removed some commented out code

This commit is contained in:
codeanticode
2013-10-19 14:00:31 -04:00
parent f33ca59c5f
commit 9b4060b6e9
@@ -6329,39 +6329,6 @@ public class PGraphicsOpenGL extends PGraphics {
shader.setVertexShader(defTextureShaderVertURL);
}
return shader;
/*
int shaderType = getShaderType(fragFilename);
PShader shader = null;
if (shaderType == PShader.POINT) {
shader = new PointShader(parent);
shader.setVertexShader(defPointShaderVertURL);
} else if (shaderType == PShader.LINE) {
shader = new LineShader(parent);
shader.setVertexShader(defLineShaderVertURL);
} else if (shaderType == PShader.TEXLIGHT) {
shader = new PolyShader(parent);
shader.setVertexShader(defTexlightShaderVertURL);
((PolyShader)shader).setType(PShader.TEXLIGHT);
} else if (shaderType == PShader.LIGHT) {
shader = new PolyShader(parent);
shader.setVertexShader(defLightShaderVertURL);
((PolyShader)shader).setType(PShader.LIGHT);
} else if (shaderType == PShader.TEXTURE) {
shader = new PolyShader(parent);
((PolyShader)shader).setType(PShader.TEXTURE);
shader.setVertexShader(defTextureShaderVertURL);
} else if (shaderType == PShader.COLOR) {
shader = new PolyShader(parent);
shader.setVertexShader(defColorShaderVertURL);
((PolyShader)shader).setType(PShader.COLOR);
} else {
shader = new PolyShader(parent);
shader.setVertexShader(defTextureShaderVertURL);
}
shader.setFragmentShader(fragFilename);
return shader;
*/
}
@@ -6376,69 +6343,6 @@ public class PGraphicsOpenGL extends PGraphics {
} else {
return new PShader(parent, vertFilename, fragFilename);
}
/*
int vertType = getShaderType(vertFilename);
int fragType = getShaderType(fragFilename);
int shaderType = -1;
if (vertType == -1 && fragType == -1) {
shaderType = PShader.POLY;
} else if (vertType == -1) {
shaderType = fragType;
} else if (fragType == -1) {
shaderType = vertType;
} else if (fragType == vertType) {
shaderType = vertType;
} else if (2 <= fragType && 2 <= vertType) {
shaderType = PShader.POLY;
} else {
PGraphics.showWarning(INCONSISTENT_SHADER_TYPES);
return null;
}
PShader shader = null;
if (fragFilename == null || fragFilename.equals("")) {
if (shaderType == PShader.POINT) {
shader = new PointShader(parent);
shader.setFragmentShader(defPointShaderFragURL);
} else if (shaderType == PShader.LINE) {
shader = new LineShader(parent);
shader.setFragmentShader(defLineShaderFragURL);
} else if (shaderType == PShader.TEXLIGHT) {
shader = new PolyShader(parent);
shader.setFragmentShader(defTextureShaderFragURL);
((PolyShader)shader).setType(PShader.TEXLIGHT);
} else if (shaderType == PShader.LIGHT) {
shader = new PolyShader(parent);
shader.setFragmentShader(defColorShaderFragURL);
((PolyShader)shader).setType(PShader.LIGHT);
} else if (shaderType == PShader.TEXTURE) {
shader = new PolyShader(parent);
shader.setFragmentShader(defTextureShaderFragURL);
((PolyShader)shader).setType(PShader.TEXTURE);
} else if (shaderType == PShader.COLOR) {
shader = new PolyShader(parent);
shader.setFragmentShader(defColorShaderFragURL);
((PolyShader)shader).setType(PShader.COLOR);
} else {
shader = new PolyShader(parent);
shader.setVertexShader(defTextureShaderVertURL);
}
if (shader != null) {
shader.setVertexShader(vertFilename);
}
} else {
if (shaderType == PShader.POINT) {
shader = new PointShader(parent, vertFilename, fragFilename);
} else if (shaderType == PShader.LINE) {
shader = new LineShader(parent, vertFilename, fragFilename);
} else {
shader = new PolyShader(parent, vertFilename, fragFilename);
}
}
return shader;
*/
}
@@ -6457,30 +6361,6 @@ public class PGraphicsOpenGL extends PGraphics {
// TODO: deprecate this method, the kind arguments is not used anymore
public void shader(PShader shader, int kind) {
shader(shader);
/*
if (kind == TRIANGLES || kind == QUADS || kind == POLYGON) {
