Commit Graph

294 Commits

Author SHA1 Message Date
codeanticode
55d31db396 Fixed material restoring in A3D 2010-06-21 12:03:21 +00:00
codeanticode
61d8b05721 Offscreen rendering implemented 2010-06-21 11:32:02 +00:00
codeanticode
db9c351208 resetLights() method is gone 2010-06-21 10:10:15 +00:00
codeanticode
7c1a2f78ed Improved handling of OpenGL states 2010-06-21 10:05:08 +00:00
benfry
d6b83034eb another 0185 attempt 2010-06-21 08:43:28 +00:00
codeanticode
017143e8d6 Some improvements in offscreen rendering 2010-06-20 07:09:02 +00:00
codeanticode
831b2a865e Offscreen rendering working 2010-06-20 05:41:43 +00:00
codeanticode
b991146c00 Finishing implementation of PFramebuffer 2010-06-20 03:44:55 +00:00
codeanticode
e85992530c Added PFramebuffer class 2010-06-19 10:23:29 +00:00
codeanticode
e838ddf42c Fully working version of NoClear mode (on N1), but still very slow 2010-06-14 10:42:06 +00:00
codeanticode
af55bcedec Code for no clear mode reworked a bit 2010-06-14 07:26:42 +00:00
codeanticode
6207760c1c Some minor code changes in A3D 2010-06-14 03:31:07 +00:00
codeanticode
af4e419780 Disabling texturing after rendering text in A3D 2010-06-14 03:22:34 +00:00
codeanticode
f7b7c219f8 Fixed crash when trying to render character with null glyph in A3D 2010-06-14 02:36:43 +00:00
codeanticode
c98a0bc5fb Testing creation of single buffered EGL surface 2010-06-10 00:49:02 +00:00
benfry
1d8442d6b1 todo notes and some minor svg edits 2010-06-05 19:34:10 +00:00
codeanticode
0be6cce197 Changed blend for modulate mode in A3D text rendering 2010-05-31 22:49:11 +00:00
codeanticode
f017a638f6 Fixed font coloring in A3D 2010-05-31 15:28:22 +00:00
codeanticode
3e8509c975 Fixed character positioning in A3D 2010-05-31 14:46:35 +00:00
codeanticode
f27d68adf1 opengl fond rendering is working 2010-05-30 23:42:18 +00:00
codeanticode
02b5c756ff Support for fonts that require more than one opengl texture 2010-05-30 15:06:21 +00:00
codeanticode
e2e2b148f4 Fixed bug in font texturing (setting wrong texture id) 2010-05-30 11:37:26 +00:00
codeanticode
8de949f24f Glyph.image.pixels is used to initialize the font texture 2010-05-30 11:23:55 +00:00
codeanticode
7da961e5e0 Running code for opengl fonts 2010-05-29 10:43:24 +00:00
codeanticode
92f187a1c0 Removed beginText/endText 2010-05-27 00:23:08 +00:00
codeanticode
c2df38a814 Some more opengl fonts work, overall structure is pretty much in place 2010-05-26 05:11:34 +00:00
codeanticode
98bbc83c58 Starting with OpenGL fonts 2010-05-25 12:04:20 +00:00
codeanticode
247e44799c Some tweaks in the extension detection mechanism 2010-05-25 10:27:08 +00:00
codeanticode
8b328cac70 Color setup is saved and restored when loading OBJ/MTL files 2010-05-10 04:53:33 +00:00
codeanticode
50c188f6bb Fixed texturing and coloring in OBJ loading (PShape3D) 2010-05-09 03:41:03 +00:00
codeanticode
db24df36ab Enabling/disabling of depth mask in PShape3D 2010-05-08 08:05:44 +00:00
codeanticode
041e3d9b4c Point sprites in PShape3D work: fixed potential memory leak (ported from GLGraphics), added some convenience methods 2010-05-07 09:26:55 +00:00
codeanticode
4a8525333f Improved configChooser and context creation in A3D. Added EGL2 support. 2010-05-06 05:38:01 +00:00
codeanticode
837fdb33d0 Added VBO detection for Droid/Motoroi 2010-04-25 03:14:34 +00:00
codeanticode
2fbdfeafb9 Added support for GL11ExtensionPack (FBOs, etc) in A3D. 2010-04-22 02:05:21 +00:00
codeanticode
ba5d008073 noClear method partially working in A3D. 2010-04-18 05:34:02 +00:00
codeanticode
80f0da63e6 some comments and minor changes in A3D 2010-04-17 02:56:43 +00:00
codeanticode
7776abfdaf Vertex group optimization in PShape3D. 2010-04-16 22:31:26 +00:00
codeanticode
ae3ab2113c some more optimizations in A3D 2010-04-16 11:28:40 +00:00
benfry
c101532b7b fix pfont bug with createFont() and charsets 2010-04-16 00:24:17 +00:00
benfry
c8e7adb781 notes about 'online' 2010-04-15 23:44:01 +00:00
benfry
ede98f198a starting release 0185 2010-04-14 19:36:23 +00:00
benfry
6143d24c17 now actually finalizing, um yeah 2010-04-14 17:13:05 +00:00
benfry
f66c32c204 finalizing release 0184 2010-04-14 17:11:16 +00:00
benfry
58e4dc246a formatter cleanups, us english spelling, other tidbits for export 2010-04-14 17:06:05 +00:00
codeanticode
a51114a815 vertexcount variable for debugging 2010-04-14 15:52:23 +00:00
codeanticode
169d7e2e58 added backing arrays to copy data to vertex buffers in A3D 2010-04-14 15:40:14 +00:00
codeanticode
c2cd17fa58 texture coordinate transformations added in PShape3D 2010-04-14 09:33:56 +00:00
benfry
93dd4953a5 working on more with export/run for android, other todo notes 2010-04-13 23:11:58 +00:00
benfry
6a4771c1c0 add boolean result to saveStream() 2010-04-13 22:47:16 +00:00