codeanticode
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5658c48eec
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Capture throws runtime error when no camera is available, fix in checkResolutions() method to correctly use fps
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2012-06-04 17:49:22 +00:00 |
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codeanticode
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9da96940a1
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fixed typo
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2012-06-04 14:35:00 +00:00 |
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codeanticode
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304b421e5e
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copied changes to android
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2012-06-04 14:22:52 +00:00 |
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codeanticode
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30626be5eb
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renamed shader constants, again
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2012-06-04 14:21:00 +00:00 |
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codeanticode
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c7305b0af7
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put supported network protocols in static array
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2012-06-04 02:15:06 +00:00 |
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codeanticode
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6a9f33366d
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in opengl package as well
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2012-06-04 02:08:44 +00:00 |
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codeanticode
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a5b88c92e7
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constant cleanup in android
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2012-06-04 02:08:12 +00:00 |
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codeanticode
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ed1ea84374
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update shader examples in android
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2012-06-04 02:07:52 +00:00 |
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codeanticode
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38e86225dc
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cleanup shader constants, update examples
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2012-06-04 02:03:36 +00:00 |
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codeanticode
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4ee85f0e45
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add check to avoid setting the framerate again when the new fps is same as the old
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2012-06-04 01:02:01 +00:00 |
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codeanticode
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40716932a7
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fixed caps initialization in NEWT path
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2012-06-03 23:20:55 +00:00 |
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codeanticode
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65aa249ad6
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update tex cache when tessellating lines, points
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2012-06-03 22:31:45 +00:00 |
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codeanticode
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4f7068a921
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Removed DEFAULT_COLOR_DEPTH and friends
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2012-06-01 19:29:15 +00:00 |
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benfry
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9c48e372c1
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starting revision 0206
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2012-06-01 18:15:56 +00:00 |
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benfry
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e83b97b1cb
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finishing up release notes
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2012-06-01 16:23:08 +00:00 |
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benfry
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aa4963b929
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fix naming conventions (+ to match desktop)
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2012-06-01 16:00:32 +00:00 |
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benfry
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5e27d4cb82
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clean up some size() issues, making notes wrapping up the release
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2012-06-01 15:46:58 +00:00 |
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benfry
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5e89f31610
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change to 1.6 instead of 1.5 as target
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2012-05-31 16:27:53 +00:00 |
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benfry
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2a70eb78ce
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change default Android renderer back to software 2D
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2012-05-31 14:43:26 +00:00 |
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benfry
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77254f360c
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change debug level of ant build
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2012-05-31 14:39:12 +00:00 |
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benfry
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0ff382f212
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fix build warning, trying old ant build in android
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2012-05-31 14:27:49 +00:00 |
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benfry
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2c3b444839
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cleaning up name space from GL mess
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2012-05-31 14:13:56 +00:00 |
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codeanticode
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9d84d97ffd
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Removed debug println
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2012-05-31 04:46:00 +00:00 |
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codeanticode
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bc88bf65a6
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Added OSX 10.7+ check
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2012-05-31 04:29:25 +00:00 |
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codeanticode
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10076317de
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Multisampling hack to have antialiased onscreen rendering through FBOs
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2012-05-31 04:13:49 +00:00 |
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codeanticode
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87fa075f5b
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Increased box size in CubicGridRetained
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2012-05-31 00:57:10 +00:00 |
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codeanticode
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8684479594
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make box and sphere edges disconnected
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2012-05-30 23:51:26 +00:00 |
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codeanticode
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cb94500418
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disabled mipmapping on android, flush geometry when switching shaders
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2012-05-30 23:17:35 +00:00 |
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codeanticode
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932b4e538a
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Updated shader examples on desktop
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2012-05-30 23:16:06 +00:00 |
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codeanticode
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9b7f19b703
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Added LoadSVG and FXAA examples on Android
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2012-05-30 23:15:16 +00:00 |
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codeanticode
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65d7052a60
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added missing methods in PShape
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2012-05-30 22:08:33 +00:00 |
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codeanticode
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f2f7de9d1a
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Fixed renderer creation
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2012-05-30 21:16:56 +00:00 |
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benfry
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d6765f8c64
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surface view oh my
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2012-05-30 20:51:48 +00:00 |
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codeanticode
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46d43f695d
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removed example
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2012-05-30 19:01:43 +00:00 |
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codeanticode
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64d189e12f
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GL android sync
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2012-05-30 18:56:14 +00:00 |
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codeanticode
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ee7ebdfc62
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Put new shader files in
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2012-05-30 18:36:24 +00:00 |
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codeanticode
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b47e022b0e
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Deleted old shader files from android
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2012-05-30 18:35:55 +00:00 |
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codeanticode
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6e6bcfff3f
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Update shapes examples
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2012-05-30 18:34:24 +00:00 |
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codeanticode
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7450a790e6
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ignore bevel triangles in raw output of lines
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2012-05-30 15:50:07 +00:00 |
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codeanticode
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98b5655213
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matrix transformations in PShapeOpenGL are stored even when the shape is not ended yet.
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2012-05-30 15:31:10 +00:00 |
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codeanticode
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aaa4311049
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Add missing end condition in the calculation of polygon edges
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2012-05-30 14:33:00 +00:00 |
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codeanticode
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55674291a8
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simplifying the vertex count in the addLine2D/3D functions
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2012-05-30 13:07:57 +00:00 |
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codeanticode
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afcda5eb66
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shader renaming
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2012-05-30 12:45:47 +00:00 |
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codeanticode
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6630e55924
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disable mipmapping for offscreen color buffers
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2012-05-30 12:31:25 +00:00 |
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codeanticode
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408e32c11b
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Implemented bevel joins in 3D lines, added displacement trick in line vertex shader to minimize polygon fighting.
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2012-05-30 02:01:49 +00:00 |
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codeanticode
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cfa6b4565a
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texture quality and mipmapping settings, making sure that text looks crisp in 2D.
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2012-05-28 15:45:49 +00:00 |
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codeanticode
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6e15d85629
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Updated constants
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2012-05-27 15:13:03 +00:00 |
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codeanticode
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6312eeeeb3
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renamed line and point shader constants
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2012-05-27 15:10:43 +00:00 |
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codeanticode
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8ebc40e7b7
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using texture wrap setting
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2012-05-27 02:48:27 +00:00 |
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codeanticode
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415cb64449
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renamed shader constants
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2012-05-27 02:09:20 +00:00 |
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