if (shader instanceof PolyShader) {
polyShader = (PolyShader) shader;
} else {
PGraphics.showWarning(WRONG_SHADER_TYPE_ERROR);
}
} else if (kind == LINES) {
if (shader instanceof LineShader) {
lineShader = (LineShader)shader;
} else {
PGraphics.showWarning(WRONG_SHADER_TYPE_ERROR);
}
} else if (kind == POINTS) {
if (shader instanceof PointShader) {
pointShader = (PointShader)shader;
} else {
PGraphics.showWarning(WRONG_SHADER_TYPE_ERROR);
}
} else {
PGraphics.showWarning(UNKNOWN_SHADER_KIND_ERROR);
}
*/
}
@@ -6668,641 +6548,6 @@ public class PGraphicsOpenGL extends PGraphics {
return shader;
}
/*
protected class BaseShader extends PShader {
protected int transformMatLoc;
protected int modelviewMatLoc;
protected int projectionMatLoc;
protected int bufferLoc;
protected int bufferUnit;
protected int viewportLoc;
public BaseShader(PApplet parent) {
super(parent);
}
public BaseShader(PApplet parent, String vertFilename, String fragFilename) {
super(parent, vertFilename, fragFilename);
}
public BaseShader(PApplet parent, URL vertURL, URL fragURL) {
super(parent, vertURL, fragURL);
}
@Override
public void loadUniforms() {
transformMatLoc = getUniformLoc("transform");
if (transformMatLoc == -1)
transformMatLoc = getUniformLoc("transformMatrix");
modelviewMatLoc = getUniformLoc("modelview");
if (modelviewMatLoc == -1)
modelviewMatLoc = getUniformLoc("modelviewMatrix");
projectionMatLoc = getUniformLoc("projection");
if (projectionMatLoc == -1)
projectionMatLoc = getUniformLoc("projectionMatrix");
viewportLoc = getUniformLoc("viewport");
bufferLoc = getUniformLoc("buffer");
}
@Override
public void unbind() {
if (-1 < bufferLoc) {
pgl.requestFBOLayer();
pgl.activeTexture(PGL.TEXTURE0 + bufferUnit);
pg.unbindFrontTexture();
pgl.activeTexture(PGL.TEXTURE0);
}
pgl.bindBuffer(PGL.ARRAY_BUFFER, 0);
super.unbind();
}
@Override
protected void setCommonUniforms() {
if (-1 < transformMatLoc) {
pg.updateGLProjmodelview();
setUniformMatrix(transformMatLoc, pg.glProjmodelview);
}
if (-1 < modelviewMatLoc) {
pg.updateGLModelview();
setUniformMatrix(modelviewMatLoc, pg.glModelview);
}
if (-1 < projectionMatLoc) {
pg.updateGLProjection();
setUniformMatrix(projectionMatLoc, pg.glProjection);
}
if (-1 < viewportLoc) {
float x = pg.viewport.get(0);
float y = pg.viewport.get(1);
float w = pg.viewport.get(2);
float h = pg.viewport.get(3);
setUniformValue(viewportLoc, x, y, w, h);
}
if (-1 < bufferLoc) {
bufferUnit = super.getLastTexUnit() + 1;
setUniformValue(bufferLoc, bufferUnit);
pgl.activeTexture(PGL.TEXTURE0 + bufferUnit);
pg.bindFrontTexture();
} else {
bufferUnit = -1;
}
}
@Override
public int getLastTexUnit() {
return -1 < bufferUnit ? bufferUnit : super.getLastTexUnit();
}
@Override
public boolean supportsTexturing() {
return false;
}
@Override
public boolean supportLighting() {
return false;
}
@Override
public boolean accessTexCoords() {
return false;
}
@Override
public boolean accessNormals() {
return false;
}
@Override
public boolean accessLightAttribs() {
return false;
}
@Override
public void setVertexAttribute(int vboId, int size, int type,
int stride, int offset) { }
@Override
public void setColorAttribute(int vboId, int size, int type,
int stride, int offset) { }
@Override
public void setNormalAttribute(int vboId, int size, int type,
int stride, int offset) { }
@Override
public void setAmbientAttribute(int vboId, int size, int type,
int stride, int offset) { }
@Override
public void setSpecularAttribute(int vboId, int size, int type,
int stride, int offset) { }
@Override
public void setEmissiveAttribute(int vboId, int size, int type,
int stride, int offset) { }
@Override
public void setShininessAttribute(int vboId, int size, int type,
int stride, int offset) { }
@Override
public void setTexcoordAttribute(int vboId, int size, int type,
int stride, int offset) { }
