Commit Graph

1165 Commits

Author SHA1 Message Date
codeanticode
3005f33ea3 delete GL resources only when the Gl thread is current. Fixes #12 2013-02-20 16:14:31 -05:00
codeanticode
2432a9fed3 Added manual GLProfile shutdown to make sure that no JOGL threads are
left running.
2013-02-20 12:40:06 -05:00
codeanticode
39a8ac7a04 getVertexCount() updates tessellation if needed 2013-02-20 11:27:01 -05:00
Yong Bakos
a7988edba5 Adding javadoc for TAU. See processing/processing-web#9 2013-02-19 14:36:35 -07:00
codeanticode
af43a904b2 some indentation edits 2013-02-19 11:02:50 -05:00
codeanticode
0ef8058513 one more function rename 2013-02-19 10:59:03 -05:00
codeanticode
4329f97ef0 Simplifying shader class and file names 2013-02-19 10:57:02 -05:00
codeanticode
eef67d2c7c last name change in the shaders: endpoint to direction in line shader 2013-02-19 10:35:48 -05:00
codeanticode
f861e3ee64 adding separate toolkit/events to hack around the erratic mouse behavior
on OS X, fixes #1626
2013-02-18 19:17:11 -05:00
codeanticode
199041e9c7 removed animator code altogether. 2013-02-18 19:05:51 -05:00
codeanticode
63b46e96fe disabling animator 2013-02-18 18:52:54 -05:00
codeanticode
3011b0a4c5 testing event handling through AWT when toolkit is NEWT 2013-02-18 18:42:34 -05:00
codeanticode
5f95bc3908 ported last changes to android, fixed indexing bug 2013-02-18 12:26:07 -05:00
codeanticode
444ed9bd78 variable renaming (Texcoord -> TexCoord) 2013-02-18 12:11:37 -05:00
codeanticode
dc23eb6f7f don't need to copy vertex array to buffers when using indirect buffers 2013-02-18 12:05:47 -05:00
codeanticode
e6989c6be0 Fixes #1498 2013-02-17 14:35:15 -05:00
codeanticode
76f3f807ff set default ambient color from fill 2013-02-17 12:30:01 -05:00
codeanticode
5c01de03ac fixed issue with transparency and PShader filters 2013-02-17 09:54:56 -05:00
codeanticode
b52563aed2 added mode to primitive PShape of type ARC 2013-02-16 19:32:01 -05:00
codeanticode
a3bed72e78 always set setgetPixels to false at the end of flush() 2013-02-16 14:44:04 -05:00
Ben Fry
9ae93ce649 table fixes and additions 2013-02-15 11:07:58 -05:00
codeanticode
e620dbb516 Merge branch 'master' of https://github.com/processing/processing.git 2013-02-13 10:57:58 -05:00
codeanticode
a1f88f02b5 doesn't need to set hint[ENABLE_STROKE_PERSPECTIVE] to false, it is by
default
2013-02-13 10:20:28 -05:00
Ben Fry
957ec92588 todo notes and fix for noDelays not updating properly 2013-02-13 08:55:20 -05:00
codeanticode
a4d7c1ee62 some additional comments regarding toolkits 2013-02-12 16:25:06 -05:00
codeanticode
c511aedf92 JOGL toolkit selection based on OS, currently AWT gives the best results
on Windows, and NEWT on OS X
2013-02-12 16:07:17 -05:00
codeanticode
cdc838ab0c Removed some old code 2013-02-12 15:10:42 -05:00
codeanticode
8bbfd103c8 dont force screen fbo 2013-02-12 14:57:13 -05:00
codeanticode
940d09e580 Using PGraphics.backgroundColor where appropriate 2013-02-12 14:54:00 -05:00
codeanticode
d5b5f0c445 Fixes for graphical corruption issue (#1490) 2013-02-12 14:21:23 -05:00
Ben Fry
4ba4dcf05e Merge branch 'master' of github.com:processing/processing 2013-02-11 12:15:59 -05:00
Ben Fry
1995a0dba9 add listUnique() and countUnique() 2013-02-11 12:15:50 -05:00
codeanticode
42c5d7e8a7 Fixes focus gain/lost detection with OpenGL renderers, issue #1483:
http://code.google.com/p/processing/issues/detail?id=1483
2013-02-10 09:00:34 -05:00
Ben Fry
40a4f59aac fix removeColumn() 2013-02-06 20:22:37 -05:00
Ben Fry
da64d9956f remove silly warnings 2013-02-06 20:20:49 -05:00
codeanticode
a21a4fbe21 Shader type detected through #defines 2013-02-06 17:08:54 -05:00
codeanticode
47d0022400 Fix for mouseButton not recording correctly:
http://code.google.com/p/processing/issues/detail?id=1464
2013-02-05 18:38:38 -05:00
codeanticode
c94086a910 varying vertTexcoord renamed to vertTexCoord 2013-02-05 18:05:22 -05:00
codeanticode
43a4a5ee84 endpoint instead of endPoint 2013-02-05 17:48:28 -05:00
codeanticode
81aa8fdddb More name changes in the shader uniforms 2013-02-05 17:39:26 -05:00
codeanticode
17f86c313e renamed modelview and projection matrices in the shaders 2013-02-05 16:24:42 -05:00
andres
39ea20a326 Renamed projModelviewMatrix to transform in all shaders 2013-02-05 16:11:15 -05:00
Your Name
463455daaa made PGLListener constructor public 2013-02-04 18:17:19 -05:00
Your Name
ac1f7eafe4 Disabling stroke perspective in P3D 2013-02-04 16:51:01 -05:00
codeanticode
175f95c6e5 Minor changes in JOGL and LWJGL PGL interface 2013-02-04 14:34:59 -05:00
Ben Fry
343bf117a4 re-applying other edits 2013-01-25 20:13:30 -05:00
benfry
3cffa8efe6 add TAU as alias for TWO_PI (issue #1488) 2013-01-22 02:55:43 +00:00
benfry
ecdaeac086 further work on retina and improving performance 2013-01-20 22:49:01 +00:00
benfry
f5ccad12b3 preliminary implementation of wheel events (issue #1423) 2013-01-19 20:18:09 +00:00
benfry
e5669eb01b add randomGaussian() 2013-01-19 16:33:07 +00:00