Commit Graph

5596 Commits

Author SHA1 Message Date
benfry 746ef37c64 trying to figure out smoothing 2012-06-12 16:31:36 +00:00
benfry a26f7dcd3c minor tweaks 2012-06-12 16:31:13 +00:00
benfry 5a18ea85c1 minor update 2012-06-12 16:31:01 +00:00
codeanticode aec914d973 update capture example 2012-06-04 18:26:15 +00:00
codeanticode c6e051a818 Prints available resolutions in error message... 2012-06-04 18:26:00 +00:00
codeanticode 2a2759ccbe Unsupported capture resolution also results in an exception. 2012-06-04 18:00:45 +00:00
codeanticode 5658c48eec Capture throws runtime error when no camera is available, fix in checkResolutions() method to correctly use fps 2012-06-04 17:49:22 +00:00
codeanticode 9da96940a1 fixed typo 2012-06-04 14:35:00 +00:00
codeanticode 304b421e5e copied changes to android 2012-06-04 14:22:52 +00:00
codeanticode 30626be5eb renamed shader constants, again 2012-06-04 14:21:00 +00:00
codeanticode c7305b0af7 put supported network protocols in static array 2012-06-04 02:15:06 +00:00
codeanticode 6a9f33366d in opengl package as well 2012-06-04 02:08:44 +00:00
codeanticode a5b88c92e7 constant cleanup in android 2012-06-04 02:08:12 +00:00
codeanticode ed1ea84374 update shader examples in android 2012-06-04 02:07:52 +00:00
codeanticode 38e86225dc cleanup shader constants, update examples 2012-06-04 02:03:36 +00:00
codeanticode 4ee85f0e45 add check to avoid setting the framerate again when the new fps is same as the old 2012-06-04 01:02:01 +00:00
codeanticode 40716932a7 fixed caps initialization in NEWT path 2012-06-03 23:20:55 +00:00
codeanticode 65aa249ad6 update tex cache when tessellating lines, points 2012-06-03 22:31:45 +00:00
codeanticode 4f7068a921 Removed DEFAULT_COLOR_DEPTH and friends 2012-06-01 19:29:15 +00:00
benfry 9c48e372c1 starting revision 0206 2012-06-01 18:15:56 +00:00
benfry e83b97b1cb finishing up release notes 2012-06-01 16:23:08 +00:00
benfry aa4963b929 fix naming conventions (+ to match desktop) 2012-06-01 16:00:32 +00:00
benfry 5e27d4cb82 clean up some size() issues, making notes wrapping up the release 2012-06-01 15:46:58 +00:00
benfry 5e89f31610 change to 1.6 instead of 1.5 as target 2012-05-31 16:27:53 +00:00
benfry 2a70eb78ce change default Android renderer back to software 2D 2012-05-31 14:43:26 +00:00
benfry 77254f360c change debug level of ant build 2012-05-31 14:39:12 +00:00
benfry 0ff382f212 fix build warning, trying old ant build in android 2012-05-31 14:27:49 +00:00
benfry 2c3b444839 cleaning up name space from GL mess 2012-05-31 14:13:56 +00:00
codeanticode 9d84d97ffd Removed debug println 2012-05-31 04:46:00 +00:00
codeanticode bc88bf65a6 Added OSX 10.7+ check 2012-05-31 04:29:25 +00:00
codeanticode 10076317de Multisampling hack to have antialiased onscreen rendering through FBOs 2012-05-31 04:13:49 +00:00
codeanticode 87fa075f5b Increased box size in CubicGridRetained 2012-05-31 00:57:10 +00:00
codeanticode 8684479594 make box and sphere edges disconnected 2012-05-30 23:51:26 +00:00
codeanticode cb94500418 disabled mipmapping on android, flush geometry when switching shaders 2012-05-30 23:17:35 +00:00
codeanticode 932b4e538a Updated shader examples on desktop 2012-05-30 23:16:06 +00:00
codeanticode 9b7f19b703 Added LoadSVG and FXAA examples on Android 2012-05-30 23:15:16 +00:00
codeanticode 65d7052a60 added missing methods in PShape 2012-05-30 22:08:33 +00:00
codeanticode f2f7de9d1a Fixed renderer creation 2012-05-30 21:16:56 +00:00
benfry d6765f8c64 surface view oh my 2012-05-30 20:51:48 +00:00
codeanticode 46d43f695d removed example 2012-05-30 19:01:43 +00:00
codeanticode 64d189e12f GL android sync 2012-05-30 18:56:14 +00:00
codeanticode ee7ebdfc62 Put new shader files in 2012-05-30 18:36:24 +00:00
codeanticode b47e022b0e Deleted old shader files from android 2012-05-30 18:35:55 +00:00
codeanticode 6e6bcfff3f Update shapes examples 2012-05-30 18:34:24 +00:00
codeanticode 7450a790e6 ignore bevel triangles in raw output of lines 2012-05-30 15:50:07 +00:00
codeanticode 98b5655213 matrix transformations in PShapeOpenGL are stored even when the shape is not ended yet. 2012-05-30 15:31:10 +00:00
codeanticode aaa4311049 Add missing end condition in the calculation of polygon edges 2012-05-30 14:33:00 +00:00
codeanticode 55674291a8 simplifying the vertex count in the addLine2D/3D functions 2012-05-30 13:07:57 +00:00
codeanticode afcda5eb66 shader renaming 2012-05-30 12:45:47 +00:00
codeanticode 6630e55924 disable mipmapping for offscreen color buffers 2012-05-30 12:31:25 +00:00