@Override
public void setTexture(Texture tex) { }
}
protected class PolyShader extends BaseShader {
protected int type = 0;
protected int vertexLoc;
protected int colorLoc;
protected int normalLoc;
protected int texCoordLoc;
protected int normalMatLoc;
protected int lightCountLoc;
protected int lightPositionLoc;
protected int lightNormalLoc;
protected int lightAmbientLoc;
protected int lightDiffuseLoc;
protected int lightSpecularLoc;
protected int lightFalloffLoc;
protected int lightSpotLoc;
protected int ambientLoc;
protected int specularLoc;
protected int emissiveLoc;
protected int shininessLoc;
protected Texture texture;
protected int texUnit;
protected int textureLoc;
protected int texMatrixLoc;
protected int texOffsetLoc;
protected float[] tcmat;
public PolyShader(PApplet parent) {
super(parent);
}
public PolyShader(PApplet parent, String vertFilename,
String fragFilename) {
super(parent, vertFilename, fragFilename);
}
public PolyShader(PApplet parent, URL vertURL, URL fragURL) {
super(parent, vertURL, fragURL);
}
@Override
public void loadAttributes() {
vertexLoc = getAttributeLoc("vertex");
if (vertexLoc == -1) vertexLoc = getAttributeLoc("position");
colorLoc = getAttributeLoc("color");
texCoordLoc = getAttributeLoc("texCoord");
normalLoc = getAttributeLoc("normal");
ambientLoc = getAttributeLoc("ambient");
specularLoc = getAttributeLoc("specular");
emissiveLoc = getAttributeLoc("emissive");
shininessLoc = getAttributeLoc("shininess");
}
@Override
public void loadUniforms() {
super.loadUniforms();
normalMatLoc = getUniformLoc("normalMatrix");
lightCountLoc = getUniformLoc("lightCount");
lightPositionLoc = getUniformLoc("lightPosition");
lightNormalLoc = getUniformLoc("lightNormal");
lightAmbientLoc = getUniformLoc("lightAmbient");
lightDiffuseLoc = getUniformLoc("lightDiffuse");
lightSpecularLoc = getUniformLoc("lightSpecular");
lightFalloffLoc = getUniformLoc("lightFalloff");
lightSpotLoc = getUniformLoc("lightSpot");
textureLoc = getUniformLoc("texture");
texMatrixLoc = getUniformLoc("texMatrix");
texOffsetLoc = getUniformLoc("texOffset");
}
@Override
public void setTexture(Texture tex) {
texture = tex;
float scaleu = 1;
float scalev = 1;
float dispu = 0;
float dispv = 0;
if (tex != null) {
if (tex.invertedX()) {
scaleu = -1;
dispu = 1;
}
if (tex.invertedY()) {
scalev = -1;
dispv = 1;
}
scaleu *= tex.maxTexcoordU();
dispu *= tex.maxTexcoordU();
scalev *= tex.maxTexcoordV();
dispv *= tex.maxTexcoordV();
setUniformValue(texOffsetLoc, 1.0f / tex.width, 1.0f / tex.height);
if (-1 < textureLoc) {
texUnit = getLastTexUnit() + 1;
setUniformValue(textureLoc, texUnit);
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
tex.bind();
}
}
if (-1 < texMatrixLoc) {
if (tcmat == null) {
tcmat = new float[16];
}
tcmat[0] = scaleu; tcmat[4] = 0; tcmat[ 8] = 0; tcmat[12] = dispu;
tcmat[1] = 0; tcmat[5] = scalev; tcmat[ 9] = 0; tcmat[13] = dispv;
tcmat[2] = 0; tcmat[6] = 0; tcmat[10] = 0; tcmat[14] = 0;
tcmat[3] = 0; tcmat[7] = 0; tcmat[11] = 0; tcmat[15] = 0;
setUniformMatrix(texMatrixLoc, tcmat);
}
}
@Override
public boolean hasType() {
return COLOR <= type && type <= TEXLIGHT;
}
@Override
public void setType(int type) {
this.type = type;
}
@Override
public int getType() {
return type;
}
@Override
public boolean checkType(int type) {
if (!hasType()) return true;
if (getType() != type) {
if (type == TEXLIGHT) {
PGraphics.showWarning(NO_TEXLIGHT_SHADER_ERROR);
} else if (type == LIGHT) {
PGraphics.showWarning(NO_LIGHT_SHADER_ERROR);
} else if (type == TEXTURE) {
PGraphics.showWarning(NO_TEXTURE_SHADER_ERROR);
} else if (type == COLOR) {
PGraphics.showWarning(NO_COLOR_SHADER_ERROR);
}
return false;
}
return true;
}
@Override
public boolean supportsTexturing() {
return -1 < textureLoc;
}
@Override
public boolean supportLighting() {
