benfry
|
1d67724450
|
mark release as 2.0a8
|
2012-08-05 14:41:23 +00:00 |
|
benfry
|
8c5b1fc44e
|
wrapping up alpha 8
|
2012-08-05 14:40:01 +00:00 |
|
benfry
|
9e742a0805
|
lots of todo list cleanup, remove dev.processing.org references
|
2012-08-05 13:51:09 +00:00 |
|
benfry
|
434951ccd1
|
lots of cleanup in the todo files
|
2012-08-05 01:30:17 +00:00 |
|
benfry
|
02f0df5859
|
switch to java.awt.Desktop methods in platform, other post-applet updates
|
2012-08-01 09:35:50 +00:00 |
|
benfry
|
762c645895
|
starting 0207, probably beta 1 of 2.0
|
2012-07-29 22:44:36 +00:00 |
|
benfry
|
35258468dd
|
still another that was already fixed
|
2012-07-29 22:19:30 +00:00 |
|
benfry
|
21603fe0bb
|
more build notes
|
2012-07-29 22:16:04 +00:00 |
|
benfry
|
6e07c3b372
|
additional todo notes, late changes
|
2012-07-29 21:36:21 +00:00 |
|
codeanticode
|
e35de7e21b
|
removed note from Robot1_Draw example
|
2012-07-29 19:55:29 +00:00 |
|
codeanticode
|
2acc1fac60
|
updates to the shader examples in android
|
2012-07-29 19:43:25 +00:00 |
|
codeanticode
|
90c070e759
|
createGraphics() correctly handles JAVA2D, P2D and P3D values for irenderer
|
2012-07-29 18:56:29 +00:00 |
|
codeanticode
|
866aae5d8e
|
slightly reworked the logic for screen FBO in android
|
2012-07-29 18:22:00 +00:00 |
|
codeanticode
|
905c143afc
|
Updated OpenGL examples on Android
|
2012-07-29 00:40:36 +00:00 |
|
codeanticode
|
3e4b2c0aae
|
Removed PShader.FILTER constant, added loadShader(String) to PGraphics in Android
|
2012-07-29 00:10:26 +00:00 |
|
codeanticode
|
205b67a529
|
better condition to catch offscreen-within-offscreen drawing
|
2012-07-28 22:57:12 +00:00 |
|
codeanticode
|
e187335bdc
|
force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android
|
2012-07-28 22:10:42 +00:00 |
|
codeanticode
|
14526420f6
|
added loadShape() to PGraphicsAndroid2D
|
2012-07-28 20:37:00 +00:00 |
|
benfry
|
53dff0de63
|
several XML fixes
|
2012-07-28 19:30:43 +00:00 |
|
benfry
|
e9f13f99ba
|
get Android working again with latest SDK
|
2012-07-28 15:23:40 +00:00 |
|
benfry
|
9be93a219d
|
missing method from desktop version
|
2012-07-28 14:59:36 +00:00 |
|
codeanticode
|
ee5169d3dd
|
Removed unused imports
|
2012-07-27 15:17:42 +00:00 |
|
codeanticode
|
511780e6e1
|
on android as well
|
2012-07-27 15:16:05 +00:00 |
|
codeanticode
|
638a04ab1f
|
android sync
|
2012-07-26 19:51:58 +00:00 |
|
codeanticode
|
3a0374b542
|
add creation of packed depth+stencil buffer in PGL android
|
2012-07-22 12:56:57 +00:00 |
|
benfry
|
26593bbf2f
|
more with method naming, add XML hasChildren() method
|
2012-07-22 00:20:16 +00:00 |
|
benfry
|
bc61904227
|
clean things up for PShader API
|
2012-07-21 21:43:23 +00:00 |
|
benfry
|
f7752ae687
|
fix methods setup so that android also auto-adds methods from PGraphics/PImage
|
2012-07-21 15:05:08 +00:00 |
|
codeanticode
|
083ab11af9
|
fixed texture unbind error
|
2012-07-20 18:00:32 +00:00 |
|
codeanticode
|
6aab3afd58
|
add filter(PShader) function
|
2012-07-20 17:07:29 +00:00 |
|
codeanticode
|
309d95b0cb
|
PShader updates
|
2012-07-18 20:27:29 +00:00 |
|
codeanticode
|
ea77f538c4
|
renamed setUniform() to set()
|
2012-07-16 19:29:35 +00:00 |
|
codeanticode
|
d5c4bb2b31
|
handle parent == null in PImage.loadPixels()
|
2012-07-16 19:29:08 +00:00 |
|
codeanticode
|
9c4195c3e4
|
completed new implementation of image cache handling
|
2012-07-16 19:12:13 +00:00 |
|
codeanticode
|
d4816e537b
|
remove debug printlns
|
2012-07-16 06:37:00 +00:00 |
|
codeanticode
|
0562ca3420
|
flush before changing projection matrix, fixed load pixels in GL
|
2012-07-16 06:30:06 +00:00 |
|
codeanticode
|
b48f7d6429
|
android sync
|
2012-07-12 03:23:30 +00:00 |
|
codeanticode
|
dfaeaf7dcb
|
disabling use of multisampled FBO when numSamples == 1
|
2012-07-11 09:07:04 +00:00 |
|
codeanticode
|
b1630310f0
|
temporary workaround to handle very long beveled edge paths, prints warning.
|
2012-07-11 08:30:12 +00:00 |
|
codeanticode
|
37e387c02a
|
Simpler code to add stroke edges to a polygon shape
|
2012-07-11 05:09:16 +00:00 |
|
codeanticode
|
e539355f2b
|
Disable blend when rendering color buffer to screen
|
2012-07-11 01:18:54 +00:00 |
|
codeanticode
|
d8cf549ddc
|
P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation
|
2012-07-07 23:30:23 +00:00 |
|
codeanticode
|
f28d246362
|
Added missing offset in partitionRawIndices()
|
2012-07-05 20:04:38 +00:00 |
|
codeanticode
|
370fbd6637
|
Making sure that all shaders can access the projection, modelview and projmodelview matrices
|
2012-07-03 23:08:56 +00:00 |
|
codeanticode
|
d41fd94172
|
Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader
|
2012-07-03 18:26:59 +00:00 |
|
codeanticode
|
4d69ffe686
|
updated android with the clip/noClip fix
|
2012-06-29 18:59:17 +00:00 |
|
codeanticode
|
65c8c60fe6
|
cleaning up PShader methods some more
|
2012-06-29 15:04:48 +00:00 |
|
codeanticode
|
ba57434e3c
|
simpler API for setting uniform values in PShader
|
2012-06-28 21:14:22 +00:00 |
|
codeanticode
|
fed3562cc7
|
added missing glUniformNi functions to PGL
|
2012-06-28 17:28:13 +00:00 |
|
codeanticode
|
c18cfb233b
|
using screen FBO also when quality < 2
|
2012-06-25 20:25:40 +00:00 |
|