codeanticode
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adb0f431a8
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making sure that backing textures are reset when surface is resized
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2014-01-21 11:23:03 -05:00 |
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codeanticode
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a0731dd3d7
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testing/debugging, context sharing
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2014-01-21 01:02:08 -05:00 |
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codeanticode
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9110cebd0d
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more refactoring/testing with non-static fields in PGL
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2014-01-20 16:48:19 -05:00 |
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codeanticode
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9aef0a1426
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default shaders are not static, but only initialized in the primary
renderer
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2014-01-20 12:40:45 -05:00 |
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codeanticode
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f2c730b58f
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continues the removal of static references
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2014-01-20 12:14:35 -05:00 |
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codeanticode
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a8a15d112e
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making pgl non-static member of PGraphicsOpenGL
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2014-01-19 01:56:55 -05:00 |
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codeanticode
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1cd4c57ec8
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don't set pgl to null for offscreen surfaces.
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2014-01-06 13:43:12 -05:00 |
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codeanticode
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df0efa540f
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fix #2193
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2014-01-05 16:39:29 -05:00 |
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codeanticode
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2193ef87a4
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some commented code to handle #2296
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2014-01-05 16:01:31 -05:00 |
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codeanticode
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ce5ead73ee
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fix #1900
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2014-01-05 15:36:07 -05:00 |
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codeanticode
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ac3248ca33
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fix #2171
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2014-01-05 15:20:58 -05:00 |
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codeanticode
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4331296e1d
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same changes related to #2259
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2014-01-05 13:38:24 -05:00 |
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codeanticode
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8981790c21
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set prevTexImage in setLastTexIndex, fix #2205
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2014-01-04 16:09:05 -05:00 |
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Jonathan Feinberg
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8de31e2b5d
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Clear the global PGL on dispose().
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2013-12-25 22:53:05 -05:00 |
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codeanticode
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f76f0758e4
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implementing depth sorting
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2013-11-24 01:39:37 -05:00 |
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codeanticode
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18b0563cfe
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fix #2233
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2013-11-22 15:18:18 -05:00 |
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codeanticode
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c6ca72efbb
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removed ALREADY_DRAWING_ERROR and NO_BEGIN_DRAW_ERROR
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2013-11-20 14:16:00 -05:00 |
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codeanticode
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09de1306e5
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filter shaders don't need to use the texture uniform, fixes #2204
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2013-11-06 09:00:20 -05:00 |
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codeanticode
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4f186536bf
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move drawElements() call to PShader.draw()
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2013-10-27 23:49:13 -04:00 |
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codeanticode
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15156353e8
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don't call swapBuffers() in PGraphicsOpenGL.dispose() for offscreen
surfaces.
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2013-10-25 18:02:36 -04:00 |
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codeanticode
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b372046e44
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comments for issues #1844 and #2125, added some warnings, fixed #2034
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2013-10-25 12:38:33 -04:00 |
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codeanticode
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0ff68bca2f
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add setters for boolean uniforms contributed by AmnonOwed, fixes #1991.
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2013-10-24 23:58:45 -04:00 |
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codeanticode
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73d57f8d22
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fixes #2162
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2013-10-24 21:57:35 -04:00 |
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codeanticode
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e6b8c04607
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allocate in setSize()
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2013-10-24 15:25:50 -04:00 |
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codeanticode
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c60ba7e6d7
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better handling of glsl code in different versions
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2013-10-24 12:51:38 -04:00 |
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codeanticode
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1ce9c9d360
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assuming npot texture support, auto mipmaps generation, etc, are part of
core gl profile when using gl3
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2013-10-24 12:17:50 -04:00 |
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codeanticode
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7e1acf5710
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automatic glsl 120 to 150 conversion partially working
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2013-10-20 20:51:19 -04:00 |
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codeanticode
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1d7bd062b5
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don't use vertex arrays anymore
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2013-10-20 19:15:04 -04:00 |
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codeanticode
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930f6fd57e
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clean up shader get-type code
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2013-10-20 17:20:20 -04:00 |
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codeanticode
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a9d26bebb4
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removed line width and point size
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2013-10-20 16:02:30 -04:00 |
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codeanticode
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bffa0820d0
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merged pull requests from @allesblinkt (fixes #1880 and #2157)
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2013-10-20 15:15:20 -04:00 |
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codeanticode
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39ab766b35
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Merge branch 'pull-resize-fixes' of https://github.com/OffenesFELD/processing
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2013-10-20 14:56:31 -04:00 |
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Benjamin Maus
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1bf0d435d6
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Not degrading quality when calling smooth again.
This is especially crucial when quality is set using sketchQuality.
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2013-10-20 14:49:21 +02:00 |
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codeanticode
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9b4060b6e9
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removed some commented out code
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2013-10-19 14:00:31 -04:00 |
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codeanticode
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f33ca59c5f
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removed shader inner-classes in PGraphicsOpenGL, now everything is in
PShader
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2013-10-19 09:29:44 -04:00 |
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codeanticode
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30ce02d0ec
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reset curveVertexCount when tessellating a polygon PShape
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2013-10-18 16:15:32 -04:00 |
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codeanticode
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321660f115
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fix #2151
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2013-10-18 15:45:31 -04:00 |
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codeanticode
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bb4da2575e
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removed some old code
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2013-10-18 15:06:47 -04:00 |
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codeanticode
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ceb1396b72
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using internal stroke arrays in line tessellation too
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2013-10-18 14:59:47 -04:00 |
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codeanticode
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661f0746db
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properly separating fill and stroke poly/path tessellation
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2013-10-18 14:17:34 -04:00 |
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codeanticode
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386a21ab56
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some fixes to the path tessellation
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2013-10-18 12:08:33 -04:00 |
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codeanticode
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31b9f385f5
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finished implementing new path tessellation using vertex codes
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2013-10-18 11:44:20 -04:00 |
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codeanticode
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3231d63fbd
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fixed handling of breaks
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2013-10-17 18:55:24 -04:00 |
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codeanticode
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d0411d434d
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don't use breaks array in addPolygonEdges
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2013-10-17 16:37:19 -04:00 |
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codeanticode
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2636366a18
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removed unnecessary references to curveVertexCount
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2013-10-16 00:16:50 -04:00 |
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codeanticode
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62f07ec9ce
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a couple of tweaks
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2013-10-16 00:13:51 -04:00 |
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codeanticode
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d7e2a65cc0
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tessellatePolygon() should be done now
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2013-10-15 23:56:48 -04:00 |
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codeanticode
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626bc8f70c
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removed first,last vertex and count from InGeometry, implementing vertex
codes
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2013-10-15 23:41:42 -04:00 |
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codeanticode
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2acfefddf0
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first load attributes for custom shaders
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2013-10-07 19:14:33 -04:00 |
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codeanticode
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bb1c16c7fc
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some more tweaks to shader loading and selection
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2013-10-07 18:48:19 -04:00 |
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