codeanticode
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df0efa540f
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fix #2193
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2014-01-05 16:39:29 -05:00 |
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codeanticode
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2193ef87a4
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some commented code to handle #2296
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2014-01-05 16:01:31 -05:00 |
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codeanticode
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ce5ead73ee
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fix #1900
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2014-01-05 15:36:07 -05:00 |
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codeanticode
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ac3248ca33
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fix #2171
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2014-01-05 15:20:58 -05:00 |
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codeanticode
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4331296e1d
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same changes related to #2259
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2014-01-05 13:38:24 -05:00 |
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codeanticode
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8981790c21
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set prevTexImage in setLastTexIndex, fix #2205
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2014-01-04 16:09:05 -05:00 |
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codeanticode
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58c3aa8546
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Merge pull request #2279 from jdf/master
Clear the global PGL on dispose().
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2014-01-03 16:12:31 -08:00 |
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Scott Murray
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bee7509083
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Added strokeWeight() as related to stroke() ref page, per request on processing/processing-web#293
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2013-12-31 18:15:55 -08:00 |
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Jonathan Feinberg
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8de31e2b5d
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Clear the global PGL on dispose().
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2013-12-25 22:53:05 -05:00 |
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codeanticode
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a9f27d13de
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trying to fix regression introduced in camera setup in P2D (issue #2259)
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2013-12-11 23:00:04 -05:00 |
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Scott Murray
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bef4f1c0aa
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For fill/stroke reference pages, added a couple more related methods
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2013-11-27 09:32:12 -08:00 |
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codeanticode
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f76f0758e4
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implementing depth sorting
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2013-11-24 01:39:37 -05:00 |
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codeanticode
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18b0563cfe
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fix #2233
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2013-11-22 15:18:18 -05:00 |
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codeanticode
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24d915f43b
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Merge branch 'master' of https://github.com/processing/processing.git
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2013-11-22 11:54:58 -05:00 |
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codeanticode
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22eacf15c7
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fix #2232
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2013-11-22 11:54:37 -05:00 |
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codeanticode
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c18ddffdc0
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getCanvas() in PGL so libraries can access the native surface
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2013-11-20 18:57:18 -05:00 |
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codeanticode
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c6ca72efbb
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removed ALREADY_DRAWING_ERROR and NO_BEGIN_DRAW_ERROR
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2013-11-20 14:16:00 -05:00 |
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codeanticode
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f0cec66aee
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removed some superfluous references to PGL
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2013-11-08 15:23:44 -05:00 |
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codeanticode
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09de1306e5
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filter shaders don't need to use the texture uniform, fixes #2204
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2013-11-06 09:00:20 -05:00 |
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Scott Murray
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f775018a30
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Fixed processing/processing-web#275 by relocating saveTable() from input:files section of Reference index page to output:files section
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2013-11-02 15:24:06 -07:00 |
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Ben Fry
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8a35861f3c
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fixes for alpha issues
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2013-10-28 19:10:57 -04:00 |
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codeanticode
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4f186536bf
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move drawElements() call to PShader.draw()
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2013-10-27 23:49:13 -04:00 |
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Ben Fry
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9ccc04b5d5
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fixes for pixel ARGB vs RGB issues (#2030)
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2013-10-27 15:38:17 -04:00 |
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Ben Fry
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8a0a226eb7
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fix dataPath() for OS X and Java 7
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2013-10-27 14:26:20 -04:00 |
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REAS
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76f99a232f
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Reference changes for 2.1, new keywords.txt
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2013-10-26 21:02:36 -07:00 |
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codeanticode
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e1f4b82d3c
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minor correction in the name of the texture sampler
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2013-10-26 22:06:25 -04:00 |
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codeanticode
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15156353e8
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don't call swapBuffers() in PGraphicsOpenGL.dispose() for offscreen
surfaces.
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2013-10-25 18:02:36 -04:00 |
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codeanticode
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b372046e44
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comments for issues #1844 and #2125, added some warnings, fixed #2034
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2013-10-25 12:38:33 -04:00 |
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Ben Fry
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8ba8c1595e
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Merge pull request #2146 from KiwiStrongis/master
added PMatrix.preApply( PMatrix) to resolve Issue #2145
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2013-10-25 06:40:27 -07:00 |
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codeanticode
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e10ffbc5e2
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updated to jogl-2.1-b1115, gluegen-2.1-b735 for OSX 10.9 support
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2013-10-25 09:39:33 -04:00 |
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codeanticode
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0ff68bca2f
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add setters for boolean uniforms contributed by AmnonOwed, fixes #1991.
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2013-10-24 23:58:45 -04:00 |
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codeanticode
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09c03d0dcb
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Merge branch 'PShader.set(boolean)' of https://github.com/AmnonOwed/processing
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2013-10-24 23:45:31 -04:00 |
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codeanticode
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73d57f8d22
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fixes #2162
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2013-10-24 21:57:35 -04:00 |
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codeanticode
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cd4a5ae453
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constrain depth and stencil bits to requested values, use capabilities
to obtain current values
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2013-10-24 17:59:27 -04:00 |
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codeanticode
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68f44f14bc
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removing debug messages
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2013-10-24 17:13:11 -04:00 |
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codeanticode
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e6b8c04607
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allocate in setSize()
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2013-10-24 15:25:50 -04:00 |
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codeanticode
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c60ba7e6d7
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better handling of glsl code in different versions
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2013-10-24 12:51:38 -04:00 |
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codeanticode
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1ce9c9d360
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assuming npot texture support, auto mipmaps generation, etc, are part of
core gl profile when using gl3
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2013-10-24 12:17:50 -04:00 |
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codeanticode
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fef19dd366
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don't auto-convert shader code if PROFILE is 2
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2013-10-22 11:54:53 -04:00 |
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codeanticode
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2843dcdd72
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avoid loading uniform and attribute locations in every frame
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2013-10-20 21:09:50 -04:00 |
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codeanticode
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7e1acf5710
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automatic glsl 120 to 150 conversion partially working
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2013-10-20 20:51:19 -04:00 |
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codeanticode
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217b63b5f6
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moved load shader functions to PGL
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2013-10-20 20:04:34 -04:00 |
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codeanticode
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cd07991a34
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some more reworking of shader initialization
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2013-10-20 19:53:27 -04:00 |
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codeanticode
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11fd3c0a98
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getting GL3 profile to work properly
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2013-10-20 19:33:39 -04:00 |
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codeanticode
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1d7bd062b5
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don't use vertex arrays anymore
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2013-10-20 19:15:04 -04:00 |
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codeanticode
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a56c5effef
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added GLSL 150 versions of the texture drawing shaders
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2013-10-20 18:11:49 -04:00 |
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codeanticode
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930f6fd57e
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clean up shader get-type code
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2013-10-20 17:20:20 -04:00 |
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codeanticode
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a9d26bebb4
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removed line width and point size
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2013-10-20 16:02:30 -04:00 |
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codeanticode
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240f33ad04
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adding profile setting
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2013-10-20 16:00:46 -04:00 |
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codeanticode
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bffa0820d0
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merged pull requests from @allesblinkt (fixes #1880 and #2157)
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2013-10-20 15:15:20 -04:00 |
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