codeanticode
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3d18f7aae6
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Added ortho(legt, right, top, bottom) function. It uses cameraNear, cameraFar as the near, far values
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2011-02-28 05:10:16 +00:00 |
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codeanticode
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27096a4601
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Fixed argument order in ortho(left, right, top, bottom)
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2011-02-28 05:08:58 +00:00 |
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codeanticode
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f28f0521fd
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Added CameraLight example
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2011-02-28 05:08:08 +00:00 |
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codeanticode
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dbe5c2a549
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buffer counter is always initialized to zero in a3d
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2011-02-27 03:41:56 +00:00 |
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codeanticode
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32cf2a4742
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buffer counter is always initialized to zero in opengl2
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2011-02-27 03:41:18 +00:00 |
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codeanticode
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b938f8c152
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same for a3d
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2011-02-23 10:42:18 +00:00 |
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codeanticode
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93088eb08f
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additional debug variable in opengl2
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2011-02-23 10:41:47 +00:00 |
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codeanticode
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bde792f5b8
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updated multitexture API in a3d
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2011-02-22 14:34:02 +00:00 |
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codeanticode
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2d7143dbde
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updated multitexture API in opengl2
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2011-02-22 14:33:35 +00:00 |
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codeanticode
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ad03f360c9
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Multitexture API uses varargs
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2011-02-22 14:32:33 +00:00 |
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codeanticode
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e044c83f85
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Using fixed instead of float
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2011-02-22 00:29:57 +00:00 |
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codeanticode
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cfb7566f71
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synch with opengl2
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2011-02-21 12:24:29 +00:00 |
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codeanticode
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957593d92b
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properly handling transformations in the geometry buffer mode
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2011-02-21 12:23:38 +00:00 |
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codeanticode
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346c54251d
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ported latest changes from opengl2
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2011-02-21 10:55:06 +00:00 |
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codeanticode
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dc9e3ee3cc
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setting maximum buffer size to zero means no size limit is applied
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2011-02-21 10:29:24 +00:00 |
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codeanticode
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6fd3bda7d0
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more testing of geometry buffer rendering
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2011-02-20 14:03:00 +00:00 |
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codeanticode
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83f2cb672d
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Fixed error in GLMatrixStack.mult()
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2011-02-19 00:56:52 +00:00 |
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codeanticode
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57317f0296
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Some additional test variables for the geometry accumulation mode
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2011-02-18 23:53:52 +00:00 |
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codeanticode
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539aacc823
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Added smooth, noSmooth, drawTexture, fixed some bugs
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2011-02-12 18:46:15 +00:00 |
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codeanticode
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337c92cd87
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minor edits
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2011-02-12 18:43:11 +00:00 |
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codeanticode
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6cc6be396a
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Done with OPENGL2->A3D update
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2011-02-12 18:38:56 +00:00 |
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codeanticode
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c6821fdb98
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Fonts working again in A3D
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2011-02-12 17:31:12 +00:00 |
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codeanticode
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71257e8a5c
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Added PFontTexture class
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2011-02-12 16:05:19 +00:00 |
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codeanticode
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f6c7ebcbdf
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Updated examples
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2011-02-12 15:57:36 +00:00 |
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codeanticode
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b78cf2eb5f
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Fixed offscreen mode
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2011-02-12 15:57:05 +00:00 |
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codeanticode
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ab047523a3
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Some fixes
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2011-02-12 12:48:21 +00:00 |
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codeanticode
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24c5a5f4db
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Backporting more changes (PImage, PTexture, PShape3D)
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2011-02-12 11:47:33 +00:00 |
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codeanticode
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443c3f9037
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Backporting changes from OPENGL2 to A3D
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2011-02-12 08:22:38 +00:00 |
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codeanticode
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e4a8aca378
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Properly enabling/disabling texture coordinate client state per texture unit in renderTriangles()
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2011-02-11 08:25:11 +00:00 |
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codeanticode
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d2fb1fd213
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Fixed a bug in the multitexture mode of PShape3D and removed unused direct buffers
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2011-02-11 08:11:33 +00:00 |
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codeanticode
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b02473bfb7
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Added windows dlls of JOGL2
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2011-02-10 09:13:33 +00:00 |
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codeanticode
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5cc25deeaa
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Cleaning up variables in A3D
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2011-02-10 07:14:37 +00:00 |
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codeanticode
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80390ca210
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Renamed pgl to ogl
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2011-02-10 07:11:30 +00:00 |
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codeanticode
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78faf479f0
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Added JOGL2 native libraries for Linux32/64 (from b11-20101213 release of JOGL 2.0)
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2011-02-10 05:25:58 +00:00 |
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codeanticode
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da54bd1427
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Removed GLProfile.initSingleton() from JOGL2 initialization to avoid crashes in Linux
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2011-02-10 05:21:30 +00:00 |
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codeanticode
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259fbf180b
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Updated Planets example to make it look better in landscape orientation
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2011-02-09 14:59:52 +00:00 |
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codeanticode
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133dd4835c
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GeometryBuffer has matrix stack. Disabled by default for the time being
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2011-02-09 14:51:29 +00:00 |
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codeanticode
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bb52c6b87f
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GeometryBuffer is working (and it is fast)
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2011-02-09 08:33:49 +00:00 |
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codeanticode
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1d9ea18341
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More GeometryBuffer
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2011-02-09 06:09:12 +00:00 |
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codeanticode
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2a6ad0b125
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Fixed small bug in renderTriangles() introduced when renaming some variables
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2011-02-08 15:35:40 +00:00 |
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codeanticode
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be855fc426
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Continue implementation of GeometryBuffer
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2011-02-08 09:21:22 +00:00 |
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codeanticode
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0f358bd67a
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Matrix returned by getMatrix, printMatrix depends on selected matrix mode
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2011-02-08 09:20:28 +00:00 |
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codeanticode
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9a124003fe
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Using matrixMode() in P3D
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2011-02-08 05:52:44 +00:00 |
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codeanticode
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49d0c8d931
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Removed PMetadata from opengl
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2011-02-08 05:47:55 +00:00 |
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codeanticode
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27890e3942
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opengl2 updated to use new matrix mode API
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2011-02-08 05:36:21 +00:00 |
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codeanticode
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8eb1d7838a
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Replaced beginProjection()/endProjection() API with matrixMode()
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2011-02-08 05:35:21 +00:00 |
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codeanticode
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80ad0e19f1
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Started with the implementation of geometry buffer mechanism.
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2011-02-07 13:55:39 +00:00 |
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codeanticode
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97404dbf22
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Updated blend API and examples using it.
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2011-02-07 07:32:38 +00:00 |
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codeanticode
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2ec3cec997
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blend() renamed to screenBlend() and noBlend() removed
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2011-02-07 07:31:44 +00:00 |
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codeanticode
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c3d106e425
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Updated shape merge API
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2011-02-07 06:47:31 +00:00 |
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