Commit Graph

639 Commits

Author SHA1 Message Date
codeanticode
80f8ab20bc Some fixes and enhancements in the multitexturing logic 2010-12-03 07:04:57 +00:00
codeanticode
9fbdbc7d97 Just two minor fixes in PShape3D after some debugging 2010-12-02 15:03:30 +00:00
codeanticode
710484eb69 Better integration of PShape3D with parent PShape 2010-12-02 13:37:08 +00:00
codeanticode
010fca89d9 PTexture.copyObject() deletes opengl resources of original texture 2010-11-29 07:15:34 +00:00
codeanticode
99a9b9ab2b Very minor memory handling tweaks 2010-11-29 07:06:37 +00:00
codeanticode
ac4ff6f392 Some tweaks in the OpenGL resource release 2010-11-29 00:46:21 +00:00
codeanticode
534edda53a Fixed bug in the resize method of vertex buffers in A3D 2010-11-28 13:06:43 +00:00
codeanticode
0519f85069 Multitexture works in shape recording mode. Issue 344 closed. 2010-11-27 14:02:13 +00:00
codeanticode
0f3b58dd74 vertex() method when called with a single set of uv coords, apply these coordinates to all texture units if multitexturing is enabled 2010-11-27 10:59:28 +00:00
codeanticode
49ac887ca5 Implemented replace, blend, multiply, add and subtract modes for multitexture blending 2010-11-27 10:10:10 +00:00
codeanticode
81ece7e4f1 New OpenGL resource creation/deletion method in A3D. Takes care of issue 456 2010-11-27 04:17:53 +00:00
codeanticode
d07eb4e954 Several changes and fixes in A3D for multitexturing 2010-11-26 13:58:35 +00:00
benfry
0f15b0baae todo items and subsetting stuff into android as well 2010-11-24 15:58:22 +00:00
codeanticode
fb1f0f1219 Auto normal selection method 2010-11-24 09:18:49 +00:00
codeanticode
760e1578b9 Small fix in shape recording with multitexturing, texture coordinate array is resized as needed, some TODO notes. 2010-11-24 00:19:07 +00:00
codeanticode
2c646d3b0b Some code for the multitexture combiners functionality (GLES 1.1 fixed pipeline) 2010-11-23 16:47:48 +00:00
codeanticode
128bc69b45 A few more texture setting methods added to PShape3D 2010-11-23 16:08:53 +00:00
codeanticode
ff18518542 Implemented PGraphicsAndroid3D.addTextureBuffers(). 2010-11-23 15:25:52 +00:00
codeanticode
a469f254be Multitexturing API reworked a bit. 2010-11-23 15:04:33 +00:00
codeanticode
b21cd7fd10 Finished multitexturing API 2010-11-21 03:52:04 +00:00
codeanticode
0a6013cc3b Multitexturing implemented in PShape3D 2010-11-19 12:19:30 +00:00
codeanticode
7ed95e009e Some preliminary changes to implement multitexturing in PShape3D 2010-11-18 13:29:11 +00:00
codeanticode
ad276c22aa Added maxTextureUnits static variable to PGraphicsAndroid3D 2010-11-18 02:50:06 +00:00
codeanticode
8ed10cedb6 Improved color conversion in PTexture, added YUV420 mode (android specific), finished implementation of blending modes (closes issue 290) 2010-11-18 01:56:53 +00:00
benfry
aa0407e6e4 minor edits 2010-11-16 18:51:05 +00:00
codeanticode
bb3cfdf78a Normal modes are AUTO/MANUAL now 2010-11-16 14:48:20 +00:00
codeanticode
e66a1fbc19 Added PShape3d.centerAt() method. Automatically called after loading an OBJ file 2010-11-16 12:43:18 +00:00
codeanticode
41f5c96c37 Implemented automatic normal calculation in A3D (this closes issue 345) 2010-11-16 11:48:31 +00:00
codeanticode
6c9b1f4fbc Fixed issue 428 2010-11-16 07:45:11 +00:00
codeanticode
d4285319d0 Re-enabled manual mipmap generation code to use when generate_mipmap extension is missing. Closed issue 395 2010-11-13 16:36:58 +00:00
codeanticode
404cde67fe Method PTexture.set() now accepts pixel subregions 2010-11-13 16:02:11 +00:00
codeanticode
977363ee57 Improved texture handling in text rendering (closes issue 394). Methods sketchTransparentSurface and sketchColorDepth were renamed to sketchTransparency and sketchColordepth 2010-11-13 12:58:41 +00:00
codeanticode
5783c34cd7 Added wrapping modes to PTexture, PFont now uses PTexture objects to encapsulate the glyph textures 2010-11-12 13:54:20 +00:00
lonnen
513dae11de sketch pausing 2010-11-08 17:23:31 +00:00
benfry
a7e75e9ce3 fix for angleBetween issue (issue #435), plus todo items 2010-11-07 22:14:43 +00:00
benfry
05ab6b6630 add another saveStream() method 2010-11-07 22:12:17 +00:00
codeanticode
c030371702 Removed face culling from blend functions 2010-10-16 03:07:40 +00:00
codeanticode
474f3c5cac Fixed some inconsistencies in the handling of color and lights in A3D 2010-10-16 01:44:29 +00:00
codeanticode
f62d8faf97 offscreenDepthBits and offscreenStencilBits are public 2010-10-11 10:11:23 +00:00
codeanticode
3fc2791b1b Renamed some constants for color modes 2010-10-11 09:43:12 +00:00
codeanticode
b945761669 Reworked configuration selection method for A3D 2010-10-11 09:21:11 +00:00
codeanticode
3fa88799f3 Fixed some errors in the logic of loadPixels/loadTexture 2010-10-10 22:58:29 +00:00
codeanticode
0a5b3acf7b Many improvements in the PImage/PTexture API 2010-10-06 19:14:49 +00:00
benfry
627b1faaa8 fix for issue #399, xml regression 2010-10-05 16:12:53 +00:00
codeanticode
a7c100e91b Fixed many problems with perspective and orthographic projections 2010-10-04 08:30:56 +00:00
codeanticode
3f0ee3ccb9 Added new recorder API to PShape3D/PGraphicsAndroid3D/PApplet 2010-10-03 16:33:50 +00:00
codeanticode
7054542dd9 color depth, depth and stencil bits are now set to the best values supoported by the device 2010-10-02 22:16:34 +00:00
benfry
f393a7758d lots of bug fixes for 0191 2010-09-30 21:59:44 +00:00
codeanticode
efddeb28db Fixed small index error in the assignemnt of specular color for directional lights 2010-09-29 10:13:14 +00:00
codeanticode
cc9e601066 enableLights/disableLights renamed to glEnableLights/glDisableLights 2010-09-27 12:23:35 +00:00