return -1 < lightCountLoc || -1 < lightPositionLoc || -1 < lightNormalLoc;
}
@Override
public boolean accessTexCoords() {
return -1 < texCoordLoc;
}
@Override
public boolean accessNormals() {
return -1 < normalLoc;
}
@Override
public boolean accessLightAttribs() {
return -1 < ambientLoc || -1 < specularLoc || -1 < emissiveLoc ||
-1 < shininessLoc;
}
@Override
public void setVertexAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
}
@Override
public void setColorAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
}
@Override
public void setNormalAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(normalLoc, vboId, size, type, false, stride, offset);
}
@Override
public void setTexcoordAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(texCoordLoc, vboId, size, type, false, stride, offset);
}
@Override
public void setAmbientAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(ambientLoc, vboId, size, type, true, stride, offset);
}
@Override
public void setSpecularAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(specularLoc, vboId, size, type, true, stride, offset);
}
@Override
public void setEmissiveAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(emissiveLoc, vboId, size, type, true, stride, offset);
}
@Override
public void setShininessAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(shininessLoc, vboId, size, type, false, stride, offset);
}
@Override
public void bind() {
super.bind();
if (pg == null) {
setRenderer(PGraphicsOpenGL.pgCurrent);
loadAttributes();
loadUniforms();
}
setCommonUniforms();
if (-1 < vertexLoc) pgl.enableVertexAttribArray(vertexLoc);
if (-1 < colorLoc) pgl.enableVertexAttribArray(colorLoc);
if (-1 < texCoordLoc) pgl.enableVertexAttribArray(texCoordLoc);
if (-1 < normalLoc) pgl.enableVertexAttribArray(normalLoc);
if (-1 < normalMatLoc) {
pg.updateGLNormal();
setUniformMatrix(normalMatLoc, pg.glNormal);
}
if (-1 < ambientLoc) pgl.enableVertexAttribArray(ambientLoc);
if (-1 < specularLoc) pgl.enableVertexAttribArray(specularLoc);
if (-1 < emissiveLoc) pgl.enableVertexAttribArray(emissiveLoc);
if (-1 < shininessLoc) pgl.enableVertexAttribArray(shininessLoc);
int count = pg.lightCount;
setUniformValue(lightCountLoc, count);
if (0 < count) {
setUniformVector(lightPositionLoc, pg.lightPosition, 4, count);
setUniformVector(lightNormalLoc, pg.lightNormal, 3, count);
setUniformVector(lightAmbientLoc, pg.lightAmbient, 3, count);
setUniformVector(lightDiffuseLoc, pg.lightDiffuse, 3, count);
setUniformVector(lightSpecularLoc, pg.lightSpecular, 3, count);
setUniformVector(lightFalloffLoc, pg.lightFalloffCoefficients,
3, count);
setUniformVector(lightSpotLoc, pg.lightSpotParameters, 2, count);
}
}
@Override
public void unbind() {
if (-1 < textureLoc && texture != null) {
pgl.activeTexture(PGL.TEXTURE0 + texUnit);
texture.unbind();
pgl.activeTexture(PGL.TEXTURE0);
texture = null;
}
if (-1 < ambientLoc) pgl.disableVertexAttribArray(ambientLoc);
if (-1 < specularLoc) pgl.disableVertexAttribArray(specularLoc);
if (-1 < emissiveLoc) pgl.disableVertexAttribArray(emissiveLoc);
if (-1 < shininessLoc) pgl.disableVertexAttribArray(shininessLoc);
if (-1 < vertexLoc) pgl.disableVertexAttribArray(vertexLoc);
if (-1 < colorLoc) pgl.disableVertexAttribArray(colorLoc);
if (-1 < texCoordLoc) pgl.disableVertexAttribArray(texCoordLoc);
if (-1 < normalLoc) pgl.disableVertexAttribArray(normalLoc);
super.unbind();
}
}
protected class LineShader extends BaseShader {
protected int perspectiveLoc;
protected int scaleLoc;
protected int vertexLoc;
protected int colorLoc;
protected int directionLoc;
public LineShader(PApplet parent) {
super(parent);
}
public LineShader(PApplet parent, String vertFilename,
String fragFilename) {
super(parent, vertFilename, fragFilename);
}
