out method
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2014-01-16 18:17:40 -05:00 |
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codeanticode
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c18ddffdc0
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getCanvas() in PGL so libraries can access the native surface
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2013-11-20 18:57:18 -05:00 |
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codeanticode
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e1f4b82d3c
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minor correction in the name of the texture sampler
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2013-10-26 22:06:25 -04:00 |
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codeanticode
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b372046e44
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comments for issues #1844 and #2125, added some warnings, fixed #2034
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2013-10-25 12:38:33 -04:00 |
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codeanticode
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e10ffbc5e2
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updated to jogl-2.1-b1115, gluegen-2.1-b735 for OSX 10.9 support
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2013-10-25 09:39:33 -04:00 |
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codeanticode
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cd4a5ae453
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constrain depth and stencil bits to requested values, use capabilities
to obtain current values
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2013-10-24 17:59:27 -04:00 |
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codeanticode
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68f44f14bc
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removing debug messages
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2013-10-24 17:13:11 -04:00 |
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codeanticode
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c60ba7e6d7
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better handling of glsl code in different versions
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2013-10-24 12:51:38 -04:00 |
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codeanticode
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1ce9c9d360
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assuming npot texture support, auto mipmaps generation, etc, are part of
core gl profile when using gl3
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2013-10-24 12:17:50 -04:00 |
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codeanticode
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fef19dd366
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don't auto-convert shader code if PROFILE is 2
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2013-10-22 11:54:53 -04:00 |
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codeanticode
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7e1acf5710
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automatic glsl 120 to 150 conversion partially working
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2013-10-20 20:51:19 -04:00 |
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codeanticode
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cd07991a34
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some more reworking of shader initialization
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2013-10-20 19:53:27 -04:00 |
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codeanticode
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11fd3c0a98
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getting GL3 profile to work properly
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2013-10-20 19:33:39 -04:00 |
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codeanticode
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1d7bd062b5
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don't use vertex arrays anymore
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2013-10-20 19:15:04 -04:00 |
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codeanticode
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a56c5effef
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added GLSL 150 versions of the texture drawing shaders
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2013-10-20 18:11:49 -04:00 |
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codeanticode
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240f33ad04
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adding profile setting
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2013-10-20 16:00:46 -04:00 |
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