codeanticode
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3005f33ea3
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delete GL resources only when the Gl thread is current. Fixes #12
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2013-02-20 16:14:31 -05:00 |
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codeanticode
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2432a9fed3
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Added manual GLProfile shutdown to make sure that no JOGL threads are
left running.
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2013-02-20 12:40:06 -05:00 |
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codeanticode
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39a8ac7a04
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getVertexCount() updates tessellation if needed
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2013-02-20 11:27:01 -05:00 |
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Yong Bakos
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a7988edba5
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Adding javadoc for TAU. See processing/processing-web#9
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2013-02-19 14:36:35 -07:00 |
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codeanticode
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af43a904b2
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some indentation edits
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2013-02-19 11:02:50 -05:00 |
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codeanticode
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0ef8058513
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one more function rename
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2013-02-19 10:59:03 -05:00 |
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codeanticode
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4329f97ef0
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Simplifying shader class and file names
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2013-02-19 10:57:02 -05:00 |
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codeanticode
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eef67d2c7c
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last name change in the shaders: endpoint to direction in line shader
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2013-02-19 10:35:48 -05:00 |
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codeanticode
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f861e3ee64
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adding separate toolkit/events to hack around the erratic mouse behavior
on OS X, fixes #1626
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2013-02-18 19:17:11 -05:00 |
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codeanticode
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199041e9c7
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removed animator code altogether.
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2013-02-18 19:05:51 -05:00 |
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codeanticode
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63b46e96fe
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disabling animator
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2013-02-18 18:52:54 -05:00 |
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codeanticode
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3011b0a4c5
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testing event handling through AWT when toolkit is NEWT
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2013-02-18 18:42:34 -05:00 |
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codeanticode
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5f95bc3908
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ported last changes to android, fixed indexing bug
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2013-02-18 12:26:07 -05:00 |
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codeanticode
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444ed9bd78
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variable renaming (Texcoord -> TexCoord)
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2013-02-18 12:11:37 -05:00 |
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codeanticode
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dc23eb6f7f
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don't need to copy vertex array to buffers when using indirect buffers
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2013-02-18 12:05:47 -05:00 |
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codeanticode
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e6989c6be0
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Fixes #1498
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2013-02-17 14:35:15 -05:00 |
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codeanticode
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76f3f807ff
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set default ambient color from fill
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2013-02-17 12:30:01 -05:00 |
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codeanticode
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5c01de03ac
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fixed issue with transparency and PShader filters
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2013-02-17 09:54:56 -05:00 |
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codeanticode
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b52563aed2
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added mode to primitive PShape of type ARC
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2013-02-16 19:32:01 -05:00 |
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codeanticode
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a3bed72e78
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always set setgetPixels to false at the end of flush()
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2013-02-16 14:44:04 -05:00 |
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Ben Fry
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9ae93ce649
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table fixes and additions
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2013-02-15 11:07:58 -05:00 |
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codeanticode
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e620dbb516
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Merge branch 'master' of https://github.com/processing/processing.git
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2013-02-13 10:57:58 -05:00 |
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codeanticode
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a1f88f02b5
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doesn't need to set hint[ENABLE_STROKE_PERSPECTIVE] to false, it is by
default
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2013-02-13 10:20:28 -05:00 |
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Ben Fry
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957ec92588
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todo notes and fix for noDelays not updating properly
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2013-02-13 08:55:20 -05:00 |
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codeanticode
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a4d7c1ee62
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some additional comments regarding toolkits
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2013-02-12 16:25:06 -05:00 |
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codeanticode
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c511aedf92
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JOGL toolkit selection based on OS, currently AWT gives the best results
on Windows, and NEWT on OS X
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2013-02-12 16:07:17 -05:00 |
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codeanticode
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cdc838ab0c
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Removed some old code
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2013-02-12 15:10:42 -05:00 |
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codeanticode
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8bbfd103c8
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dont force screen fbo
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2013-02-12 14:57:13 -05:00 |
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codeanticode
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940d09e580
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Using PGraphics.backgroundColor where appropriate
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2013-02-12 14:54:00 -05:00 |
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codeanticode
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d5b5f0c445
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Fixes for graphical corruption issue (#1490)
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2013-02-12 14:21:23 -05:00 |
|
Ben Fry
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4ba4dcf05e
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Merge branch 'master' of github.com:processing/processing
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2013-02-11 12:15:59 -05:00 |
|
Ben Fry
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1995a0dba9
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add listUnique() and countUnique()
|
2013-02-11 12:15:50 -05:00 |
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codeanticode
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42c5d7e8a7
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Fixes focus gain/lost detection with OpenGL renderers, issue #1483:
http://code.google.com/p/processing/issues/detail?id=1483
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2013-02-10 09:00:34 -05:00 |
|
Ben Fry
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40a4f59aac
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fix removeColumn()
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2013-02-06 20:22:37 -05:00 |
|
Ben Fry
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da64d9956f
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remove silly warnings
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2013-02-06 20:20:49 -05:00 |
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codeanticode
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a21a4fbe21
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Shader type detected through #defines
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2013-02-06 17:08:54 -05:00 |
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codeanticode
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47d0022400
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Fix for mouseButton not recording correctly:
http://code.google.com/p/processing/issues/detail?id=1464
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2013-02-05 18:38:38 -05:00 |
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codeanticode
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c94086a910
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varying vertTexcoord renamed to vertTexCoord
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2013-02-05 18:05:22 -05:00 |
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codeanticode
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43a4a5ee84
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endpoint instead of endPoint
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2013-02-05 17:48:28 -05:00 |
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codeanticode
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81aa8fdddb
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More name changes in the shader uniforms
|
2013-02-05 17:39:26 -05:00 |
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codeanticode
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17f86c313e
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renamed modelview and projection matrices in the shaders
|
2013-02-05 16:24:42 -05:00 |
|
andres
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39ea20a326
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Renamed projModelviewMatrix to transform in all shaders
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2013-02-05 16:11:15 -05:00 |
|
Your Name
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463455daaa
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made PGLListener constructor public
|
2013-02-04 18:17:19 -05:00 |
|
Your Name
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ac1f7eafe4
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Disabling stroke perspective in P3D
|
2013-02-04 16:51:01 -05:00 |
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codeanticode
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175f95c6e5
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Minor changes in JOGL and LWJGL PGL interface
|
2013-02-04 14:34:59 -05:00 |
|
Ben Fry
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343bf117a4
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re-applying other edits
|
2013-01-25 20:13:30 -05:00 |
|
benfry
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3cffa8efe6
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add TAU as alias for TWO_PI (issue #1488)
|
2013-01-22 02:55:43 +00:00 |
|
benfry
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ecdaeac086
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further work on retina and improving performance
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2013-01-20 22:49:01 +00:00 |
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benfry
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f5ccad12b3
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preliminary implementation of wheel events (issue #1423)
|
2013-01-19 20:18:09 +00:00 |
|
benfry
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e5669eb01b
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add randomGaussian()
|
2013-01-19 16:33:07 +00:00 |
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