Commit Graph

666 Commits

Author SHA1 Message Date
codeanticode
aec914d973 update capture example 2012-06-04 18:26:15 +00:00
codeanticode
c6e051a818 Prints available resolutions in error message... 2012-06-04 18:26:00 +00:00
codeanticode
2a2759ccbe Unsupported capture resolution also results in an exception. 2012-06-04 18:00:45 +00:00
codeanticode
5658c48eec Capture throws runtime error when no camera is available, fix in checkResolutions() method to correctly use fps 2012-06-04 17:49:22 +00:00
codeanticode
9da96940a1 fixed typo 2012-06-04 14:35:00 +00:00
codeanticode
30626be5eb renamed shader constants, again 2012-06-04 14:21:00 +00:00
codeanticode
c7305b0af7 put supported network protocols in static array 2012-06-04 02:15:06 +00:00
codeanticode
38e86225dc cleanup shader constants, update examples 2012-06-04 02:03:36 +00:00
codeanticode
4ee85f0e45 add check to avoid setting the framerate again when the new fps is same as the old 2012-06-04 01:02:01 +00:00
codeanticode
40716932a7 fixed caps initialization in NEWT path 2012-06-03 23:20:55 +00:00
codeanticode
65aa249ad6 update tex cache when tessellating lines, points 2012-06-03 22:31:45 +00:00
benfry
2c3b444839 cleaning up name space from GL mess 2012-05-31 14:13:56 +00:00
codeanticode
9d84d97ffd Removed debug println 2012-05-31 04:46:00 +00:00
codeanticode
bc88bf65a6 Added OSX 10.7+ check 2012-05-31 04:29:25 +00:00
codeanticode
10076317de Multisampling hack to have antialiased onscreen rendering through FBOs 2012-05-31 04:13:49 +00:00
codeanticode
8684479594 make box and sphere edges disconnected 2012-05-30 23:51:26 +00:00
codeanticode
cb94500418 disabled mipmapping on android, flush geometry when switching shaders 2012-05-30 23:17:35 +00:00
codeanticode
932b4e538a Updated shader examples on desktop 2012-05-30 23:16:06 +00:00
codeanticode
6e6bcfff3f Update shapes examples 2012-05-30 18:34:24 +00:00
codeanticode
7450a790e6 ignore bevel triangles in raw output of lines 2012-05-30 15:50:07 +00:00
codeanticode
98b5655213 matrix transformations in PShapeOpenGL are stored even when the shape is not ended yet. 2012-05-30 15:31:10 +00:00
codeanticode
aaa4311049 Add missing end condition in the calculation of polygon edges 2012-05-30 14:33:00 +00:00
codeanticode
55674291a8 simplifying the vertex count in the addLine2D/3D functions 2012-05-30 13:07:57 +00:00
codeanticode
afcda5eb66 shader renaming 2012-05-30 12:45:47 +00:00
codeanticode
6630e55924 disable mipmapping for offscreen color buffers 2012-05-30 12:31:25 +00:00
codeanticode
408e32c11b Implemented bevel joins in 3D lines, added displacement trick in line vertex shader to minimize polygon fighting. 2012-05-30 02:01:49 +00:00
codeanticode
cfa6b4565a texture quality and mipmapping settings, making sure that text looks crisp in 2D. 2012-05-28 15:45:49 +00:00
codeanticode
6e15d85629 Updated constants 2012-05-27 15:13:03 +00:00
codeanticode
8ebc40e7b7 using texture wrap setting 2012-05-27 02:48:27 +00:00
codeanticode
415cb64449 renamed shader constants 2012-05-27 02:09:20 +00:00
codeanticode
d2e4195c9a Added FXAA example 2012-05-27 01:37:57 +00:00
codeanticode
b1cecf494f Added loadSVG example 2012-05-27 00:56:25 +00:00
codeanticode
c1edb72079 set first poly index when tessellating stroke in 2D without fill 2012-05-27 00:26:18 +00:00
codeanticode
7ac9043abb update active variable in PShader, unbind VBOs in drawTexture, drawRect 2012-05-26 23:32:12 +00:00
codeanticode
2dbecb9373 Examples update, some more cleanup in PShapeOpenGL 2012-05-26 21:45:49 +00:00
codeanticode
2b758dbba4 removed TessMap 2012-05-26 20:46:14 +00:00
codeanticode
d83b995c26 Added POINT_ACCURACY_FACTOR 2012-05-26 20:16:14 +00:00
codeanticode
289be2c297 hint for enabling perspective-corrected lines in P2D is disabled. 2012-05-26 19:27:08 +00:00
codeanticode
b57e24e729 header corrections 2012-05-26 17:43:15 +00:00
codeanticode
fdffa2cfa8 made pg static and renamed as pgPrimary, added pgCurrent 2012-05-26 17:41:54 +00:00
codeanticode
67e1757848 revised update color update methods in PShapeOpenGL 2012-05-26 17:16:21 +00:00
codeanticode
f98be31287 missing offset, stroke vertices 2012-05-26 00:05:12 +00:00
codeanticode
31c1e23c48 arguments in ortho() refer to screen center 2012-05-25 17:32:09 +00:00
codeanticode
ce0efb24f6 renamed resetShader to defaultShader, updated examples 2012-05-25 16:45:23 +00:00
codeanticode
2a8c034e38 Adding transform matrix to tessellator to calculate line weight in screen space 2012-05-25 16:11:41 +00:00
codeanticode
7d180e8984 More detailed condition to enable/disable full caps and joins in 2D 2012-05-25 14:58:45 +00:00
codeanticode
f498bbdcde taking care of empty groups in PShapeOpenGL, some additional methods 2012-05-24 15:46:04 +00:00
codeanticode
6a57d75c6d updated example so it doesn't use getCenter 2012-05-23 23:42:35 +00:00
codeanticode
8a56dafe12 Removed getCenter method in PShape 2012-05-23 23:42:13 +00:00
codeanticode
a5a572fb8d Minor examples update 2012-05-23 23:32:00 +00:00