codeanticode
|
abe4524a8f
|
Ambient light sets diffuse color to zero. This solves issue 294.
|
2010-09-27 11:24:50 +00:00 |
|
codeanticode
|
73a8a43ef7
|
Added setColor method in PShape3D to color all the vertices at once
|
2010-09-27 08:13:30 +00:00 |
|
codeanticode
|
13da4bbaa7
|
Fixed some issues in the texturing of shapes created with beginShape/endShape
|
2010-09-26 14:35:26 +00:00 |
|
codeanticode
|
05b94676d1
|
Taking care of glBlendEquation in 2.1
|
2010-09-19 07:34:06 +00:00 |
|
codeanticode
|
85319837bc
|
Implemented a few blending modes more: lightest, darkest and difference
|
2010-09-18 09:57:23 +00:00 |
|
codeanticode
|
e2c4e85a9f
|
Fixed some issues in get/set, working fine now
|
2010-09-18 02:23:00 +00:00 |
|
codeanticode
|
06dbeebeef
|
Finished with the implementation of get/set methods in PGraphicsAndroid3D. Some minor refactoring
|
2010-09-18 00:06:15 +00:00 |
|
codeanticode
|
8baacdbe3d
|
Removed BufferUtils class
|
2010-09-16 08:27:56 +00:00 |
|
codeanticode
|
182bb146b6
|
Added new loadImage methods to PApplet to allow enabling mipmaps. Fixed minor color format error in mipmap generation.
|
2010-09-15 08:24:15 +00:00 |
|
codeanticode
|
13099fc7bb
|
Implemented fallback mipmap generation when the GL_generate_mipmap extension is not available
|
2010-09-15 07:54:00 +00:00 |
|
codeanticode
|
54b3811894
|
Max line and point size are retreived using GL_ALIASED_LINE_WIDTH_RANGE and GL_ALIASED_POINT_SIZE_RANGE
|
2010-09-04 06:06:04 +00:00 |
|
codeanticode
|
fa18d82481
|
Texture get/set without FBOs is also working.
|
2010-09-02 17:56:50 +00:00 |
|
codeanticode
|
8d3fdf33ef
|
Offscreen rendering without FBOs is working.
|
2010-09-02 17:22:27 +00:00 |
|
codeanticode
|
ab419d0c4b
|
Fixed small bug where the client states after line rendering weren't disabled.
|
2010-09-02 17:04:19 +00:00 |
|
codeanticode
|
32f54eb247
|
Implemented fallback offscreen rendering mechanism when FBO extension is missing. Not fully debugged yet.
|
2010-09-02 16:52:56 +00:00 |
|
codeanticode
|
a303ed573e
|
Some notes and code for FBO fallback mechanism
|
2010-08-28 21:53:09 +00:00 |
|
codeanticode
|
9a36c1b715
|
Removed some test code in A3D
|
2010-08-28 20:53:15 +00:00 |
|
codeanticode
|
318c83edaa
|
Text in A3D is correctly rendered in 3D. This solves issue 358
|
2010-08-28 18:13:30 +00:00 |
|
codeanticode
|
8c44deba87
|
Fixed issue 368
|
2010-08-28 14:58:47 +00:00 |
|
benfry
|
280344c603
|
skip null entries with trim(String[])
|
2010-08-27 23:56:58 +00:00 |
|
codeanticode
|
a36a6035b1
|
Started to code 3D placement of text
|
2010-08-27 07:47:39 +00:00 |
|
codeanticode
|
56c5dddc31
|
PImage.initTexture() renamed to PImage.loadTexture(). And it is called where it needed (getImpl, etc)
|
2010-08-27 06:15:58 +00:00 |
|
codeanticode
|
908de8988e
|
Fixed issue 367, and also removed a bunch of unneeded glScalef calls
|
2010-08-27 05:22:07 +00:00 |
|
benfry
|
f0acdcefd8
|
cleanups heading into 0190
|
2010-08-18 00:43:25 +00:00 |
|
codeanticode
|
b6a55b2f24
|
