Commit Graph

207 Commits

Author SHA1 Message Date
codeanticode
92d4fecb4f Added DISABLE_DEPTH_MASK/ENABLE_DEPTH_MASK hint 2010-07-08 05:05:54 +00:00
codeanticode
3c66d74353 Corrected some places where PMatrix3D.set(float[]) was still used 2010-07-07 06:41:45 +00:00
codeanticode
c78ff033a6 Integration between opengl arrays and PMatrix3D in A3D 2010-07-07 06:30:02 +00:00
codeanticode
370d5caa0e Added static dot(PVector v1, PVector v2) to PVector 2010-07-06 17:20:01 +00:00
codeanticode
7bb7a58c66 Removed debug setting for fboSupported 2010-07-05 16:47:44 +00:00
codeanticode
d337a4635c Screen texture in PGraphicsAndroid3D now is texture field inherited from PImage 2010-07-05 16:42:48 +00:00
codeanticode
826368b27e Renamed offscreen rendering variables in A3D 2010-07-05 06:42:18 +00:00
codeanticode
9e45f521fb Fixed issue 289 (Automatic clear/noClear() switch in A3D), and reworked logic of offscreen rendering. 2010-07-04 02:55:31 +00:00
codeanticode
19f45d5a75 Fixed issue 286: implemented modelview matrix stack used when GL_OES_matrix_get extension is not available 2010-07-03 06:05:28 +00:00
codeanticode
d3f8925f43 Added protected class A3DMatrixStack to PGraphicsAndroid3D. 2010-07-03 01:14:10 +00:00
codeanticode
ecb99e6fa1 Added some exceptions in A3D (gles11 not present). 2010-07-03 00:43:43 +00:00
codeanticode
1ec356fe81 Cleanup of matrix handling code in A3D 2010-07-03 00:24:55 +00:00
codeanticode
7bba6079e5 Switching between calculateModelviewInverse() and calculateModelviewInvNoScaling() depending on the use of scaling. 2010-07-02 12:01:01 +00:00
codeanticode
ef47ff8fd3 Implement calculateModelviewInverse() in A3D (issue 287). 2010-07-02 11:45:41 +00:00
benfry
f43e5e9b7b move abotu.txt to the wiki, additional notes 2010-06-29 12:34:37 +00:00
benfry
7e0988806a fixes to make the size() method work properly, other preproc bits 2010-06-28 01:48:52 +00:00
benfry
a522b85251 working on size() method 2010-06-27 16:36:09 +00:00
codeanticode
c7dd7adfad Added PShape3D.setVertex(int i, float[] p) 2010-06-26 10:11:15 +00:00
benfry
89bc93af0f merge svg changes 2010-06-25 15:38:48 +00:00
codeanticode
d45e2c31c1 Completed implementation of PTexture.get(pixels). 2010-06-25 14:30:29 +00:00
codeanticode
cf960a5105 FBO-based set, resize and get methods in PTexture. 2010-06-25 08:33:24 +00:00
codeanticode
3ee21e0300 Added resource handling methods in PGraphicsAndroid3D. 2010-06-25 06:59:22 +00:00
codeanticode
f510deea97 Converting radians to degrees in the rotation routines of A3D. 2010-06-25 02:59:01 +00:00
codeanticode
3e5cf3f602 Corrected ShapeRecorder bug affecting lines. 2010-06-25 02:30:30 +00:00
codeanticode
ab35091caf PShape3D (optionally) uses fill/tint/noTint settings now, instead of per-vertex colouring only. 2010-06-25 00:24:06 +00:00
codeanticode
9438aaad30 Setting initial vertex color to white in PShape3D 2010-06-24 23:53:38 +00:00
codeanticode
caf4cfe3d5 Proper handling of texture environment mode in A3D 2010-06-24 04:41:18 +00:00
codeanticode
342bb2eaf0 Worked out some more texture handling issues in offscreen rendering in A3D 2010-06-24 04:01:48 +00:00
codeanticode
e5b30b4e5b Automatic texture coordinate update when changing texture in PShape3D 2010-06-24 01:37:30 +00:00
codeanticode
aa7a69b779 Fixed texture flipping issue in offscreen rendering 2010-06-23 01:52:42 +00:00
codeanticode
55d31db396 Fixed material restoring in A3D 2010-06-21 12:03:21 +00:00
codeanticode
61d8b05721 Offscreen rendering implemented 2010-06-21 11:32:02 +00:00
codeanticode
db9c351208 resetLights() method is gone 2010-06-21 10:10:15 +00:00
codeanticode
7c1a2f78ed Improved handling of OpenGL states 2010-06-21 10:05:08 +00:00
benfry
d6b83034eb another 0185 attempt 2010-06-21 08:43:28 +00:00
codeanticode
017143e8d6 Some improvements in offscreen rendering 2010-06-20 07:09:02 +00:00
codeanticode
831b2a865e Offscreen rendering working 2010-06-20 05:41:43 +00:00
codeanticode
b991146c00 Finishing implementation of PFramebuffer 2010-06-20 03:44:55 +00:00
codeanticode
e85992530c Added PFramebuffer class 2010-06-19 10:23:29 +00:00
codeanticode
e838ddf42c Fully working version of NoClear mode (on N1), but still very slow 2010-06-14 10:42:06 +00:00
codeanticode
af55bcedec Code for no clear mode reworked a bit 2010-06-14 07:26:42 +00:00
codeanticode
6207760c1c Some minor code changes in A3D 2010-06-14 03:31:07 +00:00
codeanticode
af4e419780 Disabling texturing after rendering text in A3D 2010-06-14 03:22:34 +00:00
codeanticode
f7b7c219f8 Fixed crash when trying to render character with null glyph in A3D 2010-06-14 02:36:43 +00:00
codeanticode
c98a0bc5fb Testing creation of single buffered EGL surface 2010-06-10 00:49:02 +00:00
benfry
1d8442d6b1 todo notes and some minor svg edits 2010-06-05 19:34:10 +00:00
codeanticode
0be6cce197 Changed blend for modulate mode in A3D text rendering 2010-05-31 22:49:11 +00:00
codeanticode
f017a638f6 Fixed font coloring in A3D 2010-05-31 15:28:22 +00:00
codeanticode
3e8509c975 Fixed character positioning in A3D 2010-05-31 14:46:35 +00:00
codeanticode
f27d68adf1 opengl fond rendering is working 2010-05-30 23:42:18 +00:00