Commit Graph

4005 Commits

Author SHA1 Message Date
codeanticode a82eee35e3 PImage methods like loadTexture() don't creat the texture object unless the width and height of the image is larger than zero. This partially solves the asynchronous load problem pointed out in issue 465 2010-12-04 02:31:05 +00:00
codeanticode 08ca757d1f Using texture environment crossbar functionality to properly tint and light interpolated mulitextures (fixes issue 468) 2010-12-04 01:57:01 +00:00
benfry 6d29d8f071 setResizable workaround for OS X (issue #467) 2010-12-03 21:50:56 +00:00
benfry b74bc8d657 fix for local jdk (issue #466) 2010-12-03 21:44:47 +00:00
lonnen 47108dda5e Corrected the windows folder used to store preferences. 2010-12-03 20:05:33 +00:00
codeanticode 1ba6a039d9 Removed debug printlns 2010-12-03 07:07:18 +00:00
codeanticode 80f8ab20bc Some fixes and enhancements in the multitexturing logic 2010-12-03 07:04:57 +00:00
codeanticode 9fbdbc7d97 Just two minor fixes in PShape3D after some debugging 2010-12-02 15:03:30 +00:00
codeanticode 710484eb69 Better integration of PShape3D with parent PShape 2010-12-02 13:37:08 +00:00
lonnen ebdc6c79b5 Changed windows platform code to JNA for Issue 410. 2010-12-01 22:54:12 +00:00
jdf 4f06e64f52 Fix http://code.google.com/p/processing/issues/detail?id=462 2010-12-01 03:33:22 +00:00
lonnen 89ebad4372 Removed resize from PGraphics for Issue 150 2010-11-29 21:25:03 +00:00
codeanticode 010fca89d9 PTexture.copyObject() deletes opengl resources of original texture 2010-11-29 07:15:34 +00:00
codeanticode 99a9b9ab2b Very minor memory handling tweaks 2010-11-29 07:06:37 +00:00
codeanticode ac4ff6f392 Some tweaks in the OpenGL resource release 2010-11-29 00:46:21 +00:00
codeanticode 06603e6051 Reverted change in classpath file 2010-11-28 13:08:34 +00:00
codeanticode 534edda53a Fixed bug in the resize method of vertex buffers in A3D 2010-11-28 13:06:43 +00:00
benfry adf48b5d77 last checkins 2010-11-27 16:28:44 +00:00
codeanticode 0519f85069 Multitexture works in shape recording mode. Issue 344 closed. 2010-11-27 14:02:13 +00:00
codeanticode 0f3b58dd74 vertex() method when called with a single set of uv coords, apply these coordinates to all texture units if multitexturing is enabled 2010-11-27 10:59:28 +00:00
codeanticode 49ac887ca5 Implemented replace, blend, multiply, add and subtract modes for multitexture blending 2010-11-27 10:10:10 +00:00
codeanticode 81ece7e4f1 New OpenGL resource creation/deletion method in A3D. Takes care of issue 456 2010-11-27 04:17:53 +00:00
codeanticode d07eb4e954 Several changes and fixes in A3D for multitexturing 2010-11-26 13:58:35 +00:00
lonnen 0bcc625f31 Fix for Issue 432. File saving now respects symlinks instead of overwriting them. 2010-11-25 18:56:42 +00:00
benfry a0d9a606c0 removing old project files 2010-11-25 14:16:03 +00:00
lonnen 4da9a7e067 External editor mode changes for Issue 9 2010-11-24 18:59:05 +00:00
lonnen e2b65988bc resize implementation for issue 150 2010-11-24 18:49:01 +00:00
benfry 0f15b0baae todo items and subsetting stuff into android as well 2010-11-24 15:58:22 +00:00
benfry caeab08ace implement shearX/Y for P2D and JAVA2D 2010-11-24 15:57:43 +00:00
codeanticode fb1f0f1219 Auto normal selection method 2010-11-24 09:18:49 +00:00
codeanticode 760e1578b9 Small fix in shape recording with multitexturing, texture coordinate array is resized as needed, some TODO notes. 2010-11-24 00:19:07 +00:00
codeanticode 2c646d3b0b Some code for the multitexture combiners functionality (GLES 1.1 fixed pipeline) 2010-11-23 16:47:48 +00:00
codeanticode 128bc69b45 A few more texture setting methods added to PShape3D 2010-11-23 16:08:53 +00:00
codeanticode ff18518542 Implemented PGraphicsAndroid3D.addTextureBuffers(). 2010-11-23 15:25:52 +00:00
codeanticode a469f254be Multitexturing API reworked a bit. 2010-11-23 15:04:33 +00:00
lonnen f1dfc5ab2f Undoing accidental commit 7445 2010-11-22 21:23:27 +00:00
lonnen 9e20ae8afc issue 451 2010-11-22 21:20:58 +00:00
lonnen b3c35afba4 issue 451 2010-11-22 21:03:39 +00:00
codeanticode b21cd7fd10 Finished multitexturing API 2010-11-21 03:52:04 +00:00
codeanticode 0a6013cc3b Multitexturing implemented in PShape3D 2010-11-19 12:19:30 +00:00
codeanticode 7ed95e009e Some preliminary changes to implement multitexturing in PShape3D 2010-11-18 13:29:11 +00:00
codeanticode ad276c22aa Added maxTextureUnits static variable to PGraphicsAndroid3D 2010-11-18 02:50:06 +00:00
codeanticode 8ed10cedb6 Improved color conversion in PTexture, added YUV420 mode (android specific), finished implementation of blending modes (closes issue 290) 2010-11-18 01:56:53 +00:00
benfry aa0407e6e4 minor edits 2010-11-16 18:51:05 +00:00
codeanticode bb3cfdf78a Normal modes are AUTO/MANUAL now 2010-11-16 14:48:20 +00:00
codeanticode e66a1fbc19 Added PShape3d.centerAt() method. Automatically called after loading an OBJ file 2010-11-16 12:43:18 +00:00
codeanticode 41f5c96c37 Implemented automatic normal calculation in A3D (this closes issue 345) 2010-11-16 11:48:31 +00:00
codeanticode 6c9b1f4fbc Fixed issue 428 2010-11-16 07:45:11 +00:00
benfry 7f1a9ade93 add subsetting mode.. this needs a better name 2010-11-15 18:08:01 +00:00
benfry 94378227b6 debug items 2010-11-14 20:08:22 +00:00