No clear mode in absence of FBO extension now uses loadTexture() method instead of glCopyTexImage2D call (which doesn't work on Galaxy)
|
2010-08-17 14:27:36 +00:00 |
|
benfry
|
71632a2124
|
track down surfaceReady problem with OpenGL
|
2010-08-16 00:37:41 +00:00 |
|
benfry
|
5201306876
|
adding orientation command
|
2010-08-15 17:21:17 +00:00 |
|
benfry
|
63ed92b799
|
removing debug messages (unless DEBUG enabled)
|
2010-08-15 00:56:48 +00:00 |
|
benfry
|
11f56adb7a
|
more cleanup
|
2010-08-14 10:40:55 +00:00 |
|
benfry
|
c5201b3ead
|
wrapping up more of the debugging bits so not as many messages are coming through
|
2010-08-13 13:19:02 +00:00 |
|
benfry
|
ddeef8ae1a
|
cleaning up and more for the manifest
|
2010-08-08 19:24:58 +00:00 |
|
benfry
|
d9e37ab6b5
|
incorporating edits from the desktop version--new xml api
|
2010-08-07 20:10:18 +00:00 |
|
benfry
|
9c91d09d18
|
several todo items, and trying to deal with motion array overload
|
2010-08-06 13:11:01 +00:00 |
|
codeanticode
|
382b86177b
|
Takes care when FBO extension is present, but related methods crashing (Android 2.1 and older)
|
2010-08-02 05:19:47 +00:00 |
|
benfry
|
e6f515543b
|
lots of in-practice tweaks with making android more usable
|
2010-07-26 13:30:33 +00:00 |
|
benfry
|
d6c9f70330
|
change skewX/Y to shearX/Y
|
2010-07-18 17:28:40 +00:00 |
|
benfry
|
7b7130b3fb
|
deal with textAscent/Descent problems to fix text alignment
|
2010-07-17 23:55:03 +00:00 |
|
benfry
|
81ead716af
|
fix quirk with motion event placement, remove unnecessary avd messages
|
2010-07-17 20:48:03 +00:00 |
|
codeanticode
|
92d4fecb4f
|
Added DISABLE_DEPTH_MASK/ENABLE_DEPTH_MASK hint
|
2010-07-08 05:05:54 +00:00 |
|
codeanticode
|
3c66d74353
|
Corrected some places where PMatrix3D.set(float[]) was still used
|
2010-07-07 06:41:45 +00:00 |
|
codeanticode
|
c78ff033a6
|
Integration between opengl arrays and PMatrix3D in A3D
|
2010-07-07 06:30:02 +00:00 |
|
codeanticode
|
370d5caa0e
|
Added static dot(PVector v1, PVector v2) to PVector
|
2010-07-06 17:20:01 +00:00 |
|
codeanticode
|
7bb7a58c66
|
Removed debug setting for fboSupported
|
2010-07-05 16:47:44 +00:00 |
|
codeanticode
|
d337a4635c
|
Screen texture in PGraphicsAndroid3D now is texture field inherited from PImage
|
2010-07-05 16:42:48 +00:00 |
|
codeanticode
|
826368b27e
|
Renamed offscreen rendering variables in A3D
|
2010-07-05 06:42:18 +00:00 |
|
codeanticode
|
9e45f521fb
|
Fixed issue 289 (Automatic clear/noClear() switch in A3D), and reworked logic of offscreen rendering.
|
2010-07-04 02:55:31 +00:00 |
|
codeanticode
|
19f45d5a75
|
Fixed issue 286: implemented modelview matrix stack used when GL_OES_matrix_get extension is not available
|
2010-07-03 06:05:28 +00:00 |
|
codeanticode
|
d3f8925f43
|
Added protected class A3DMatrixStack to PGraphicsAndroid3D.
|
2010-07-03 01:14:10 +00:00 |
|
codeanticode
|
ecb99e6fa1
|
Added some exceptions in A3D (gles11 not present).
|
2010-07-03 00:43:43 +00:00 |
|
codeanticode
|
1ec356fe81
|
Cleanup of matrix handling code in A3D
|
2010-07-03 00:24:55 +00:00 |
|