Commit Graph

34 Commits

Author SHA1 Message Date
codeanticode
bdacb6cfae framebuffer stack made into an array as well 2012-06-21 19:30:20 +00:00
codeanticode
cddc162e3c switching back to float arrays to store the matrix stacks 2012-06-21 19:18:21 +00:00
codeanticode
9ca0a4aa08 re-enabling clearing of alpha channel for offscreen surfaces 2012-06-21 18:13:19 +00:00
codeanticode
548e795cdf some minor fixes in the handling of FBOs 2012-06-21 16:51:32 +00:00
codeanticode
3fc773f4a5 removed unused import 2012-06-21 04:29:25 +00:00
codeanticode
e6b3e7d663 ported latest round of changes to android 2012-06-21 04:28:01 +00:00
codeanticode
95a09b83a8 added camera stack, set camera to identity in resetMatrix 2012-06-20 19:56:10 +00:00
codeanticode
3b122b9f67 splitting the glClear() calls for each buffer (color, stencil, depth) 2012-06-20 18:29:05 +00:00
codeanticode
afdf18389c fixed bug in tessellation of stroked arcs 2012-06-19 21:36:28 +00:00
codeanticode
02093a8aa0 z-displacement in line shader disabled in accurate 2d mode 2012-06-19 17:28:41 +00:00
codeanticode
e41c8f93cd Some reorganization in the shader classes 2012-06-19 02:57:29 +00:00
codeanticode
7e30cc6e4c sync with android 2012-06-18 19:52:47 +00:00
codeanticode
4fe8a954e0 android sync 2012-06-13 20:49:36 +00:00
codeanticode
304b421e5e copied changes to android 2012-06-04 14:22:52 +00:00
codeanticode
6a9f33366d in opengl package as well 2012-06-04 02:08:44 +00:00
benfry
aa4963b929 fix naming conventions (+ to match desktop) 2012-06-01 16:00:32 +00:00
codeanticode
10076317de Multisampling hack to have antialiased onscreen rendering through FBOs 2012-05-31 04:13:49 +00:00
codeanticode
8684479594 make box and sphere edges disconnected 2012-05-30 23:51:26 +00:00
codeanticode
cb94500418 disabled mipmapping on android, flush geometry when switching shaders 2012-05-30 23:17:35 +00:00
codeanticode
64d189e12f GL android sync 2012-05-30 18:56:14 +00:00
codeanticode
1cd006af19 android sync 2012-05-16 01:16:59 +00:00
codeanticode
4c2bc20728 Merging chances in android core and opengl from simplify branch 2012-05-10 00:16:44 +00:00
codeanticode
42ef5f5e06 minor edits 2012-05-03 23:18:32 +00:00
codeanticode
0c150ba131 android sync 2012-05-03 22:24:45 +00:00
codeanticode
bfb9f8ecf4 Sync with Android 2012-04-10 21:20:34 +00:00
codeanticode
3727ed2b52 Cleaning up PConstants 2012-04-09 22:23:18 +00:00
codeanticode
c5838c950f fill() also sets the ambient color (as the old P3D used to do) 2012-04-09 19:55:01 +00:00
codeanticode
22cd976a12 Correct width/height calculation in updateTexture() 2012-04-02 13:18:54 +00:00
codeanticode
ce64c2e5ff Fixed context and edge init in PShape3D 2012-03-31 19:42:16 +00:00
codeanticode
b3e1894109 Can use TRIANGLE and QUAD in createShape(type) 2012-03-31 18:41:32 +00:00
codeanticode
67c0d5e9e4 Using short indices on android and desktop 2012-03-31 15:16:27 +00:00
codeanticode
1a05916a50 Sync android and desktop versions of P3D. 2012-03-30 21:40:58 +00:00
codeanticode
edf64a99fb Added drawRectangle() to PGL, reimplemented set(x, y, color) method. 2012-03-27 20:52:13 +00:00
benfry
5ae944da16 moving OpenGL classes around to prevent overall pollution of processing.core package. 2012-03-25 22:09:36 +00:00