Commit Graph

575 Commits

Author SHA1 Message Date
benfry
3fcc5ea9e1 misc todo notes 2011-06-07 13:08:29 +00:00
codeanticode
bf72e06e9e noFill doesn't affect texturing in A3D 2011-06-06 09:53:17 +00:00
codeanticode
d290dffea2 Fixed logical error that resulted in fill color affecting textures tint 2011-06-06 09:16:45 +00:00
codeanticode
6150810e5b Removed Bird.pde file, using screen width and height in Birds and Blending examples 2011-06-02 07:19:01 +00:00
codeanticode
2fe1b6d121 YellowTail on Android uses screen width and height, added sketch properties so it starts in Android mode 2011-06-02 07:00:01 +00:00
codeanticode
65622094a4 clear depth buffer before color buffer 2011-06-02 05:41:08 +00:00
codeanticode
1dd288164a Fixed SCREEN text mode in A3D 2011-05-30 13:57:22 +00:00
codeanticode
5c08329aae Removed used of cached gl objects in A3D 2011-05-28 08:29:27 +00:00
codeanticode
8f04bfb452 Fixed issue 624 on android 2011-05-28 05:45:27 +00:00
codeanticode
6f6e79dc51 Ported James Fry OPENGL2 patch to A3D 2011-05-26 11:52:52 +00:00
codeanticode
4b13bad327 Custom renderers in createGraphics 2011-05-26 04:38:05 +00:00
benfry
0d7737be86 fixing how the hex() function works to prevent errors, other tidbits in the todo 2011-05-24 16:05:36 +00:00
codeanticode
d85e344d76 PTexture updates in A3D 2011-05-24 06:39:52 +00:00
codeanticode
b817aa9306 Fixed issue 623 2011-05-17 06:07:54 +00:00
benfry
c2199874d0 starting revision 0198 2011-05-16 00:58:11 +00:00
benfry
c61396fe8d roll back font changes from 1.5, make native fonts work again 2011-05-15 22:18:34 +00:00
benfry
b2622cb027 fix library import problems (issue #637) 2011-05-15 20:11:15 +00:00
benfry
9f6cac198d add font stuff 2011-05-15 18:14:49 +00:00
benfry
14aa9f7e4a svg fixes, font work, issue 350, issue 130, copying to android 2011-05-15 17:02:53 +00:00
benfry
fe134de18a fix incorrect version of PShapeSVG 2011-05-02 16:04:00 +00:00
benfry
ff37f1177e minor changes, plus svg transformations fix 2011-04-30 22:44:24 +00:00
codeanticode
df4f73f526 Same for A3D 2011-04-25 03:38:45 +00:00
benfry
a7b2b40b0e starting revision 0197 2011-04-17 19:07:32 +00:00
benfry
433feb6247 wrap up example export and remove the menu option 2011-04-17 17:48:37 +00:00
benfry
24125863a1 fix for android source bug breaking loadImage 2011-04-17 17:06:28 +00:00
benfry
b507fd2bf2 clarify instructions in examples 2011-04-17 16:55:37 +00:00
benfry
708bf83f1d fix shift-tab quirk (issue #458) 2011-04-16 20:28:23 +00:00
benfry
70f0ad69d5 fix up line endings, improve code quality (issue #522) 2011-04-16 19:28:54 +00:00
codeanticode
d0b2cabad3 back porting to A3D 2011-04-15 03:33:23 +00:00
codeanticode
234ad654da Same for A3D 2011-04-14 12:51:48 +00:00
benfry
9de0a8ca8e starting revision 0196 2011-04-11 02:29:35 +00:00
benfry
514134569c deal with mode changing quirks and improve error msg appearance (issue #605) 2011-04-11 01:39:26 +00:00
benfry
dbbfbe2728 better error handling when dealing with AVD setup 2011-04-11 00:56:53 +00:00
benfry
5d546c6a66 greatly improve error logging with ant and android 2011-04-10 21:27:08 +00:00
benfry
a04d0823d6 deal with blank screen on returning to sketch (issue #237) 2011-04-10 21:06:50 +00:00
benfry
7550e7aadd fix for missing normal() command (issue #602) 2011-04-10 20:50:08 +00:00
benfry
93bed5cdd1 deal with erroneous warning messages about missing libs with code folder, also if android.* classes are used (issue #568) 2011-04-10 20:14:39 +00:00
benfry
5ae4534378 removing applet folders from android examples.. oops 2011-04-10 17:59:08 +00:00
benfry
05d228dc4c deal with some avd setup quirks 2011-04-09 20:25:24 +00:00
benfry
aceca77f7e build tweak for 6u24 and todo items 2011-04-09 16:34:16 +00:00
benfry
27a5a83d55 fix a few svg bugs, add methods 2011-04-07 15:23:26 +00:00
benfry
be8c5c6b0d bug fixes, adding notes to the todo list 2011-03-27 16:13:01 +00:00
codeanticode
2498bcc96c Making opengl extensions string public in A3D 2011-03-26 02:52:11 +00:00
codeanticode
57e280a640 Adding point rendering to A3D 2011-03-26 01:37:16 +00:00
codeanticode
5c51d8d925 Updated multitexture API in A3D. GL objects are not set to null after onDrawFrame and onSurfaceChanged 2011-03-25 02:25:07 +00:00
codeanticode
a43b6e3d68 getMatrix() and resetMatrix() use the stack (A3D) 2011-03-23 02:55:08 +00:00
codeanticode
7b99229620 Same fix for android 2011-03-21 07:20:56 +00:00
codeanticode
16f4ad3bed Fixed 579 in A3D 2011-03-19 01:17:31 +00:00
Casey Reas
53e15e43c7 New theme colors for android 2011-03-10 19:19:40 +00:00
benfry
0b4033f9be starting rev 0195 2011-03-09 20:32:43 +00:00