Commit Graph

1606 Commits

Author SHA1 Message Date
codeanticode
df0efa540f fix #2193 2014-01-05 16:39:29 -05:00
codeanticode
2193ef87a4 some commented code to handle #2296 2014-01-05 16:01:31 -05:00
codeanticode
ce5ead73ee fix #1900 2014-01-05 15:36:07 -05:00
codeanticode
ac3248ca33 fix #2171 2014-01-05 15:20:58 -05:00
codeanticode
4331296e1d same changes related to #2259 2014-01-05 13:38:24 -05:00
codeanticode
8981790c21 set prevTexImage in setLastTexIndex, fix #2205 2014-01-04 16:09:05 -05:00
codeanticode
58c3aa8546 Merge pull request #2279 from jdf/master
Clear the global PGL on dispose().
2014-01-03 16:12:31 -08:00
Scott Murray
bee7509083 Added strokeWeight() as related to stroke() ref page, per request on processing/processing-web#293 2013-12-31 18:15:55 -08:00
Jonathan Feinberg
8de31e2b5d Clear the global PGL on dispose(). 2013-12-25 22:53:05 -05:00
codeanticode
a9f27d13de trying to fix regression introduced in camera setup in P2D (issue #2259) 2013-12-11 23:00:04 -05:00
Scott Murray
bef4f1c0aa For fill/stroke reference pages, added a couple more related methods 2013-11-27 09:32:12 -08:00
codeanticode
f76f0758e4 implementing depth sorting 2013-11-24 01:39:37 -05:00
codeanticode
18b0563cfe fix #2233 2013-11-22 15:18:18 -05:00
codeanticode
24d915f43b Merge branch 'master' of https://github.com/processing/processing.git 2013-11-22 11:54:58 -05:00
codeanticode
22eacf15c7 fix #2232 2013-11-22 11:54:37 -05:00
codeanticode
c18ddffdc0 getCanvas() in PGL so libraries can access the native surface 2013-11-20 18:57:18 -05:00
codeanticode
c6ca72efbb removed ALREADY_DRAWING_ERROR and NO_BEGIN_DRAW_ERROR 2013-11-20 14:16:00 -05:00
codeanticode
f0cec66aee removed some superfluous references to PGL 2013-11-08 15:23:44 -05:00
codeanticode
09de1306e5 filter shaders don't need to use the texture uniform, fixes #2204 2013-11-06 09:00:20 -05:00
Scott Murray
f775018a30 Fixed processing/processing-web#275 by relocating saveTable() from input:files section of Reference index page to output:files section 2013-11-02 15:24:06 -07:00
Ben Fry
8a35861f3c fixes for alpha issues 2013-10-28 19:10:57 -04:00
codeanticode
4f186536bf move drawElements() call to PShader.draw() 2013-10-27 23:49:13 -04:00
Ben Fry
9ccc04b5d5 fixes for pixel ARGB vs RGB issues (#2030) 2013-10-27 15:38:17 -04:00
Ben Fry
8a0a226eb7 fix dataPath() for OS X and Java 7 2013-10-27 14:26:20 -04:00
REAS
76f99a232f Reference changes for 2.1, new keywords.txt 2013-10-26 21:02:36 -07:00
codeanticode
e1f4b82d3c minor correction in the name of the texture sampler 2013-10-26 22:06:25 -04:00
codeanticode
15156353e8 don't call swapBuffers() in PGraphicsOpenGL.dispose() for offscreen
surfaces.
2013-10-25 18:02:36 -04:00
codeanticode
b372046e44 comments for issues #1844 and #2125, added some warnings, fixed #2034 2013-10-25 12:38:33 -04:00
Ben Fry
8ba8c1595e Merge pull request #2146 from KiwiStrongis/master
added PMatrix.preApply( PMatrix) to resolve Issue #2145
2013-10-25 06:40:27 -07:00
codeanticode
e10ffbc5e2 updated to jogl-2.1-b1115, gluegen-2.1-b735 for OSX 10.9 support 2013-10-25 09:39:33 -04:00
codeanticode
0ff68bca2f add setters for boolean uniforms contributed by AmnonOwed, fixes #1991. 2013-10-24 23:58:45 -04:00
codeanticode
09c03d0dcb Merge branch 'PShader.set(boolean)' of https://github.com/AmnonOwed/processing 2013-10-24 23:45:31 -04:00
codeanticode
73d57f8d22 fixes #2162 2013-10-24 21:57:35 -04:00
codeanticode
cd4a5ae453 constrain depth and stencil bits to requested values, use capabilities
to obtain current values
2013-10-24 17:59:27 -04:00
codeanticode
68f44f14bc removing debug messages 2013-10-24 17:13:11 -04:00
codeanticode
e6b8c04607 allocate in setSize() 2013-10-24 15:25:50 -04:00
codeanticode
c60ba7e6d7 better handling of glsl code in different versions 2013-10-24 12:51:38 -04:00
codeanticode
1ce9c9d360 assuming npot texture support, auto mipmaps generation, etc, are part of
core gl profile when using gl3
2013-10-24 12:17:50 -04:00
codeanticode
fef19dd366 don't auto-convert shader code if PROFILE is 2 2013-10-22 11:54:53 -04:00
codeanticode
2843dcdd72 avoid loading uniform and attribute locations in every frame 2013-10-20 21:09:50 -04:00
codeanticode
7e1acf5710 automatic glsl 120 to 150 conversion partially working 2013-10-20 20:51:19 -04:00
codeanticode
217b63b5f6 moved load shader functions to PGL 2013-10-20 20:04:34 -04:00
codeanticode
cd07991a34 some more reworking of shader initialization 2013-10-20 19:53:27 -04:00
codeanticode
11fd3c0a98 getting GL3 profile to work properly 2013-10-20 19:33:39 -04:00
codeanticode
1d7bd062b5 don't use vertex arrays anymore 2013-10-20 19:15:04 -04:00
codeanticode
a56c5effef added GLSL 150 versions of the texture drawing shaders 2013-10-20 18:11:49 -04:00
codeanticode
930f6fd57e clean up shader get-type code 2013-10-20 17:20:20 -04:00
codeanticode
a9d26bebb4 removed line width and point size 2013-10-20 16:02:30 -04:00
codeanticode
240f33ad04 adding profile setting 2013-10-20 16:00:46 -04:00
codeanticode
bffa0820d0 merged pull requests from @allesblinkt (fixes #1880 and #2157) 2013-10-20 15:15:20 -04:00