pesckal
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a2d511cddc
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Newly downloaded libraries are uncompressed and moved to sketchbook library folder.
Collisions are checked for by looking at the names of libraries already installed.
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2011-06-13 01:57:47 +00:00 |
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pesckal
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a4641e296f
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Downloaded libraries extracted to temporary folder
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2011-06-13 01:00:24 +00:00 |
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codeanticode
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38b0064fb5
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Synch changes with PTexture in OPENGL2
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2011-06-12 12:14:47 +00:00 |
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codeanticode
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23be566650
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glTexImage2D in PTexture.createTexture() is called with null buffer, to avoid out of memory problems. Texels are initialized with glTexSubImage2D.
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2011-06-12 12:00:49 +00:00 |
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fjenett
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1d70588bb0
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js mode HTML5 audio example
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2011-06-12 11:57:28 +00:00 |
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codeanticode
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c09a266805
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Retain/release OpenGL context in dipose()
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2011-06-12 08:05:23 +00:00 |
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codeanticode
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9ea4275410
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Viewport saved/restored in beginDraw/endDraw (A3D)
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2011-06-12 07:35:19 +00:00 |
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codeanticode
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6220c315e5
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Viewport saved/restored in beginDraw/endDraw (OPENGL2)
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2011-06-12 07:34:18 +00:00 |
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codeanticode
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ca361bacf1
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viewport size is saved in beginDraw() and restored in endDraw()
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2011-06-12 03:05:11 +00:00 |
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pesckal
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cfff416a5f
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Libraries from URL are downlaoded to temporary folder.
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2011-06-11 20:27:02 +00:00 |
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fjenett
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20dbd364bc
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js mode flickr example
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2011-06-11 19:51:48 +00:00 |
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pesckal
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25f8761d96
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Added dialog for specifying URL of library to install.
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2011-06-11 16:35:17 +00:00 |
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fjenett
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8d01ae671f
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js mode added favico as base64 data url
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2011-06-11 14:23:34 +00:00 |
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fjenett
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681d257f7f
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add js mode example: twitter
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2011-06-11 13:21:28 +00:00 |
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fjenett
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eace98f0ef
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example: html5 video for js mode
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2011-06-11 10:20:01 +00:00 |
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fjenett
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ef690a5fdf
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more js mode examples: user and file input
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2011-06-10 20:27:11 +00:00 |
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fjenett
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f1ab2a75fe
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another js mode HTML5 example: geo location
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2011-06-10 10:28:04 +00:00 |
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fjenett
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32420d3870
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tiny fix for a NPE when sketch.properties is there but lacks server.port in js mode
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2011-06-09 08:39:46 +00:00 |
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fjenett
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c897ec039f
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added HTML5 DnD example to js mode
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2011-06-09 08:33:39 +00:00 |
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fjenett
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5e04f7f2ed
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tiny cleanup and a todo.txt
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2011-06-08 08:16:41 +00:00 |
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benfry
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3fcc5ea9e1
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misc todo notes
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2011-06-07 13:08:29 +00:00 |
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fjenett
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c2c56a7f1b
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js-mode cleanups
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2011-06-07 06:13:02 +00:00 |
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fjenett
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2cf49ff26c
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some js template improvements
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2011-06-06 21:02:21 +00:00 |
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codeanticode
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d999c2acfa
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Making sure that MODELVIEW is always current matrix mode
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2011-06-06 19:12:29 +00:00 |
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codeanticode
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87a675efa0
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Added missing updateProjection() calls
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2011-06-06 19:11:51 +00:00 |
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codeanticode
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bf72e06e9e
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noFill doesn't affect texturing in A3D
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2011-06-06 09:53:17 +00:00 |
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codeanticode
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010ec30656
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noFill doesn't affect texturing in OPENGL2
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2011-06-06 09:52:52 +00:00 |
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codeanticode
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37a0926b0e
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Rephrased condition
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2011-06-06 09:52:16 +00:00 |
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codeanticode
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d290dffea2
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Fixed logical error that resulted in fill color affecting textures tint
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2011-06-06 09:16:45 +00:00 |
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fjenett
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6769ec4ede
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removed console.log() from selectionFlower example
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2011-06-04 10:52:44 +00:00 |
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fjenett
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c3dbecf291
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improved error handling with preproc (empty status & server only runs when build successful); added 1 example: selectionFlower; added <IE9 alert to template
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2011-06-04 10:38:43 +00:00 |
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fjenett
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dbddec591a
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server start/stop now generates status messages; updated template to remove use of focus ring from canvas element; added a first example
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2011-06-04 07:51:35 +00:00 |
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fjenett
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82335af6cd
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stopping server on internalCloseRunner (window closing etc)
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2011-06-04 06:06:04 +00:00 |
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fjenett
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fbbc1cddd2
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added standard java mode examples to js mode
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2011-06-04 05:35:43 +00:00 |
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fjenett
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4aa5037f5a
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javascript mode: added server as runner, custom templates, directives support, latest pjs v1.2.1
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2011-06-03 19:50:41 +00:00 |
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codeanticode
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6150810e5b
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Removed Bird.pde file, using screen width and height in Birds and Blending examples
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2011-06-02 07:19:01 +00:00 |
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codeanticode
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2fe1b6d121
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YellowTail on Android uses screen width and height, added sketch properties so it starts in Android mode
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2011-06-02 07:00:01 +00:00 |
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codeanticode
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48fb8eca61
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In OPENGL2 too
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2011-06-02 06:19:56 +00:00 |
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codeanticode
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65622094a4
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clear depth buffer before color buffer
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2011-06-02 05:41:08 +00:00 |
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codeanticode
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26e9acffe7
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enable/disable depth mask
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2011-05-30 14:28:28 +00:00 |
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codeanticode
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1dd288164a
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Fixed SCREEN text mode in A3D
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2011-05-30 13:57:22 +00:00 |
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codeanticode
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cf878f5511
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Fixed SCREEN text mode
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2011-05-30 13:49:28 +00:00 |
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codeanticode
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1cd85d03f7
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Fixed default values in ortho()
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2011-05-29 01:10:31 +00:00 |
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codeanticode
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a066bf05d9
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Removed used of cached gl objects, buffer swap emulation in PFramebuffer when no FBO extension is available
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2011-05-28 08:30:51 +00:00 |
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codeanticode
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5c08329aae
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Removed used of cached gl objects in A3D
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2011-05-28 08:29:27 +00:00 |
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codeanticode
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8f04bfb452
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Fixed issue 624 on android
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2011-05-28 05:45:27 +00:00 |
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codeanticode
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54d443c669
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Updated OrthoVSPerspective example
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2011-05-28 02:08:16 +00:00 |
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codeanticode
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a85fad8d08
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OPENGL2 changes
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2011-05-28 02:07:24 +00:00 |
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codeanticode
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d2bdceb92f
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Made orthographic projection consistent across renderers (PGraphics3D changes)
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2011-05-28 02:06:58 +00:00 |
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codeanticode
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466d6794df
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Same for OPENGL
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2011-05-27 01:07:13 +00:00 |
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