benfry
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3fcc5ea9e1
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misc todo notes
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2011-06-07 13:08:29 +00:00 |
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codeanticode
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bf72e06e9e
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noFill doesn't affect texturing in A3D
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2011-06-06 09:53:17 +00:00 |
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codeanticode
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d290dffea2
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Fixed logical error that resulted in fill color affecting textures tint
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2011-06-06 09:16:45 +00:00 |
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codeanticode
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6150810e5b
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Removed Bird.pde file, using screen width and height in Birds and Blending examples
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2011-06-02 07:19:01 +00:00 |
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codeanticode
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2fe1b6d121
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YellowTail on Android uses screen width and height, added sketch properties so it starts in Android mode
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2011-06-02 07:00:01 +00:00 |
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codeanticode
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65622094a4
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clear depth buffer before color buffer
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2011-06-02 05:41:08 +00:00 |
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codeanticode
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1dd288164a
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Fixed SCREEN text mode in A3D
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2011-05-30 13:57:22 +00:00 |
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codeanticode
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5c08329aae
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Removed used of cached gl objects in A3D
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2011-05-28 08:29:27 +00:00 |
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codeanticode
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8f04bfb452
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Fixed issue 624 on android
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2011-05-28 05:45:27 +00:00 |
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codeanticode
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6f6e79dc51
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Ported James Fry OPENGL2 patch to A3D
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2011-05-26 11:52:52 +00:00 |
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codeanticode
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4b13bad327
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Custom renderers in createGraphics
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2011-05-26 04:38:05 +00:00 |
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benfry
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0d7737be86
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fixing how the hex() function works to prevent errors, other tidbits in the todo
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2011-05-24 16:05:36 +00:00 |
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codeanticode
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d85e344d76
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PTexture updates in A3D
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2011-05-24 06:39:52 +00:00 |
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codeanticode
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b817aa9306
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Fixed issue 623
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2011-05-17 06:07:54 +00:00 |
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benfry
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c2199874d0
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starting revision 0198
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2011-05-16 00:58:11 +00:00 |
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benfry
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c61396fe8d
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roll back font changes from 1.5, make native fonts work again
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2011-05-15 22:18:34 +00:00 |
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benfry
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b2622cb027
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fix library import problems (issue #637)
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2011-05-15 20:11:15 +00:00 |
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benfry
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9f6cac198d
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add font stuff
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2011-05-15 18:14:49 +00:00 |
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benfry
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14aa9f7e4a
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svg fixes, font work, issue 350, issue 130, copying to android
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2011-05-15 17:02:53 +00:00 |
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benfry
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fe134de18a
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fix incorrect version of PShapeSVG
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2011-05-02 16:04:00 +00:00 |
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benfry
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ff37f1177e
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minor changes, plus svg transformations fix
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2011-04-30 22:44:24 +00:00 |
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codeanticode
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df4f73f526
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Same for A3D
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2011-04-25 03:38:45 +00:00 |
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benfry
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a7b2b40b0e
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starting revision 0197
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2011-04-17 19:07:32 +00:00 |
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benfry
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433feb6247
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wrap up example export and remove the menu option
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2011-04-17 17:48:37 +00:00 |
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benfry
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24125863a1
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fix for android source bug breaking loadImage
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2011-04-17 17:06:28 +00:00 |
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benfry
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b507fd2bf2
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clarify instructions in examples
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2011-04-17 16:55:37 +00:00 |
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benfry
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708bf83f1d
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fix shift-tab quirk (issue #458)
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2011-04-16 20:28:23 +00:00 |
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benfry
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70f0ad69d5
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fix up line endings, improve code quality (issue #522)
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2011-04-16 19:28:54 +00:00 |
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codeanticode
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d0b2cabad3
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back porting to A3D
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2011-04-15 03:33:23 +00:00 |
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codeanticode
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234ad654da
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Same for A3D
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2011-04-14 12:51:48 +00:00 |
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benfry
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9de0a8ca8e
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starting revision 0196
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2011-04-11 02:29:35 +00:00 |
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benfry
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514134569c
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deal with mode changing quirks and improve error msg appearance (issue #605)
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2011-04-11 01:39:26 +00:00 |
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benfry
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dbbfbe2728
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better error handling when dealing with AVD setup
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2011-04-11 00:56:53 +00:00 |
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benfry
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5d546c6a66
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greatly improve error logging with ant and android
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2011-04-10 21:27:08 +00:00 |
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benfry
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a04d0823d6
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deal with blank screen on returning to sketch (issue #237)
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2011-04-10 21:06:50 +00:00 |
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benfry
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7550e7aadd
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fix for missing normal() command (issue #602)
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2011-04-10 20:50:08 +00:00 |
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benfry
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93bed5cdd1
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deal with erroneous warning messages about missing libs with code folder, also if android.* classes are used (issue #568)
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2011-04-10 20:14:39 +00:00 |
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benfry
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5ae4534378
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removing applet folders from android examples.. oops
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2011-04-10 17:59:08 +00:00 |
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benfry
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05d228dc4c
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deal with some avd setup quirks
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2011-04-09 20:25:24 +00:00 |
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benfry
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aceca77f7e
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build tweak for 6u24 and todo items
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2011-04-09 16:34:16 +00:00 |
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benfry
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27a5a83d55
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fix a few svg bugs, add methods
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2011-04-07 15:23:26 +00:00 |
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benfry
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be8c5c6b0d
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bug fixes, adding notes to the todo list
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2011-03-27 16:13:01 +00:00 |
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codeanticode
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2498bcc96c
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Making opengl extensions string public in A3D
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2011-03-26 02:52:11 +00:00 |
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codeanticode
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57e280a640
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Adding point rendering to A3D
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2011-03-26 01:37:16 +00:00 |
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codeanticode
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5c51d8d925
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Updated multitexture API in A3D. GL objects are not set to null after onDrawFrame and onSurfaceChanged
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2011-03-25 02:25:07 +00:00 |
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codeanticode
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a43b6e3d68
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getMatrix() and resetMatrix() use the stack (A3D)
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2011-03-23 02:55:08 +00:00 |
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codeanticode
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7b99229620
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Same fix for android
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2011-03-21 07:20:56 +00:00 |
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codeanticode
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16f4ad3bed
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Fixed 579 in A3D
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2011-03-19 01:17:31 +00:00 |
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Casey Reas
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53e15e43c7
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New theme colors for android
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2011-03-10 19:19:40 +00:00 |
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benfry
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0b4033f9be
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starting rev 0195
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2011-03-09 20:32:43 +00:00 |
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