public LineShader(PApplet parent, URL vertURL, URL fragURL) {
super(parent, vertURL, fragURL);
}
@Override
public void loadAttributes() {
vertexLoc = getAttributeLoc("vertex");
if (vertexLoc == -1) vertexLoc = getAttributeLoc("position");
colorLoc = getAttributeLoc("color");
directionLoc = getAttributeLoc("direction");
}
@Override
public void loadUniforms() {
super.loadUniforms();
viewportLoc = getUniformLoc("viewport");
perspectiveLoc = getUniformLoc("perspective");
scaleLoc = getUniformLoc("scale");
}
@Override
public void setVertexAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
}
@Override
public void setColorAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
}
@Override
public void setLineAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(directionLoc, vboId, size, type, false, stride, offset);
}
@Override
public void bind() {
super.bind();
if (pg == null) {
setRenderer(PGraphicsOpenGL.pgCurrent);
loadAttributes();
loadUniforms();
}
if (-1 < vertexLoc) pgl.enableVertexAttribArray(vertexLoc);
if (-1 < colorLoc) pgl.enableVertexAttribArray(colorLoc);
if (-1 < directionLoc) pgl.enableVertexAttribArray(directionLoc);
if (pg.getHint(ENABLE_STROKE_PERSPECTIVE) &&
pg.nonOrthoProjection()) {
setUniformValue(perspectiveLoc, 1);
} else {
setUniformValue(perspectiveLoc, 0);
}
if (pg.getHint(DISABLE_OPTIMIZED_STROKE)) {
setUniformValue(scaleLoc, 1.0f, 1.0f, 1.0f);
} else {
float f = PGL.STROKE_DISPLACEMENT;
if (orthoProjection()) {
setUniformValue(scaleLoc, 1, 1, f);
} else {
setUniformValue(scaleLoc, f, f, f);
}
}
setCommonUniforms();
}
@Override
public void unbind() {
if (-1 < vertexLoc) pgl.disableVertexAttribArray(vertexLoc);
if (-1 < colorLoc) pgl.disableVertexAttribArray(colorLoc);
if (-1 < directionLoc) pgl.disableVertexAttribArray(directionLoc);
super.unbind();
}
}
protected class PointShader extends BaseShader {
protected int perspectiveLoc;
protected int vertexLoc;
protected int colorLoc;
protected int offsetLoc;
public PointShader(PApplet parent) {
super(parent);
}
public PointShader(PApplet parent, String vertFilename,
String fragFilename) {
super(parent, vertFilename, fragFilename);
}
public PointShader(PApplet parent, URL vertURL, URL fragURL) {
super(parent, vertURL, fragURL);
}
@Override
public void loadAttributes() {
vertexLoc = getAttributeLoc("vertex");
if (vertexLoc == -1) vertexLoc = getAttributeLoc("position");
colorLoc = getAttributeLoc("color");
offsetLoc = getAttributeLoc("offset");
}
@Override
public void loadUniforms() {
super.loadUniforms();
perspectiveLoc = getUniformLoc("perspective");
}
@Override
public void setVertexAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(vertexLoc, vboId, size, type, false, stride, offset);
}
@Override
public void setColorAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(colorLoc, vboId, size, type, true, stride, offset);
}
@Override
public void setPointAttribute(int vboId, int size, int type,
int stride, int offset) {
setAttributeVBO(offsetLoc, vboId, size, type, false, stride, offset);
}
@Override
public void bind() {
super.bind();
if (pg == null) {
setRenderer(PGraphicsOpenGL.pgCurrent);
loadAttributes();
loadUniforms();
}
if (-1 < vertexLoc) pgl.enableVertexAttribArray(vertexLoc);
if (-1 < colorLoc) pgl.enableVertexAttribArray(colorLoc);
if (-1 < offsetLoc) pgl.enableVertexAttribArray(offsetLoc);
if (pg.getHint(ENABLE_STROKE_PERSPECTIVE) &&
pg.nonOrthoProjection()) {
setUniformValue(perspectiveLoc, 1);
} else {
setUniformValue(perspectiveLoc, 0);
}
super.setCommonUniforms();
}
@Override
public void unbind() {
if (-1 < vertexLoc) pgl.disableVertexAttribArray(vertexLoc);
if (-1 < colorLoc) pgl.disableVertexAttribArray(colorLoc);
if (-1 < offsetLoc) pgl.disableVertexAttribArray(offsetLoc);
super.unbind();
}
}
*/
//////////////////////////////////////////////////////////////