Commit Graph

4412 Commits

Author SHA1 Message Date
pesckal a2d511cddc Newly downloaded libraries are uncompressed and moved to sketchbook library folder.
Collisions are checked for by looking at the names of libraries already installed.
2011-06-13 01:57:47 +00:00
pesckal a4641e296f Downloaded libraries extracted to temporary folder 2011-06-13 01:00:24 +00:00
codeanticode 38b0064fb5 Synch changes with PTexture in OPENGL2 2011-06-12 12:14:47 +00:00
codeanticode 23be566650 glTexImage2D in PTexture.createTexture() is called with null buffer, to avoid out of memory problems. Texels are initialized with glTexSubImage2D. 2011-06-12 12:00:49 +00:00
fjenett 1d70588bb0 js mode HTML5 audio example 2011-06-12 11:57:28 +00:00
codeanticode c09a266805 Retain/release OpenGL context in dipose() 2011-06-12 08:05:23 +00:00
codeanticode 9ea4275410 Viewport saved/restored in beginDraw/endDraw (A3D) 2011-06-12 07:35:19 +00:00
codeanticode 6220c315e5 Viewport saved/restored in beginDraw/endDraw (OPENGL2) 2011-06-12 07:34:18 +00:00
codeanticode ca361bacf1 viewport size is saved in beginDraw() and restored in endDraw() 2011-06-12 03:05:11 +00:00
pesckal cfff416a5f Libraries from URL are downlaoded to temporary folder. 2011-06-11 20:27:02 +00:00
fjenett 20dbd364bc js mode flickr example 2011-06-11 19:51:48 +00:00
pesckal 25f8761d96 Added dialog for specifying URL of library to install. 2011-06-11 16:35:17 +00:00
fjenett 8d01ae671f js mode added favico as base64 data url 2011-06-11 14:23:34 +00:00
fjenett 681d257f7f add js mode example: twitter 2011-06-11 13:21:28 +00:00
fjenett eace98f0ef example: html5 video for js mode 2011-06-11 10:20:01 +00:00
fjenett ef690a5fdf more js mode examples: user and file input 2011-06-10 20:27:11 +00:00
fjenett f1ab2a75fe another js mode HTML5 example: geo location 2011-06-10 10:28:04 +00:00
fjenett 32420d3870 tiny fix for a NPE when sketch.properties is there but lacks server.port in js mode 2011-06-09 08:39:46 +00:00
fjenett c897ec039f added HTML5 DnD example to js mode 2011-06-09 08:33:39 +00:00
fjenett 5e04f7f2ed tiny cleanup and a todo.txt 2011-06-08 08:16:41 +00:00
benfry 3fcc5ea9e1 misc todo notes 2011-06-07 13:08:29 +00:00
fjenett c2c56a7f1b js-mode cleanups 2011-06-07 06:13:02 +00:00
fjenett 2cf49ff26c some js template improvements 2011-06-06 21:02:21 +00:00
codeanticode d999c2acfa Making sure that MODELVIEW is always current matrix mode 2011-06-06 19:12:29 +00:00
codeanticode 87a675efa0 Added missing updateProjection() calls 2011-06-06 19:11:51 +00:00
codeanticode bf72e06e9e noFill doesn't affect texturing in A3D 2011-06-06 09:53:17 +00:00
codeanticode 010ec30656 noFill doesn't affect texturing in OPENGL2 2011-06-06 09:52:52 +00:00
codeanticode 37a0926b0e Rephrased condition 2011-06-06 09:52:16 +00:00
codeanticode d290dffea2 Fixed logical error that resulted in fill color affecting textures tint 2011-06-06 09:16:45 +00:00
fjenett 6769ec4ede removed console.log() from selectionFlower example 2011-06-04 10:52:44 +00:00
fjenett c3dbecf291 improved error handling with preproc (empty status & server only runs when build successful); added 1 example: selectionFlower; added <IE9 alert to template 2011-06-04 10:38:43 +00:00
fjenett dbddec591a server start/stop now generates status messages; updated template to remove use of focus ring from canvas element; added a first example 2011-06-04 07:51:35 +00:00
fjenett 82335af6cd stopping server on internalCloseRunner (window closing etc) 2011-06-04 06:06:04 +00:00
fjenett fbbc1cddd2 added standard java mode examples to js mode 2011-06-04 05:35:43 +00:00
fjenett 4aa5037f5a javascript mode: added server as runner, custom templates, directives support, latest pjs v1.2.1 2011-06-03 19:50:41 +00:00
codeanticode 6150810e5b Removed Bird.pde file, using screen width and height in Birds and Blending examples 2011-06-02 07:19:01 +00:00
codeanticode 2fe1b6d121 YellowTail on Android uses screen width and height, added sketch properties so it starts in Android mode 2011-06-02 07:00:01 +00:00
codeanticode 48fb8eca61 In OPENGL2 too 2011-06-02 06:19:56 +00:00
codeanticode 65622094a4 clear depth buffer before color buffer 2011-06-02 05:41:08 +00:00
codeanticode 26e9acffe7 enable/disable depth mask 2011-05-30 14:28:28 +00:00
codeanticode 1dd288164a Fixed SCREEN text mode in A3D 2011-05-30 13:57:22 +00:00
codeanticode cf878f5511 Fixed SCREEN text mode 2011-05-30 13:49:28 +00:00
codeanticode 1cd85d03f7 Fixed default values in ortho() 2011-05-29 01:10:31 +00:00
codeanticode a066bf05d9 Removed used of cached gl objects, buffer swap emulation in PFramebuffer when no FBO extension is available 2011-05-28 08:30:51 +00:00
codeanticode 5c08329aae Removed used of cached gl objects in A3D 2011-05-28 08:29:27 +00:00
codeanticode 8f04bfb452 Fixed issue 624 on android 2011-05-28 05:45:27 +00:00
codeanticode 54d443c669 Updated OrthoVSPerspective example 2011-05-28 02:08:16 +00:00
codeanticode a85fad8d08 OPENGL2 changes 2011-05-28 02:07:24 +00:00
codeanticode d2bdceb92f Made orthographic projection consistent across renderers (PGraphics3D changes) 2011-05-28 02:06:58 +00:00
codeanticode 466d6794df Same for OPENGL 2011-05-27 01:07:13 +00:00