codeanticode
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2843dcdd72
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avoid loading uniform and attribute locations in every frame
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2013-10-20 21:09:50 -04:00 |
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codeanticode
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7e1acf5710
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automatic glsl 120 to 150 conversion partially working
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2013-10-20 20:51:19 -04:00 |
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codeanticode
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217b63b5f6
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moved load shader functions to PGL
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2013-10-20 20:04:34 -04:00 |
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codeanticode
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cd07991a34
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some more reworking of shader initialization
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2013-10-20 19:53:27 -04:00 |
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codeanticode
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11fd3c0a98
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getting GL3 profile to work properly
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2013-10-20 19:33:39 -04:00 |
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codeanticode
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1d7bd062b5
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don't use vertex arrays anymore
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2013-10-20 19:15:04 -04:00 |
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codeanticode
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a56c5effef
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added GLSL 150 versions of the texture drawing shaders
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2013-10-20 18:11:49 -04:00 |
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codeanticode
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930f6fd57e
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clean up shader get-type code
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2013-10-20 17:20:20 -04:00 |
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codeanticode
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a9d26bebb4
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removed line width and point size
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2013-10-20 16:02:30 -04:00 |
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codeanticode
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240f33ad04
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adding profile setting
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2013-10-20 16:00:46 -04:00 |
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codeanticode
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bffa0820d0
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merged pull requests from @allesblinkt (fixes #1880 and #2157)
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2013-10-20 15:15:20 -04:00 |
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codeanticode
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39ab766b35
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Merge branch 'pull-resize-fixes' of https://github.com/OffenesFELD/processing
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2013-10-20 14:56:31 -04:00 |
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Ben Fry
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b92df88eca
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fix random insertRow() issue
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2013-10-20 10:09:30 -04:00 |
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Benjamin Maus
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1bf0d435d6
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Not degrading quality when calling smooth again.
This is especially crucial when quality is set using sketchQuality.
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2013-10-20 14:49:21 +02:00 |
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codeanticode
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093bc6cde6
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complete scaling/translations when the shape is 3D
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2013-10-20 00:51:41 -04:00 |
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codeanticode
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26da73d422
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some edits, additional null checks in PJOGL
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2013-10-19 20:20:27 -04:00 |
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codeanticode
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6c1b4ee095
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updated to JOGL 2.1.1, fix #2136
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2013-10-19 14:15:06 -04:00 |
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codeanticode
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9b4060b6e9
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removed some commented out code
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2013-10-19 14:00:31 -04:00 |
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codeanticode
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f33ca59c5f
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removed shader inner-classes in PGraphicsOpenGL, now everything is in
PShader
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2013-10-19 09:29:44 -04:00 |
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codeanticode
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0e6dc98dc1
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update PShape tessellation when requesting vertex codes
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2013-10-18 21:09:38 -04:00 |
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codeanticode
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30ce02d0ec
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reset curveVertexCount when tessellating a polygon PShape
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2013-10-18 16:15:32 -04:00 |
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codeanticode
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321660f115
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fix #2151
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2013-10-18 15:45:31 -04:00 |
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codeanticode
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bb4da2575e
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removed some old code
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2013-10-18 15:06:47 -04:00 |
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codeanticode
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ceb1396b72
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using internal stroke arrays in line tessellation too
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2013-10-18 14:59:47 -04:00 |
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codeanticode
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661f0746db
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properly separating fill and stroke poly/path tessellation
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2013-10-18 14:17:34 -04:00 |
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codeanticode
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386a21ab56
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some fixes to the path tessellation
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2013-10-18 12:08:33 -04:00 |
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codeanticode
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31b9f385f5
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finished implementing new path tessellation using vertex codes
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2013-10-18 11:44:20 -04:00 |
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codeanticode
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3231d63fbd
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fixed handling of breaks
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2013-10-17 18:55:24 -04:00 |
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codeanticode
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d0411d434d
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don't use breaks array in addPolygonEdges
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2013-10-17 16:37:19 -04:00 |
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codeanticode
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7d7bec942f
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Merge branch 'master' of https://github.com/processing/processing.git
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2013-10-16 15:30:13 -04:00 |
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Ben Fry
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901a4bf1c1
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argh, this println() thing is a mess...
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2013-10-16 11:39:09 -04:00 |
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codeanticode
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2636366a18
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removed unnecessary references to curveVertexCount
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2013-10-16 00:16:50 -04:00 |
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codeanticode
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92755a2b1a
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a few more
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2013-10-16 00:14:12 -04:00 |
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codeanticode
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62f07ec9ce
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a couple of tweaks
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2013-10-16 00:13:51 -04:00 |
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codeanticode
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d7e2a65cc0
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tessellatePolygon() should be done now
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2013-10-15 23:56:48 -04:00 |
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codeanticode
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626bc8f70c
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removed first,last vertex and count from InGeometry, implementing vertex
codes
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2013-10-15 23:41:42 -04:00 |
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Ben Fry
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cf559b4a90
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resolution for println() issues
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2013-10-12 18:01:16 -04:00 |
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Ben Fry
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f7dc181bbe
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textureMode(REPEAT) throws an error (#2052)
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2013-10-11 20:37:19 -04:00 |
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Ben Fry
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c1b076ba07
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fix indents for child elements when using -1 (#2119)
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2013-10-11 19:27:10 -04:00 |
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Ben Fry
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316a600a9d
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looking for a better solution here
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2013-10-11 19:15:01 -04:00 |
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Ben Fry
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ef93f09b9c
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add varargs to print() and println() (#2056)
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2013-10-11 18:25:41 -04:00 |
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Ben Fry
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c88b412fd4
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fix up file selection dialogs
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2013-10-09 00:21:53 -04:00 |
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codeanticode
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2acfefddf0
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first load attributes for custom shaders
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2013-10-07 19:14:33 -04:00 |
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codeanticode
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4a4329715b
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Merge branch 'master' of https://github.com/processing/processing.git
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2013-10-07 18:48:52 -04:00 |
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codeanticode
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bb1c16c7fc
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some more tweaks to shader loading and selection
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2013-10-07 18:48:19 -04:00 |
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Ben Fry
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82cdd12f89
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Merge branch 'master' of github.com:processing/processing
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2013-10-07 16:21:56 -04:00 |
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Ben Fry
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54c9409d5d
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constrain lerpColor() between 0 and 1
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2013-10-07 16:21:49 -04:00 |
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Benjamin Maus
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d338bdebab
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Not reapplying settings after sizing, because it calls smooth() without
parameters.
With smooth(4) called in setup, this would lead do a complete
reinitialization of the canvas and thus crashing natively...
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2013-10-07 15:32:38 +02:00 |
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codeanticode
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40198890bb
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solved some issues in PShader, better handling of gl buffers when using
built-in shaders
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2013-10-07 00:30:15 -04:00 |
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codeanticode
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023a3b21ef
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using CORNER for rectMode and ellipseMode by default in PShapeOpenGL,
fix #2086
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2013-10-06 17:51:14 -04:00 |
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