codeanticode
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58e5207584
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removed gl prefix to the opengl functions in PGL, renamed beginGL/endGL to beginPGL/endPGL
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2012-08-10 21:03:51 +00:00 |
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codeanticode
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592b4a0653
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small fix when setting sampling uniform
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2012-08-08 23:23:53 +00:00 |
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codeanticode
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7cff2660c4
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PShader.set(string, PImage) to bind textures to sampler uniforms
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2012-08-08 21:53:42 +00:00 |
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codeanticode
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801a8f0579
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recalculate mipmaps in Texture.setNative()
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2012-08-08 18:10:43 +00:00 |
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codeanticode
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ac9cf6cf30
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Added todo notes
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2012-08-08 15:58:40 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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benfry
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dcda3e33d8
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re-enable smooth() as the default for the default renderer (issue #1157)
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2012-08-05 14:00:37 +00:00 |
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benfry
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a092674d19
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whitespace issues
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2012-08-01 10:52:50 +00:00 |
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benfry
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81630242da
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son of a ... Linux does not support java.awt.Desktop
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2012-08-01 09:57:36 +00:00 |
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benfry
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02f0df5859
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switch to java.awt.Desktop methods in platform, other post-applet updates
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2012-08-01 09:35:50 +00:00 |
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codeanticode
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866aae5d8e
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slightly reworked the logic for screen FBO in android
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2012-07-29 18:22:00 +00:00 |
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benfry
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3aaf19256d
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todo items, whitespace weirdness
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2012-07-29 16:11:34 +00:00 |
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benfry
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ef165716b8
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fix main() so that it handles args, also allows direct launch
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2012-07-29 15:02:27 +00:00 |
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codeanticode
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3e4b2c0aae
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Removed PShader.FILTER constant, added loadShader(String) to PGraphics in Android
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2012-07-29 00:10:26 +00:00 |
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codeanticode
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205b67a529
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better condition to catch offscreen-within-offscreen drawing
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2012-07-28 22:57:12 +00:00 |
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codeanticode
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e187335bdc
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force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android
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2012-07-28 22:10:42 +00:00 |
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benfry
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53dff0de63
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several XML fixes
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2012-07-28 19:30:43 +00:00 |
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benfry
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1a8d38267c
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fix up the selectXxxx functions (issue #173 and others)
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2012-07-28 18:44:49 +00:00 |
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codeanticode
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ee5169d3dd
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Removed unused imports
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2012-07-27 15:17:42 +00:00 |
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codeanticode
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a8a8b7188f
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index splitting algorithm w/out Set and ArrayList objects
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2012-07-27 15:10:45 +00:00 |
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codeanticode
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c3b8401f5e
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some corrections to the index splitting algorithm
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2012-07-27 04:32:54 +00:00 |
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codeanticode
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31a062041c
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Calling defaultSettings() after beginOnscreen/Offscreen draw
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2012-07-26 19:23:59 +00:00 |
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codeanticode
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003ea07a51
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id of bound texture is stored in client side (PGL)
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2012-07-26 14:46:33 +00:00 |
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codeanticode
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61e13ecc07
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binding/unbinding textures more carefully
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2012-07-25 22:22:13 +00:00 |
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codeanticode
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87d07557dd
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Texture.bind()/unbind() call the gl functions irrespective of the value of the bound flag
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2012-07-25 17:12:59 +00:00 |
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codeanticode
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7ffc0c29bf
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using correct scale factor in line shader depending on type of projection
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2012-07-24 22:45:11 +00:00 |
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codeanticode
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70db6fc1d5
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added setVertex(int, PVector) to PShape
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2012-07-24 20:31:39 +00:00 |
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codeanticode
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c9c7dbc4db
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PApplet gets updated too
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2012-07-24 20:22:04 +00:00 |
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codeanticode
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08cc864b1a
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put loadShader(String fragFilename) back in
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2012-07-24 20:19:19 +00:00 |
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codeanticode
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c867cd712c
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primary surface is used as key object when setting the cache for font textures
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2012-07-24 19:49:36 +00:00 |
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codeanticode
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dc0fa5481a
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applying zfactor only to z-coordinate in the line shader
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2012-07-23 16:38:05 +00:00 |
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codeanticode
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1c821876b2
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don't call closePath() in 2D tessellation of edges, since they are already closed
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2012-07-23 16:33:35 +00:00 |
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codeanticode
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3a0374b542
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add creation of packed depth+stencil buffer in PGL android
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2012-07-22 12:56:57 +00:00 |
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benfry
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bae7fa5243
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more with method naming, add XML hasChildren() method
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2012-07-22 00:19:48 +00:00 |
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benfry
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c9a83e9993
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removing whitespace
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2012-07-21 21:59:44 +00:00 |
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benfry
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bc61904227
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clean things up for PShader API
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2012-07-21 21:43:23 +00:00 |
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benfry
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6d8ebec0c0
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get core loading properly on Windows, change displays to be numbered at 0
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2012-07-21 16:37:46 +00:00 |
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benfry
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b30328bb66
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moving opengl into the core
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2012-07-20 20:18:20 +00:00 |
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codeanticode
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6aab3afd58
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add filter(PShader) function
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2012-07-20 17:07:29 +00:00 |
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codeanticode
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309d95b0cb
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PShader updates
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2012-07-18 20:27:29 +00:00 |
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codeanticode
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d5c4bb2b31
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handle parent == null in PImage.loadPixels()
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2012-07-16 19:29:08 +00:00 |
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codeanticode
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9c4195c3e4
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completed new implementation of image cache handling
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2012-07-16 19:12:13 +00:00 |
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codeanticode
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0562ca3420
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flush before changing projection matrix, fixed load pixels in GL
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2012-07-16 06:30:06 +00:00 |
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codeanticode
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1c58738bc0
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doc change in PApplet
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2012-06-28 21:41:28 +00:00 |
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alignedleft
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d873b049a7
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frustum reference update
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2012-06-25 21:56:05 +00:00 |
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shiffman
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ca758aedb6
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working on comments in PVector for reference
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2012-06-15 18:50:56 +00:00 |
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shiffman
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80cb6bfbbf
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working on comments for reference
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2012-06-15 17:32:12 +00:00 |
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shiffman
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0853ce720c
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fixing lerp functions in PVector
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2012-06-15 16:03:07 +00:00 |
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shiffman
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d8dbe251fa
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adding PApplet to random2D() and random3D() option
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2012-06-13 20:55:47 +00:00 |
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codeanticode
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f5c1b659a5
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Some work to have loadPixels working in GL, but commented out for now.
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2012-06-13 19:37:46 +00:00 |
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