codeanticode
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92d4fecb4f
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Added DISABLE_DEPTH_MASK/ENABLE_DEPTH_MASK hint
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2010-07-08 05:05:54 +00:00 |
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codeanticode
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3c66d74353
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Corrected some places where PMatrix3D.set(float[]) was still used
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2010-07-07 06:41:45 +00:00 |
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codeanticode
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c78ff033a6
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Integration between opengl arrays and PMatrix3D in A3D
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2010-07-07 06:30:02 +00:00 |
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codeanticode
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370d5caa0e
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Added static dot(PVector v1, PVector v2) to PVector
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2010-07-06 17:20:01 +00:00 |
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codeanticode
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7bb7a58c66
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Removed debug setting for fboSupported
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2010-07-05 16:47:44 +00:00 |
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codeanticode
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d337a4635c
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Screen texture in PGraphicsAndroid3D now is texture field inherited from PImage
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2010-07-05 16:42:48 +00:00 |
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codeanticode
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826368b27e
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Renamed offscreen rendering variables in A3D
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2010-07-05 06:42:18 +00:00 |
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codeanticode
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9e45f521fb
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Fixed issue 289 (Automatic clear/noClear() switch in A3D), and reworked logic of offscreen rendering.
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2010-07-04 02:55:31 +00:00 |
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codeanticode
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19f45d5a75
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Fixed issue 286: implemented modelview matrix stack used when GL_OES_matrix_get extension is not available
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2010-07-03 06:05:28 +00:00 |
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codeanticode
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d3f8925f43
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Added protected class A3DMatrixStack to PGraphicsAndroid3D.
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2010-07-03 01:14:10 +00:00 |
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codeanticode
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ecb99e6fa1
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Added some exceptions in A3D (gles11 not present).
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2010-07-03 00:43:43 +00:00 |
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codeanticode
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1ec356fe81
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Cleanup of matrix handling code in A3D
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2010-07-03 00:24:55 +00:00 |
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codeanticode
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7bba6079e5
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Switching between calculateModelviewInverse() and calculateModelviewInvNoScaling() depending on the use of scaling.
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2010-07-02 12:01:01 +00:00 |
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codeanticode
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ef47ff8fd3
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Implement calculateModelviewInverse() in A3D (issue 287).
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2010-07-02 11:45:41 +00:00 |
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benfry
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f43e5e9b7b
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move abotu.txt to the wiki, additional notes
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2010-06-29 12:34:37 +00:00 |
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benfry
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7e0988806a
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fixes to make the size() method work properly, other preproc bits
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2010-06-28 01:48:52 +00:00 |
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benfry
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a522b85251
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working on size() method
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2010-06-27 16:36:09 +00:00 |
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codeanticode
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c7dd7adfad
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Added PShape3D.setVertex(int i, float[] p)
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2010-06-26 10:11:15 +00:00 |
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benfry
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89bc93af0f
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merge svg changes
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2010-06-25 15:38:48 +00:00 |
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codeanticode
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d45e2c31c1
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Completed implementation of PTexture.get(pixels).
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2010-06-25 14:30:29 +00:00 |
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codeanticode
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cf960a5105
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FBO-based set, resize and get methods in PTexture.
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2010-06-25 08:33:24 +00:00 |
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codeanticode
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3ee21e0300
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Added resource handling methods in PGraphicsAndroid3D.
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2010-06-25 06:59:22 +00:00 |
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codeanticode
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f510deea97
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Converting radians to degrees in the rotation routines of A3D.
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2010-06-25 02:59:01 +00:00 |
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codeanticode
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3e5cf3f602
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Corrected ShapeRecorder bug affecting lines.
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2010-06-25 02:30:30 +00:00 |
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codeanticode
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ab35091caf
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PShape3D (optionally) uses fill/tint/noTint settings now, instead of per-vertex colouring only.
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2010-06-25 00:24:06 +00:00 |
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codeanticode
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9438aaad30
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Setting initial vertex color to white in PShape3D
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2010-06-24 23:53:38 +00:00 |
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codeanticode
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caf4cfe3d5
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Proper handling of texture environment mode in A3D
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2010-06-24 04:41:18 +00:00 |
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codeanticode
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342bb2eaf0
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Worked out some more texture handling issues in offscreen rendering in A3D
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2010-06-24 04:01:48 +00:00 |
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codeanticode
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e5b30b4e5b
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Automatic texture coordinate update when changing texture in PShape3D
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2010-06-24 01:37:30 +00:00 |
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codeanticode
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aa7a69b779
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Fixed texture flipping issue in offscreen rendering
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2010-06-23 01:52:42 +00:00 |
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codeanticode
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55d31db396
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Fixed material restoring in A3D
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2010-06-21 12:03:21 +00:00 |
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codeanticode
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61d8b05721
|
Offscreen rendering implemented
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2010-06-21 11:32:02 +00:00 |
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codeanticode
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db9c351208
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resetLights() method is gone
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2010-06-21 10:10:15 +00:00 |
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codeanticode
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7c1a2f78ed
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Improved handling of OpenGL states
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2010-06-21 10:05:08 +00:00 |
|
benfry
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d6b83034eb
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another 0185 attempt
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2010-06-21 08:43:28 +00:00 |
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codeanticode
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017143e8d6
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Some improvements in offscreen rendering
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2010-06-20 07:09:02 +00:00 |
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codeanticode
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831b2a865e
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Offscreen rendering working
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2010-06-20 05:41:43 +00:00 |
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codeanticode
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b991146c00
|
Finishing implementation of PFramebuffer
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2010-06-20 03:44:55 +00:00 |
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codeanticode
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e85992530c
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Added PFramebuffer class
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2010-06-19 10:23:29 +00:00 |
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codeanticode
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e838ddf42c
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Fully working version of NoClear mode (on N1), but still very slow
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2010-06-14 10:42:06 +00:00 |
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codeanticode
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af55bcedec
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Code for no clear mode reworked a bit
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2010-06-14 07:26:42 +00:00 |
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codeanticode
|
6207760c1c
|
Some minor code changes in A3D
|
2010-06-14 03:31:07 +00:00 |
|
codeanticode
|
af4e419780
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Disabling texturing after rendering text in A3D
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2010-06-14 03:22:34 +00:00 |
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codeanticode
|
f7b7c219f8
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Fixed crash when trying to render character with null glyph in A3D
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2010-06-14 02:36:43 +00:00 |
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codeanticode
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c98a0bc5fb
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Testing creation of single buffered EGL surface
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2010-06-10 00:49:02 +00:00 |
|
benfry
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1d8442d6b1
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todo notes and some minor svg edits
|
2010-06-05 19:34:10 +00:00 |
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codeanticode
|
0be6cce197
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Changed blend for modulate mode in A3D text rendering
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2010-05-31 22:49:11 +00:00 |
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codeanticode
|
f017a638f6
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Fixed font coloring in A3D
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2010-05-31 15:28:22 +00:00 |
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codeanticode
|
3e8509c975
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Fixed character positioning in A3D
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2010-05-31 14:46:35 +00:00 |
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codeanticode
|
f27d68adf1
|
opengl fond rendering is working
|
2010-05-30 23:42:18 +00:00 |
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