codeanticode
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b48f7d6429
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android sync
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2012-07-12 03:23:30 +00:00 |
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codeanticode
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b1630310f0
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temporary workaround to handle very long beveled edge paths, prints warning.
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2012-07-11 08:30:12 +00:00 |
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codeanticode
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37e387c02a
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Simpler code to add stroke edges to a polygon shape
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2012-07-11 05:09:16 +00:00 |
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codeanticode
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d8cf549ddc
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P2D uses simpler orthographic projection (z between -1 and +1) and affine camera transformation
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2012-07-07 23:30:23 +00:00 |
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codeanticode
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f28d246362
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Added missing offset in partitionRawIndices()
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2012-07-05 20:04:38 +00:00 |
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codeanticode
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370fbd6637
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Making sure that all shaders can access the projection, modelview and projmodelview matrices
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2012-07-03 23:08:56 +00:00 |
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codeanticode
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d41fd94172
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Shader loading doesn't recreate shader objects when context changes, that's taken care by the init() method in PShader
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2012-07-03 18:26:59 +00:00 |
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codeanticode
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4d69ffe686
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updated android with the clip/noClip fix
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2012-06-29 18:59:17 +00:00 |
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codeanticode
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65c8c60fe6
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cleaning up PShader methods some more
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2012-06-29 15:04:48 +00:00 |
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codeanticode
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ba57434e3c
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simpler API for setting uniform values in PShader
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2012-06-28 21:14:22 +00:00 |
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codeanticode
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c18cfb233b
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using screen FBO also when quality < 2
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2012-06-25 20:25:40 +00:00 |
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codeanticode
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9ad3fdd351
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added check for continuous use of smooth/noSmooth
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2012-06-25 14:02:10 +00:00 |
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codeanticode
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8d3c01495a
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resize pixels in setSize() if they are being used
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2012-06-22 18:30:39 +00:00 |
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codeanticode
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c9980a27c2
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try-catch block for glBlendEquation handles any exception
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2012-06-22 16:30:54 +00:00 |
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codeanticode
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4571c14256
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added flush to beginPGL()
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2012-06-22 15:16:54 +00:00 |
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codeanticode
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ef2181839d
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Removed references to P3D in warning, error messages
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2012-06-21 20:52:09 +00:00 |
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codeanticode
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bdacb6cfae
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framebuffer stack made into an array as well
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2012-06-21 19:30:20 +00:00 |
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codeanticode
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cddc162e3c
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switching back to float arrays to store the matrix stacks
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2012-06-21 19:18:21 +00:00 |
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codeanticode
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9ca0a4aa08
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re-enabling clearing of alpha channel for offscreen surfaces
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2012-06-21 18:13:19 +00:00 |
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codeanticode
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548e795cdf
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some minor fixes in the handling of FBOs
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2012-06-21 16:51:32 +00:00 |
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codeanticode
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3fc773f4a5
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removed unused import
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2012-06-21 04:29:25 +00:00 |
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codeanticode
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e6b3e7d663
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ported latest round of changes to android
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2012-06-21 04:28:01 +00:00 |
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codeanticode
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95a09b83a8
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added camera stack, set camera to identity in resetMatrix
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2012-06-20 19:56:10 +00:00 |
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codeanticode
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3b122b9f67
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splitting the glClear() calls for each buffer (color, stencil, depth)
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2012-06-20 18:29:05 +00:00 |
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codeanticode
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afdf18389c
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fixed bug in tessellation of stroked arcs
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2012-06-19 21:36:28 +00:00 |
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codeanticode
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02093a8aa0
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z-displacement in line shader disabled in accurate 2d mode
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2012-06-19 17:28:41 +00:00 |
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codeanticode
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e41c8f93cd
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Some reorganization in the shader classes
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2012-06-19 02:57:29 +00:00 |
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codeanticode
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7e30cc6e4c
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sync with android
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2012-06-18 19:52:47 +00:00 |
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codeanticode
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4fe8a954e0
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android sync
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2012-06-13 20:49:36 +00:00 |
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codeanticode
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304b421e5e
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copied changes to android
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2012-06-04 14:22:52 +00:00 |
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codeanticode
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6a9f33366d
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in opengl package as well
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2012-06-04 02:08:44 +00:00 |
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benfry
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aa4963b929
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fix naming conventions (+ to match desktop)
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2012-06-01 16:00:32 +00:00 |
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codeanticode
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10076317de
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Multisampling hack to have antialiased onscreen rendering through FBOs
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2012-05-31 04:13:49 +00:00 |
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codeanticode
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8684479594
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make box and sphere edges disconnected
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2012-05-30 23:51:26 +00:00 |
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codeanticode
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cb94500418
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disabled mipmapping on android, flush geometry when switching shaders
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2012-05-30 23:17:35 +00:00 |
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codeanticode
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64d189e12f
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GL android sync
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2012-05-30 18:56:14 +00:00 |
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codeanticode
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1cd006af19
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android sync
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2012-05-16 01:16:59 +00:00 |
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codeanticode
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4c2bc20728
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Merging chances in android core and opengl from simplify branch
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2012-05-10 00:16:44 +00:00 |
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codeanticode
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42ef5f5e06
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minor edits
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2012-05-03 23:18:32 +00:00 |
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codeanticode
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0c150ba131
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android sync
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2012-05-03 22:24:45 +00:00 |
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codeanticode
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bfb9f8ecf4
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Sync with Android
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2012-04-10 21:20:34 +00:00 |
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codeanticode
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3727ed2b52
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Cleaning up PConstants
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2012-04-09 22:23:18 +00:00 |
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codeanticode
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c5838c950f
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fill() also sets the ambient color (as the old P3D used to do)
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2012-04-09 19:55:01 +00:00 |
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codeanticode
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22cd976a12
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Correct width/height calculation in updateTexture()
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2012-04-02 13:18:54 +00:00 |
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codeanticode
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ce64c2e5ff
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Fixed context and edge init in PShape3D
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2012-03-31 19:42:16 +00:00 |
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codeanticode
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b3e1894109
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Can use TRIANGLE and QUAD in createShape(type)
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2012-03-31 18:41:32 +00:00 |
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codeanticode
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67c0d5e9e4
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Using short indices on android and desktop
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2012-03-31 15:16:27 +00:00 |
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codeanticode
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1a05916a50
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Sync android and desktop versions of P3D.
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2012-03-30 21:40:58 +00:00 |
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codeanticode
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edf64a99fb
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Added drawRectangle() to PGL, reimplemented set(x, y, color) method.
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2012-03-27 20:52:13 +00:00 |
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benfry
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5ae944da16
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moving OpenGL classes around to prevent overall pollution of processing.core package.
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2012-03-25 22:09:36 +00:00 |
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