Commit Graph

929 Commits

Author SHA1 Message Date
benfry
1d67724450 mark release as 2.0a8 2012-08-05 14:41:23 +00:00
benfry
8c5b1fc44e wrapping up alpha 8 2012-08-05 14:40:01 +00:00
benfry
9e742a0805 lots of todo list cleanup, remove dev.processing.org references 2012-08-05 13:51:09 +00:00
benfry
434951ccd1 lots of cleanup in the todo files 2012-08-05 01:30:17 +00:00
benfry
02f0df5859 switch to java.awt.Desktop methods in platform, other post-applet updates 2012-08-01 09:35:50 +00:00
benfry
762c645895 starting 0207, probably beta 1 of 2.0 2012-07-29 22:44:36 +00:00
benfry
35258468dd still another that was already fixed 2012-07-29 22:19:30 +00:00
benfry
21603fe0bb more build notes 2012-07-29 22:16:04 +00:00
benfry
6e07c3b372 additional todo notes, late changes 2012-07-29 21:36:21 +00:00
codeanticode
e35de7e21b removed note from Robot1_Draw example 2012-07-29 19:55:29 +00:00
codeanticode
2acc1fac60 updates to the shader examples in android 2012-07-29 19:43:25 +00:00
codeanticode
90c070e759 createGraphics() correctly handles JAVA2D, P2D and P3D values for irenderer 2012-07-29 18:56:29 +00:00
codeanticode
866aae5d8e slightly reworked the logic for screen FBO in android 2012-07-29 18:22:00 +00:00
codeanticode
905c143afc Updated OpenGL examples on Android 2012-07-29 00:40:36 +00:00
codeanticode
3e4b2c0aae Removed PShader.FILTER constant, added loadShader(String) to PGraphics in Android 2012-07-29 00:10:26 +00:00
codeanticode
205b67a529 better condition to catch offscreen-within-offscreen drawing 2012-07-28 22:57:12 +00:00
codeanticode
e187335bdc force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android 2012-07-28 22:10:42 +00:00
codeanticode
14526420f6 added loadShape() to PGraphicsAndroid2D 2012-07-28 20:37:00 +00:00
benfry
53dff0de63 several XML fixes 2012-07-28 19:30:43 +00:00
benfry
e9f13f99ba get Android working again with latest SDK 2012-07-28 15:23:40 +00:00
benfry
9be93a219d missing method from desktop version 2012-07-28 14:59:36 +00:00
codeanticode
ee5169d3dd Removed unused imports 2012-07-27 15:17:42 +00:00
codeanticode
511780e6e1 on android as well 2012-07-27 15:16:05 +00:00
codeanticode
638a04ab1f android sync 2012-07-26 19:51:58 +00:00
codeanticode
3a0374b542 add creation of packed depth+stencil buffer in PGL android 2012-07-22 12:56:57 +00:00
benfry
26593bbf2f more with method naming, add XML hasChildren() method 2012-07-22 00:20:16 +00:00
benfry
bc61904227 clean things up for PShader API 2012-07-21 21:43:23 +00:00
benfry
f7752ae687 fix methods setup so that android also auto-adds methods from PGraphics/PImage 2012-07-21 15:05:08 +00:00
codeanticode
083ab11af9 fixed texture unbind error 2012-07-20 18:00:32 +00:00
codeanticode
6aab3afd58 add filter(PShader) function 2012-07-20 17:07:29 +00:00
codeanticode
309d95b0cb PShader updates 2012-07-18 20:27:29 +00:00
codeanticode
ea77f538c4 renamed setUniform() to set() 2012-07-16 19:29:35 +00:00
codeanticode
d5c4bb2b31 handle parent == null in PImage.loadPixels() 2012-07-16 19:29:08 +00:00
codeanticode
9c4195c3e4 completed new implementation of image cache handling 2012-07-16 19:12:13 +00:00
codeanticode
d4816e537b remove debug printlns 2012-07-16 06:37:00 +00:00
codeanticode
0562ca3420 flush before changing projection matrix, fixed load pixels in GL 2012-07-16 06:30:06 +00:00
codeanticode
b48f7d6429 android sync 2012-07-12 03:23:30 +00:00
codeanticode
dfaeaf7dcb disabling use of multisampled FBO when numSamples == 1 2012-07-11 09:07:04 +00:00
codeanticode
b1630310f0 temporary workaround to handle very long beveled edge paths, prints warning. 2012-07-11 08:30:12 +00:00
codeanticode
37e387c02a Simpler code to add stroke edges to a polygon shape 2012-07-11 05:09:16 +00:00
codeanticode
e539355f2b Disable blend when rendering color buffer to screen 2012-07-11 01:18:54 +00:00
codeanticode
d8cf549ddc P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation 2012-07-07 23:30:23 +00:00
codeanticode
f28d246362 Added missing offset in partitionRawIndices() 2012-07-05 20:04:38 +00:00
codeanticode
370fbd6637 Making sure that all shaders can access the projection, modelview and projmodelview matrices 2012-07-03 23:08:56 +00:00
codeanticode
d41fd94172 Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader 2012-07-03 18:26:59 +00:00
codeanticode
4d69ffe686 updated android with the clip/noClip fix 2012-06-29 18:59:17 +00:00
codeanticode
65c8c60fe6 cleaning up PShader methods some more 2012-06-29 15:04:48 +00:00
codeanticode
ba57434e3c simpler API for setting uniform values in PShader 2012-06-28 21:14:22 +00:00
codeanticode
fed3562cc7 added missing glUniformNi functions to PGL 2012-06-28 17:28:13 +00:00
codeanticode
c18cfb233b using screen FBO also when quality < 2 2012-06-25 20:25:40 +00:00