Commit Graph

5629 Commits

Author SHA1 Message Date
codeanticode 548e795cdf some minor fixes in the handling of FBOs 2012-06-21 16:51:32 +00:00
codeanticode 80ac5f856c Recalculate projmodelview matrix at the end of flush. 2012-06-21 14:17:36 +00:00
codeanticode baecfffc7e moving alpha-clear up 2012-06-21 13:58:59 +00:00
codeanticode 8502b34b5c release screen FBO first 2012-06-21 13:49:58 +00:00
codeanticode 3fc773f4a5 removed unused import 2012-06-21 04:29:25 +00:00
codeanticode e6b3e7d663 ported latest round of changes to android 2012-06-21 04:28:01 +00:00
codeanticode 453316cd58 making offscreen surfaces opaque 2012-06-21 04:20:53 +00:00
codeanticode d1fceedd9d now grouping glClear calls 2012-06-20 20:47:27 +00:00
codeanticode 95a09b83a8 added camera stack, set camera to identity in resetMatrix 2012-06-20 19:56:10 +00:00
codeanticode 3b122b9f67 splitting the glClear() calls for each buffer (color, stencil, depth) 2012-06-20 18:29:05 +00:00
codeanticode afdf18389c fixed bug in tessellation of stroked arcs 2012-06-19 21:36:28 +00:00
codeanticode 02093a8aa0 z-displacement in line shader disabled in accurate 2d mode 2012-06-19 17:28:41 +00:00
codeanticode e41c8f93cd Some reorganization in the shader classes 2012-06-19 02:57:29 +00:00
codeanticode 7b19571fb6 added note in the Toroid example 2012-06-18 20:01:27 +00:00
codeanticode 7e30cc6e4c sync with android 2012-06-18 19:52:47 +00:00
codeanticode 563553a154 grabbing default quality setting from parent PApplet 2012-06-18 19:25:33 +00:00
codeanticode a593a85c19 Fixed the bug in frustum() that resulted in texture blurriness. 2012-06-18 16:19:22 +00:00
shiffman 21196d8fd5 A new set of PVector examples 2012-06-15 19:31:32 +00:00
codeanticode ff0ae29cb6 Making PShapeOpenGL to work with the PApplet recorder 2012-06-15 19:26:46 +00:00
shiffman ca758aedb6 working on comments in PVector for reference 2012-06-15 18:50:56 +00:00
shiffman 80cb6bfbbf working on comments for reference 2012-06-15 17:32:12 +00:00
shiffman 0853ce720c fixing lerp functions in PVector 2012-06-15 16:03:07 +00:00
codeanticode aa94623ac2 removed quality constants from Texture 2012-06-14 18:29:53 +00:00
codeanticode 39bd4a3c8b removed som test code 2012-06-14 15:32:56 +00:00
codeanticode 53652f2718 Disabling perspective and camera methods in PGraphics2D, using orthographic projection as default 2012-06-14 15:28:52 +00:00
codeanticode 130e8c6d55 added drawing of rectangular textures 2012-06-14 12:39:38 +00:00
shiffman d8dbe251fa adding PApplet to random2D() and random3D() option 2012-06-13 20:55:47 +00:00
codeanticode 4fe8a954e0 android sync 2012-06-13 20:49:36 +00:00
codeanticode b2515427b4 video library updates 2012-06-13 19:40:49 +00:00
codeanticode f5c1b659a5 Some work to have loadPixels working in GL, but commented out for now. 2012-06-13 19:37:46 +00:00
codeanticode 9955e6c319 fixed on android as well 2012-06-13 17:16:44 +00:00
codeanticode 43d97141ee looping over the glyphTexinfos array using correct limit 2012-06-13 16:10:00 +00:00
benfry 3c5a5bd176 bring back online 2012-06-12 16:36:11 +00:00
benfry 746ef37c64 trying to figure out smoothing 2012-06-12 16:31:36 +00:00
benfry a26f7dcd3c minor tweaks 2012-06-12 16:31:13 +00:00
benfry 5a18ea85c1 minor update 2012-06-12 16:31:01 +00:00
codeanticode aec914d973 update capture example 2012-06-04 18:26:15 +00:00
codeanticode c6e051a818 Prints available resolutions in error message... 2012-06-04 18:26:00 +00:00
codeanticode 2a2759ccbe Unsupported capture resolution also results in an exception. 2012-06-04 18:00:45 +00:00
codeanticode 5658c48eec Capture throws runtime error when no camera is available, fix in checkResolutions() method to correctly use fps 2012-06-04 17:49:22 +00:00
codeanticode 9da96940a1 fixed typo 2012-06-04 14:35:00 +00:00
codeanticode 304b421e5e copied changes to android 2012-06-04 14:22:52 +00:00
codeanticode 30626be5eb renamed shader constants, again 2012-06-04 14:21:00 +00:00
codeanticode c7305b0af7 put supported network protocols in static array 2012-06-04 02:15:06 +00:00
codeanticode 6a9f33366d in opengl package as well 2012-06-04 02:08:44 +00:00
codeanticode a5b88c92e7 constant cleanup in android 2012-06-04 02:08:12 +00:00
codeanticode ed1ea84374 update shader examples in android 2012-06-04 02:07:52 +00:00
codeanticode 38e86225dc cleanup shader constants, update examples 2012-06-04 02:03:36 +00:00
codeanticode 4ee85f0e45 add check to avoid setting the framerate again when the new fps is same as the old 2012-06-04 01:02:01 +00:00
codeanticode 40716932a7 fixed caps initialization in NEWT path 2012-06-03 23:20:55 +00:00