codeanticode
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5ea73a1c41
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Ported GLSL renderering from PGraphicsAndroid3D to PGraphicsOpenGL, several fixes
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2012-02-12 01:22:42 +00:00 |
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codeanticode
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07b6b8630b
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Fixed direction signs in Directional example
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2012-02-11 05:30:26 +00:00 |
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benfry
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be8176ce8c
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hint() and begin/endPGL bits
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2012-02-09 21:35:19 +00:00 |
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codeanticode
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056df405a7
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Corrected size of cache of point attributes in PShape3D
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2012-01-29 21:04:08 +00:00 |
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codeanticode
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61d5899b52
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Synch renderers
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2012-01-29 20:05:20 +00:00 |
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codeanticode
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3b923bd588
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Array expansion is linear in retained mode
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2012-01-27 22:39:14 +00:00 |
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codeanticode
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90302567e2
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Initializing textures with small patches to avoid use of large arrays
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2012-01-27 21:26:51 +00:00 |
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codeanticode
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27d03c3376
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Completed index grouping in PShape3D
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2012-01-27 04:51:20 +00:00 |
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codeanticode
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cc57b0b195
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Adding index data to PShape3D to deal with large models in android
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2012-01-26 01:06:29 +00:00 |
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codeanticode
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7533d71404
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Checking for vertex overflows in immediate mode
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2012-01-25 22:20:39 +00:00 |
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codeanticode
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2195921824
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Check shape sizes in immediate mode, flush when become too large
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2012-01-25 17:42:11 +00:00 |
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codeanticode
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31a0d67843
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Moved some more constants to PGL
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2012-01-24 18:36:26 +00:00 |
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codeanticode
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85360acebf
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Constants for max lights, tess vertices and indices moved to PGL
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2012-01-24 06:07:25 +00:00 |
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codeanticode
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19ab49c297
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Fixed hints error
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2012-01-24 02:58:36 +00:00 |
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codeanticode
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a56751beca
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Updated initialization code in PGL for android and java, changed vertex indices to short in android
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2012-01-24 00:54:28 +00:00 |
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codeanticode
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8bce0e93c4
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Moved initialization code to PGL
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2012-01-23 15:40:40 +00:00 |
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codeanticode
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caf3efc107
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Updated PGL interface
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2012-01-22 02:04:09 +00:00 |
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codeanticode
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50cebf56af
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Added direct-buffer copy to video library
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2012-01-22 02:03:35 +00:00 |
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codeanticode
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f04373e11d
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Added new hint to enable/disable perspective corrected lines
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2012-01-20 16:59:15 +00:00 |
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codeanticode
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e1c836062c
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Removing perspective correction from line shader
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2012-01-20 16:11:30 +00:00 |
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codeanticode
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fc7d91744f
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Added functions to retrieve tess data and map gl buffers in PShape3D
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2012-01-20 01:54:02 +00:00 |
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codeanticode
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4e8c68d940
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Added inversion to screenY()
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2012-01-20 00:33:06 +00:00 |
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codeanticode
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c11b54a9a3
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In Android too
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2012-01-20 00:01:48 +00:00 |
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codeanticode
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95090ae7e0
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Fixed setting for additive blending in PGL
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2012-01-20 00:00:16 +00:00 |
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codeanticode
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23bed6cfda
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Synchronize Android and Java PGL classes
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2012-01-17 23:48:11 +00:00 |
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codeanticode
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767e559adf
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Added queryTexture() to avoid creating new texture in vertexImpl()
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2012-01-17 22:56:06 +00:00 |
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codeanticode
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8c1c63a772
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Some PGL reorganization
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2012-01-17 20:36:38 +00:00 |
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codeanticode
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0f17efa9fd
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Code cleanup, updated TexturedSphere example, some more fixes
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2012-01-17 18:08:30 +00:00 |
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codeanticode
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23f9596f36
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Updated example
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2012-01-17 17:16:11 +00:00 |
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codeanticode
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5ef9c96e5e
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Several fixes
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2012-01-17 17:15:54 +00:00 |
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codeanticode
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a23acca863
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Added PGL layer
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2012-01-17 03:26:32 +00:00 |
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codeanticode
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f11c16b941
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Fixed texture cache handling in renderFill()
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2012-01-14 19:36:18 +00:00 |
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codeanticode
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0df181a900
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Removed offset-towards-camera in line shader, to avoid artifacts in 2D renderings
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2012-01-14 19:29:55 +00:00 |
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codeanticode
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8c82df1b6b
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Removed geometry matrix
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2012-01-14 16:31:03 +00:00 |
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codeanticode
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b1df242187
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Put back the obj loading code
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2012-01-13 20:32:45 +00:00 |
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codeanticode
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b6574c97ce
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Added new CubicGrid examples comparing immediate vs retained modes
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2012-01-10 23:15:15 +00:00 |
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codeanticode
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34cc299abd
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Removed CubicGrid example
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2012-01-10 23:14:24 +00:00 |
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codeanticode
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384f0c5d9e
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Reimplemented center methods
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2012-01-10 22:35:59 +00:00 |
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codeanticode
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e26f6f4f63
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Update particle examples
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2012-01-10 14:07:08 +00:00 |
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codeanticode
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7bce961766
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Handling calls from group shapes
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2012-01-10 14:06:48 +00:00 |
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codeanticode
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fa44457bf2
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Implemented rest of auto normal calculation methods, except for point and line
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2012-01-10 04:10:03 +00:00 |
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codeanticode
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52f29dc97f
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calcTrianglesNormals() implementation
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2012-01-10 01:49:19 +00:00 |
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codeanticode
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d3e16b34fb
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Added the methods for auto normal mode
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2012-01-10 01:17:08 +00:00 |
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codeanticode
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3a98d95654
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Updated a bunch of opengl examples
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2012-01-10 00:11:57 +00:00 |
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codeanticode
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77734fb54b
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Fixed index error in point tessellation
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2012-01-09 23:35:09 +00:00 |
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codeanticode
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56911e28f7
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Fixed normal sign in directional light
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2012-01-09 21:36:37 +00:00 |
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codeanticode
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9a3663138d
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noFill, noTint and noStroke in PShape don't re-enable fill, tint and stroke.
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2012-01-09 21:24:07 +00:00 |
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codeanticode
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0529f20716
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Added dynamic/static versions of the particle system example, removed original one
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2012-01-09 20:21:21 +00:00 |
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codeanticode
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dcdab48e2a
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Presence of texture and transformation matrix in child shapes is pre-computed before draw()
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2012-01-09 19:58:28 +00:00 |
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codeanticode
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3615be7f72
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Added tint() methods to PShape and PShape3D
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2012-01-09 16:39:22 +00:00 |
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