codeanticode
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a8a15d112e
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making pgl non-static member of PGraphicsOpenGL
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2014-01-19 01:56:55 -05:00 |
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codeanticode
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cf8e03ff70
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fix #2202
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2014-01-16 18:04:15 -05:00 |
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codeanticode
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ce5ead73ee
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fix #1900
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2014-01-05 15:36:07 -05:00 |
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codeanticode
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1ce9c9d360
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assuming npot texture support, auto mipmaps generation, etc, are part of
core gl profile when using gl3
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2013-10-24 12:17:50 -04:00 |
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codeanticode
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8888372cbe
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some additional logic to keep the use of memory in Texture low
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2013-09-03 16:24:00 -04:00 |
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codeanticode
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659be8ed8d
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Texture releases auxiliary arrays/buffers when the free memory is low,
this should help in situations like #1975
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2013-09-03 15:57:45 -04:00 |
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codeanticode
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b20e667256
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set viewport in PGL.drawTexture(), fixes #1869
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2013-08-20 11:42:30 -04:00 |
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codeanticode
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b850b53427
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revised color conversion methods
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2013-08-19 15:46:15 -04:00 |
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codeanticode
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4c943edb97
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removed some debug messages
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2013-07-08 09:54:09 -04:00 |
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codeanticode
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155d00a4ad
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reimplemented pixel access in video library when using P2D/P3D
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2013-07-02 11:27:33 -04:00 |
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codeanticode
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a3fabaf246
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Use loaded flag to upate texture object, and image format when setting
pixels. Fixes #1830
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2013-05-30 10:57:58 -04:00 |
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codeanticode
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6c4218a9bf
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setting viewport before anything else in beginDraw()
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2013-05-27 14:57:59 -04:00 |
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codeanticode
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62d7076a59
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Fixing several problems with the handling of offsecreen surfaces
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2013-05-27 13:01:29 -04:00 |
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codeanticode
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8a514e355d
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Commented out GL debugging messages
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2013-05-04 12:24:41 -04:00 |
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codeanticode
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2f2f2454e6
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renamed release() as dispose() in all GL classes for consistency with
PGraphics.dispose()
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2013-04-24 16:02:04 -04:00 |
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codeanticode
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80e74e0895
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renamed some functions
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2013-04-24 15:36:50 -04:00 |
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codeanticode
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f90bdf1417
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Fix issue #1740
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2013-04-23 19:14:28 -04:00 |
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codeanticode
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1831d33183
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Made PGL object static, removed references to parent and renderer in
Texture and FrameBuffer object, fixed PGraphicsOpenGL.dispose()
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2013-04-21 09:33:17 -04:00 |
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codeanticode
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5c01de03ac
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fixed issue with transparency and PShader filters
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2013-02-17 09:54:56 -05:00 |
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codeanticode
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ac8a2a98a3
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Removed PGL.Context subclass
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2013-01-16 16:02:18 +00:00 |
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codeanticode
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2791300413
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changed visibility
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2012-12-18 00:39:47 +00:00 |
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codeanticode
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37610b558f
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sync java and android
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2012-12-16 18:14:33 +00:00 |
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codeanticode
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a23205d958
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direct buffers for pixel and texture operations, added GL thread check
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2012-12-12 17:42:27 +00:00 |
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codeanticode
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d58d71f969
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start clean-up of surface handling (onscreen and offscreen)
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2012-11-23 21:14:54 +00:00 |
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codeanticode
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54e2ff13fe
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support for anisotropic filtering
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2012-11-20 22:05:21 +00:00 |
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codeanticode
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e02e3392c0
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don't enable mipmapping if texture is the color buffer of a PGraphics
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2012-11-19 16:54:11 +00:00 |
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codeanticode
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874bb174ed
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removed parameter cache, some tweaks to the Texture class
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2012-09-02 21:51:02 +00:00 |
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benfry
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8ae1831c33
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swap how image cache is handled, and use weak reference
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2012-09-01 23:54:32 +00:00 |
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codeanticode
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754eb380db
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Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146
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2012-09-01 21:34:21 +00:00 |
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benfry
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b61f3c26b6
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add annotations for overrides... starting cleanup of shape
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2012-09-01 09:26:38 +00:00 |
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codeanticode
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20410b4746
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More code formatting
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2012-08-31 16:18:25 +00:00 |
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codeanticode
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7e7f741976
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added texture wrapping to the API
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2012-08-14 21:17:27 +00:00 |
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codeanticode
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58e5207584
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removed gl prefix to the opengl functions in PGL, renamed beginGL/endGL to beginPGL/endPGL
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2012-08-10 21:03:51 +00:00 |
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codeanticode
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801a8f0579
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recalculate mipmaps in Texture.setNative()
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2012-08-08 18:10:43 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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codeanticode
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003ea07a51
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id of bound texture is stored in client side (PGL)
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2012-07-26 14:46:33 +00:00 |
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codeanticode
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61e13ecc07
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binding/unbinding textures more carefully
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2012-07-25 22:22:13 +00:00 |
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codeanticode
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87d07557dd
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Texture.bind()/unbind() call the gl functions irrespective of the value of the bound flag
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2012-07-25 17:12:59 +00:00 |
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benfry
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b30328bb66
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moving opengl into the core
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2012-07-20 20:18:20 +00:00 |
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