codeanticode
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80f8ab20bc
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Some fixes and enhancements in the multitexturing logic
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2010-12-03 07:04:57 +00:00 |
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codeanticode
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9fbdbc7d97
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Just two minor fixes in PShape3D after some debugging
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2010-12-02 15:03:30 +00:00 |
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codeanticode
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710484eb69
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Better integration of PShape3D with parent PShape
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2010-12-02 13:37:08 +00:00 |
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lonnen
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ebdc6c79b5
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Changed windows platform code to JNA for Issue 410.
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2010-12-01 22:54:12 +00:00 |
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jdf
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4f06e64f52
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Fix http://code.google.com/p/processing/issues/detail?id=462
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2010-12-01 03:33:22 +00:00 |
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lonnen
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89ebad4372
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Removed resize from PGraphics for Issue 150
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2010-11-29 21:25:03 +00:00 |
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codeanticode
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010fca89d9
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PTexture.copyObject() deletes opengl resources of original texture
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2010-11-29 07:15:34 +00:00 |
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codeanticode
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99a9b9ab2b
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Very minor memory handling tweaks
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2010-11-29 07:06:37 +00:00 |
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codeanticode
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ac4ff6f392
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Some tweaks in the OpenGL resource release
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2010-11-29 00:46:21 +00:00 |
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codeanticode
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06603e6051
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Reverted change in classpath file
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2010-11-28 13:08:34 +00:00 |
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codeanticode
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534edda53a
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Fixed bug in the resize method of vertex buffers in A3D
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2010-11-28 13:06:43 +00:00 |
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benfry
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adf48b5d77
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last checkins
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2010-11-27 16:28:44 +00:00 |
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codeanticode
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0519f85069
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Multitexture works in shape recording mode. Issue 344 closed.
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2010-11-27 14:02:13 +00:00 |
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codeanticode
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0f3b58dd74
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vertex() method when called with a single set of uv coords, apply these coordinates to all texture units if multitexturing is enabled
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2010-11-27 10:59:28 +00:00 |
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codeanticode
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49ac887ca5
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Implemented replace, blend, multiply, add and subtract modes for multitexture blending
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2010-11-27 10:10:10 +00:00 |
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codeanticode
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81ece7e4f1
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New OpenGL resource creation/deletion method in A3D. Takes care of issue 456
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2010-11-27 04:17:53 +00:00 |
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codeanticode
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d07eb4e954
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Several changes and fixes in A3D for multitexturing
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2010-11-26 13:58:35 +00:00 |
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lonnen
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0bcc625f31
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Fix for Issue 432. File saving now respects symlinks instead of overwriting them.
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2010-11-25 18:56:42 +00:00 |
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benfry
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a0d9a606c0
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removing old project files
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2010-11-25 14:16:03 +00:00 |
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lonnen
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4da9a7e067
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External editor mode changes for Issue 9
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2010-11-24 18:59:05 +00:00 |
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lonnen
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e2b65988bc
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resize implementation for issue 150
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2010-11-24 18:49:01 +00:00 |
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benfry
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0f15b0baae
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todo items and subsetting stuff into android as well
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2010-11-24 15:58:22 +00:00 |
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benfry
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caeab08ace
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implement shearX/Y for P2D and JAVA2D
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2010-11-24 15:57:43 +00:00 |
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codeanticode
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fb1f0f1219
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Auto normal selection method
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2010-11-24 09:18:49 +00:00 |
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codeanticode
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760e1578b9
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Small fix in shape recording with multitexturing, texture coordinate array is resized as needed, some TODO notes.
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2010-11-24 00:19:07 +00:00 |
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codeanticode
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2c646d3b0b
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Some code for the multitexture combiners functionality (GLES 1.1 fixed pipeline)
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2010-11-23 16:47:48 +00:00 |
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codeanticode
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128bc69b45
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A few more texture setting methods added to PShape3D
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2010-11-23 16:08:53 +00:00 |
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codeanticode
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ff18518542
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Implemented PGraphicsAndroid3D.addTextureBuffers().
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2010-11-23 15:25:52 +00:00 |
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codeanticode
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a469f254be
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Multitexturing API reworked a bit.
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2010-11-23 15:04:33 +00:00 |
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lonnen
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f1dfc5ab2f
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Undoing accidental commit 7445
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2010-11-22 21:23:27 +00:00 |
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lonnen
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9e20ae8afc
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issue 451
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2010-11-22 21:20:58 +00:00 |
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lonnen
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b3c35afba4
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issue 451
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2010-11-22 21:03:39 +00:00 |
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codeanticode
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b21cd7fd10
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Finished multitexturing API
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2010-11-21 03:52:04 +00:00 |
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codeanticode
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0a6013cc3b
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Multitexturing implemented in PShape3D
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2010-11-19 12:19:30 +00:00 |
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codeanticode
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7ed95e009e
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Some preliminary changes to implement multitexturing in PShape3D
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2010-11-18 13:29:11 +00:00 |
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codeanticode
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ad276c22aa
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Added maxTextureUnits static variable to PGraphicsAndroid3D
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2010-11-18 02:50:06 +00:00 |
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codeanticode
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8ed10cedb6
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Improved color conversion in PTexture, added YUV420 mode (android specific), finished implementation of blending modes (closes issue 290)
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2010-11-18 01:56:53 +00:00 |
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benfry
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aa0407e6e4
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minor edits
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2010-11-16 18:51:05 +00:00 |
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codeanticode
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bb3cfdf78a
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Normal modes are AUTO/MANUAL now
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2010-11-16 14:48:20 +00:00 |
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codeanticode
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e66a1fbc19
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Added PShape3d.centerAt() method. Automatically called after loading an OBJ file
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2010-11-16 12:43:18 +00:00 |
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codeanticode
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41f5c96c37
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Implemented automatic normal calculation in A3D (this closes issue 345)
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2010-11-16 11:48:31 +00:00 |
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codeanticode
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6c9b1f4fbc
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Fixed issue 428
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2010-11-16 07:45:11 +00:00 |
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benfry
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7f1a9ade93
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add subsetting mode.. this needs a better name
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2010-11-15 18:08:01 +00:00 |
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benfry
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94378227b6
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debug items
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2010-11-14 20:08:22 +00:00 |
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benfry
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f41af0e8dc
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very minor cleanups
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2010-11-14 15:35:43 +00:00 |
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codeanticode
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d4285319d0
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Re-enabled manual mipmap generation code to use when generate_mipmap extension is missing. Closed issue 395
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2010-11-13 16:36:58 +00:00 |
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codeanticode
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404cde67fe
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Method PTexture.set() now accepts pixel subregions
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2010-11-13 16:02:11 +00:00 |
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codeanticode
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977363ee57
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Improved texture handling in text rendering (closes issue 394). Methods sketchTransparentSurface and sketchColorDepth were renamed to sketchTransparency and sketchColordepth
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2010-11-13 12:58:41 +00:00 |
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codeanticode
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5783c34cd7
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Added wrapping modes to PTexture, PFont now uses PTexture objects to encapsulate the glyph textures
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2010-11-12 13:54:20 +00:00 |
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lonnen
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e361942e95
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sketch pausing, again
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2010-11-08 17:25:03 +00:00 |
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