codeanticode
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dea8e9dd16
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Smaller displacement for lines (issue #1790)
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2013-05-22 11:04:30 -04:00 |
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codeanticode
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113883293a
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clean up code in PShader
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2013-05-18 20:14:16 -04:00 |
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codeanticode
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7c82286fe8
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Fixes issue #1771
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2013-05-18 19:45:34 -04:00 |
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codeanticode
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8394c632fc
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more clear messages for incorrect shader type
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2013-05-18 08:54:47 -04:00 |
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codeanticode
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2ed2a3c199
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takes care of log messages of size = 0
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2013-05-18 08:54:02 -04:00 |
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codeanticode
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2d3db38cb8
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Address issue #1758
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2013-05-18 06:49:54 -04:00 |
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codeanticode
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7a7b49af6b
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Fix issue #1760
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2013-05-17 23:21:31 -04:00 |
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codeanticode
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8f32e1f5ab
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Fix issue #1761
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2013-05-17 21:20:51 -04:00 |
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codeanticode
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ce7e4a36d0
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Fixes fps cap (issue #1742)
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2013-05-07 12:07:12 -04:00 |
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codeanticode
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b3561b1dbb
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calling glFinish() only if the current framerate falls below 50% of the
target
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2013-05-06 12:42:58 -04:00 |
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codeanticode
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a535ed855c
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Using glFinish() instead of glFlush() at PGL.endDraw()
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2013-05-04 23:43:39 -04:00 |
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codeanticode
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1af0cc5c31
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Fix issue #1737
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2013-05-04 19:57:05 -04:00 |
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andres
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4700330a1f
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tweaking GLSL and FBO checks
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2013-05-04 19:00:38 -04:00 |
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codeanticode
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4ca816d9d0
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Updated JOGL to 2.0-b982 build
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2013-05-04 17:30:57 -04:00 |
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codeanticode
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8a514e355d
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Commented out GL debugging messages
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2013-05-04 12:24:41 -04:00 |
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Ben Fry
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ce298ef00b
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working out issues with mouse wheel (#1461)
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2013-04-30 22:31:34 -04:00 |
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Ben Fry
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c7702c9b61
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more API cleanups for consistency
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2013-04-28 14:17:29 -04:00 |
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codeanticode
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2f2f2454e6
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renamed release() as dispose() in all GL classes for consistency with
PGraphics.dispose()
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2013-04-24 16:02:04 -04:00 |
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codeanticode
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80e74e0895
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renamed some functions
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2013-04-24 15:36:50 -04:00 |
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codeanticode
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f90bdf1417
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Fix issue #1740
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2013-04-23 19:14:28 -04:00 |
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codeanticode
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1831d33183
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Made PGL object static, removed references to parent and renderer in
Texture and FrameBuffer object, fixed PGraphicsOpenGL.dispose()
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2013-04-21 09:33:17 -04:00 |
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codeanticode
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fd20e6da02
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caps/joins always added in retained mode
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2013-04-18 18:13:33 -04:00 |
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codeanticode
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72e3b8aaf3
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Check for closing edges in tesselateEdges3D()
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2013-04-18 16:01:06 -04:00 |
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codeanticode
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93876fb593
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finished implementing the clamping checks
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2013-04-17 18:22:01 -04:00 |
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codeanticode
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25de76426e
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clamp test for triangle fans
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2013-04-17 17:49:58 -04:00 |
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codeanticode
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18ebfeff49
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reworking logic for 2D clamping
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2013-04-17 17:35:57 -04:00 |
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codeanticode
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7f9b71ddd0
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Fixes issue #1732
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2013-04-17 12:29:54 -04:00 |
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codeanticode
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b77bb4d9bc
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unclamp endpoints of 2D line segment if they became degenerate.
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2013-04-13 13:14:29 -04:00 |
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codeanticode
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4f58e4ea00
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more work in P2D to minimize blurriness issues
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2013-04-12 19:15:27 -04:00 |
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codeanticode
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e18631cada
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clamping transformed coordinates to integers in 2D immediate mode
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2013-04-11 18:34:56 -04:00 |
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codeanticode
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902fbeaae8
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DISABLE_OPTIMIZED_STROKE hint only works in 3D
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2013-04-10 18:37:27 -04:00 |
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Xerxes Rånby
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9b3d6e73df
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Validate PApplet AWT Container after add of OpenGL canvas.
This fix a long startup delay before OpenGL init
that may happen if the OpenGL canvas stay non-visible.
Signed-off-by: Xerxes Rånby <xerxes@zafena.se>
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2013-03-30 23:28:36 +01:00 |
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Xerxes Rånby
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6ed4be1f16
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Fix PGLListener init extension checks to pass on OpenGL ES 2.
Signed-off-by: Xerxes Rånby <xerxes@zafena.se>
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2013-03-30 22:42:39 +01:00 |
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Xerxes Rånby
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93e5e8da2d
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getChosenGLCapabilities may return null before GLListener init.
Store capabilities at a safe location inside PGLListener init.
Signed-off-by: Xerxes Rånby <xerxes@zafena.se>
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2013-03-30 21:52:02 +01:00 |
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codeanticode
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1eedcab149
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Fix #1671
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2013-03-25 09:27:37 -04:00 |
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codeanticode
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6ed2b23a9c
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Fixes issue #1659
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2013-03-25 09:15:28 -04:00 |
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codeanticode
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cd33fb908e
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Fixes #1661
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2013-02-25 17:13:38 -05:00 |
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codeanticode
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d3d453d4e9
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canDraw() in PApplet to better control GL draw requests
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2013-02-23 16:45:42 -05:00 |
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codeanticode
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e1e6a19b3a
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Don't remove canvas from parent PApplet, fix #1648
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2013-02-23 13:57:16 -05:00 |
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codeanticode
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4db1ab3c89
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stroke path uses color information, fixes #1196
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2013-02-22 17:43:30 -05:00 |
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codeanticode
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4ff80b42ee
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Fixes #1641
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2013-02-22 15:22:30 -05:00 |
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codeanticode
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ed0db3e4be
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check number of max number of samples in addition to availability of
multisampling extension to make sure that no MSAA renderbuffer is
created, fixes #1644
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2013-02-21 20:46:29 -05:00 |
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codeanticode
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8f52195715
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changed visibility of some variables in FontTexture
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2013-02-20 18:38:26 -05:00 |
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codeanticode
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3005f33ea3
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delete GL resources only when the Gl thread is current. Fixes #12
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2013-02-20 16:14:31 -05:00 |
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codeanticode
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2432a9fed3
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Added manual GLProfile shutdown to make sure that no JOGL threads are
left running.
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2013-02-20 12:40:06 -05:00 |
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codeanticode
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39a8ac7a04
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getVertexCount() updates tessellation if needed
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2013-02-20 11:27:01 -05:00 |
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codeanticode
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af43a904b2
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some indentation edits
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2013-02-19 11:02:50 -05:00 |
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codeanticode
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0ef8058513
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one more function rename
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2013-02-19 10:59:03 -05:00 |
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codeanticode
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4329f97ef0
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Simplifying shader class and file names
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2013-02-19 10:57:02 -05:00 |
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codeanticode
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eef67d2c7c
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last name change in the shaders: endpoint to direction in line shader
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2013-02-19 10:35:48 -05:00 |
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