codeanticode
|
e6b3e7d663
|
ported latest round of changes to android
|
2012-06-21 04:28:01 +00:00 |
|
codeanticode
|
453316cd58
|
making offscreen surfaces opaque
|
2012-06-21 04:20:53 +00:00 |
|
codeanticode
|
d1fceedd9d
|
now grouping glClear calls
|
2012-06-20 20:47:27 +00:00 |
|
codeanticode
|
95a09b83a8
|
added camera stack, set camera to identity in resetMatrix
|
2012-06-20 19:56:10 +00:00 |
|
codeanticode
|
3b122b9f67
|
splitting the glClear() calls for each buffer (color, stencil, depth)
|
2012-06-20 18:29:05 +00:00 |
|
codeanticode
|
afdf18389c
|
fixed bug in tessellation of stroked arcs
|
2012-06-19 21:36:28 +00:00 |
|
codeanticode
|
02093a8aa0
|
z-displacement in line shader disabled in accurate 2d mode
|
2012-06-19 17:28:41 +00:00 |
|
codeanticode
|
e41c8f93cd
|
Some reorganization in the shader classes
|
2012-06-19 02:57:29 +00:00 |
|
codeanticode
|
7b19571fb6
|
added note in the Toroid example
|
2012-06-18 20:01:27 +00:00 |
|
codeanticode
|
7e30cc6e4c
|
sync with android
|
2012-06-18 19:52:47 +00:00 |
|
codeanticode
|
563553a154
|
grabbing default quality setting from parent PApplet
|
2012-06-18 19:25:33 +00:00 |
|
codeanticode
|
a593a85c19
|
Fixed the bug in frustum() that resulted in texture blurriness.
|
2012-06-18 16:19:22 +00:00 |
|
shiffman
|
21196d8fd5
|
A new set of PVector examples
|
2012-06-15 19:31:32 +00:00 |
|
codeanticode
|
ff0ae29cb6
|
Making PShapeOpenGL to work with the PApplet recorder
|
2012-06-15 19:26:46 +00:00 |
|
shiffman
|
ca758aedb6
|
working on comments in PVector for reference
|
2012-06-15 18:50:56 +00:00 |
|
shiffman
|
80cb6bfbbf
|
working on comments for reference
|
2012-06-15 17:32:12 +00:00 |
|
shiffman
|
0853ce720c
|
fixing lerp functions in PVector
|
2012-06-15 16:03:07 +00:00 |
|
codeanticode
|
aa94623ac2
|
removed quality constants from Texture
|
2012-06-14 18:29:53 +00:00 |
|
codeanticode
|
39bd4a3c8b
|
removed som test code
|
2012-06-14 15:32:56 +00:00 |
|
codeanticode
|
53652f2718
|
Disabling perspective and camera methods in PGraphics2D, using orthographic projection as default
|
2012-06-14 15:28:52 +00:00 |
|
codeanticode
|
130e8c6d55
|
added drawing of rectangular textures
|
2012-06-14 12:39:38 +00:00 |
|
shiffman
|
d8dbe251fa
|
adding PApplet to random2D() and random3D() option
|
2012-06-13 20:55:47 +00:00 |
|
codeanticode
|
4fe8a954e0
|
android sync
|
2012-06-13 20:49:36 +00:00 |
|
codeanticode
|
b2515427b4
|
video library updates
|
2012-06-13 19:40:49 +00:00 |
|
codeanticode
|
f5c1b659a5
|
Some work to have loadPixels working in GL, but commented out for now.
|
2012-06-13 19:37:46 +00:00 |
|
codeanticode
|
9955e6c319
|
fixed on android as well
|
2012-06-13 17:16:44 +00:00 |
|
codeanticode
|
43d97141ee
|
looping over the glyphTexinfos array using correct limit
|
2012-06-13 16:10:00 +00:00 |
|
benfry
|
3c5a5bd176
|
bring back online
|
2012-06-12 16:36:11 +00:00 |
|
benfry
|
746ef37c64
|
trying to figure out smoothing
|
2012-06-12 16:31:36 +00:00 |
|
benfry
|
a26f7dcd3c
|
minor tweaks
|
2012-06-12 16:31:13 +00:00 |
|
benfry
|
5a18ea85c1
|
minor update
|
2012-06-12 16:31:01 +00:00 |
|
codeanticode
|
aec914d973
|
update capture example
|
2012-06-04 18:26:15 +00:00 |
|
codeanticode
|
c6e051a818
|
Prints available resolutions in error message...
|
2012-06-04 18:26:00 +00:00 |
|
codeanticode
|
2a2759ccbe
|
Unsupported capture resolution also results in an exception.
|
2012-06-04 18:00:45 +00:00 |
|
codeanticode
|
5658c48eec
|
Capture throws runtime error when no camera is available, fix in checkResolutions() method to correctly use fps
|
2012-06-04 17:49:22 +00:00 |
|
codeanticode
|
9da96940a1
|
fixed typo
|
2012-06-04 14:35:00 +00:00 |
|
codeanticode
|
304b421e5e
|
copied changes to android
|
2012-06-04 14:22:52 +00:00 |
|
codeanticode
|
30626be5eb
|
renamed shader constants, again
|
2012-06-04 14:21:00 +00:00 |
|
codeanticode
|
c7305b0af7
|
put supported network protocols in static array
|
2012-06-04 02:15:06 +00:00 |
|
codeanticode
|
6a9f33366d
|
in opengl package as well
|
2012-06-04 02:08:44 +00:00 |
|
codeanticode
|
a5b88c92e7
|
constant cleanup in android
|
2012-06-04 02:08:12 +00:00 |
|
codeanticode
|
ed1ea84374
|
update shader examples in android
|
2012-06-04 02:07:52 +00:00 |
|
codeanticode
|
38e86225dc
|
cleanup shader constants, update examples
|
2012-06-04 02:03:36 +00:00 |
|
codeanticode
|
4ee85f0e45
|
add check to avoid setting the framerate again when the new fps is same as the old
|
2012-06-04 01:02:01 +00:00 |
|
codeanticode
|
40716932a7
|
fixed caps initialization in NEWT path
|
2012-06-03 23:20:55 +00:00 |
|
codeanticode
|
65aa249ad6
|
update tex cache when tessellating lines, points
|
2012-06-03 22:31:45 +00:00 |
|
codeanticode
|
4f7068a921
|
Removed DEFAULT_COLOR_DEPTH and friends
|
2012-06-01 19:29:15 +00:00 |
|
benfry
|
9c48e372c1
|
starting revision 0206
|
2012-06-01 18:15:56 +00:00 |
|
benfry
|
e83b97b1cb
|
finishing up release notes
|
2012-06-01 16:23:08 +00:00 |
|
benfry
|
aa4963b929
|
fix naming conventions (+ to match desktop)
|
2012-06-01 16:00:32 +00:00 |
|