benfry
|
5e27d4cb82
|
clean up some size() issues, making notes wrapping up the release
|
2012-06-01 15:46:58 +00:00 |
|
benfry
|
5e89f31610
|
change to 1.6 instead of 1.5 as target
|
2012-05-31 16:27:53 +00:00 |
|
benfry
|
2a70eb78ce
|
change default Android renderer back to software 2D
|
2012-05-31 14:43:26 +00:00 |
|
benfry
|
77254f360c
|
change debug level of ant build
|
2012-05-31 14:39:12 +00:00 |
|
benfry
|
0ff382f212
|
fix build warning, trying old ant build in android
|
2012-05-31 14:27:49 +00:00 |
|
benfry
|
2c3b444839
|
cleaning up name space from GL mess
|
2012-05-31 14:13:56 +00:00 |
|
codeanticode
|
9d84d97ffd
|
Removed debug println
|
2012-05-31 04:46:00 +00:00 |
|
codeanticode
|
bc88bf65a6
|
Added OSX 10.7+ check
|
2012-05-31 04:29:25 +00:00 |
|
codeanticode
|
10076317de
|
Multisampling hack to have antialiased onscreen rendering through FBOs
|
2012-05-31 04:13:49 +00:00 |
|
codeanticode
|
87fa075f5b
|
Increased box size in CubicGridRetained
|
2012-05-31 00:57:10 +00:00 |
|
codeanticode
|
8684479594
|
make box and sphere edges disconnected
|
2012-05-30 23:51:26 +00:00 |
|
codeanticode
|
cb94500418
|
disabled mipmapping on android, flush geometry when switching shaders
|
2012-05-30 23:17:35 +00:00 |
|
codeanticode
|
932b4e538a
|
Updated shader examples on desktop
|
2012-05-30 23:16:06 +00:00 |
|
codeanticode
|
9b7f19b703
|
Added LoadSVG and FXAA examples on Android
|
2012-05-30 23:15:16 +00:00 |
|
codeanticode
|
65d7052a60
|
added missing methods in PShape
|
2012-05-30 22:08:33 +00:00 |
|
codeanticode
|
f2f7de9d1a
|
Fixed renderer creation
|
2012-05-30 21:16:56 +00:00 |
|
benfry
|
d6765f8c64
|
surface view oh my
|
2012-05-30 20:51:48 +00:00 |
|
codeanticode
|
46d43f695d
|
removed example
|
2012-05-30 19:01:43 +00:00 |
|
codeanticode
|
64d189e12f
|
GL android sync
|
2012-05-30 18:56:14 +00:00 |
|
codeanticode
|
ee7ebdfc62
|
Put new shader files in
|
2012-05-30 18:36:24 +00:00 |
|
codeanticode
|
b47e022b0e
|
Deleted old shader files from android
|
2012-05-30 18:35:55 +00:00 |
|
codeanticode
|
6e6bcfff3f
|
Update shapes examples
|
2012-05-30 18:34:24 +00:00 |
|
codeanticode
|
7450a790e6
|
ignore bevel triangles in raw output of lines
|
2012-05-30 15:50:07 +00:00 |
|
codeanticode
|
98b5655213
|
matrix transformations in PShapeOpenGL are stored even when the shape is not ended yet.
|
2012-05-30 15:31:10 +00:00 |
|
codeanticode
|
aaa4311049
|
Add missing end condition in the calculation of polygon edges
|
2012-05-30 14:33:00 +00:00 |
|
codeanticode
|
55674291a8
|
simplifying the vertex count in the addLine2D/3D functions
|
2012-05-30 13:07:57 +00:00 |
|
codeanticode
|
afcda5eb66
|
shader renaming
|
2012-05-30 12:45:47 +00:00 |
|
codeanticode
|
6630e55924
|
disable mipmapping for offscreen color buffers
|
2012-05-30 12:31:25 +00:00 |
|
codeanticode
|
408e32c11b
|
Implemented bevel joins in 3D lines, added displacement trick in line vertex shader to minimize polygon fighting.
|
2012-05-30 02:01:49 +00:00 |
|
codeanticode
|
cfa6b4565a
|
texture quality and mipmapping settings, making sure that text looks crisp in 2D.
|
2012-05-28 15:45:49 +00:00 |
|
codeanticode
|
6e15d85629
|
Updated constants
|
2012-05-27 15:13:03 +00:00 |
|
codeanticode
|
6312eeeeb3
|
renamed line and point shader constants
|
2012-05-27 15:10:43 +00:00 |
|
codeanticode
|
8ebc40e7b7
|
using texture wrap setting
|
2012-05-27 02:48:27 +00:00 |
|
codeanticode
|
415cb64449
|
renamed shader constants
|
2012-05-27 02:09:20 +00:00 |
|
codeanticode
|
d2e4195c9a
|
Added FXAA example
|
2012-05-27 01:37:57 +00:00 |
|
codeanticode
|
b1cecf494f
|
Added loadSVG example
|
2012-05-27 00:56:25 +00:00 |
|
codeanticode
|
c1edb72079
|
set first poly index when tessellating stroke in 2D without fill
|
2012-05-27 00:26:18 +00:00 |
|
codeanticode
|
7ac9043abb
|
update active variable in PShader, unbind VBOs in drawTexture, drawRect
|
2012-05-26 23:32:12 +00:00 |
|
codeanticode
|
2dbecb9373
|
Examples update, some more cleanup in PShapeOpenGL
|
2012-05-26 21:45:49 +00:00 |
|
codeanticode
|
2b758dbba4
|
removed TessMap
|
2012-05-26 20:46:14 +00:00 |
|
codeanticode
|
d83b995c26
|
Added POINT_ACCURACY_FACTOR
|
2012-05-26 20:16:14 +00:00 |
|
codeanticode
|
289be2c297
|
hint for enabling perspective-corrected lines in P2D is disabled.
|
2012-05-26 19:27:08 +00:00 |
|
codeanticode
|
b57e24e729
|
header corrections
|
2012-05-26 17:43:15 +00:00 |
|
codeanticode
|
fdffa2cfa8
|
made pg static and renamed as pgPrimary, added pgCurrent
|
2012-05-26 17:41:54 +00:00 |
|
codeanticode
|
67e1757848
|
revised update color update methods in PShapeOpenGL
|
2012-05-26 17:16:21 +00:00 |
|
codeanticode
|
f98be31287
|
missing offset, stroke vertices
|
2012-05-26 00:05:12 +00:00 |
|
codeanticode
|
31c1e23c48
|
arguments in ortho() refer to screen center
|
2012-05-25 17:32:09 +00:00 |
|
codeanticode
|
ce0efb24f6
|
renamed resetShader to defaultShader, updated examples
|
2012-05-25 16:45:23 +00:00 |
|
codeanticode
|
08944f3a00
|
creates top and bottom vectors if null
|
2012-05-25 16:32:07 +00:00 |
|
codeanticode
|
2a8c034e38
|
Adding transform matrix to tessellator to calculate line weight in screen space
|
2012-05-25 16:11:41 +00:00 |
|