codeanticode
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ebf861adef
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OBJ-loading code moved into PShapeOBJ, removed PShape2D and PShap3D
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2012-09-03 22:21:49 +00:00 |
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codeanticode
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ab81544c99
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leaving backbuffer improvements for later
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2012-09-03 19:34:06 +00:00 |
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codeanticode
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aa90bbc42e
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Using white as the default ambient material property
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2012-09-03 16:35:53 +00:00 |
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codeanticode
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4bf7bc727b
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validate framebuffer only at init in android, new offscreen implementation that properly solves the fickering problem (commented out for now to finish later), some todo notes
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2012-09-03 13:48:34 +00:00 |
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codeanticode
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d09d1d461f
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some FBO changes, to be continued later
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2012-09-03 01:29:38 +00:00 |
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codeanticode
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874bb174ed
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removed parameter cache, some tweaks to the Texture class
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2012-09-02 21:51:02 +00:00 |
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codeanticode
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ff85026bd9
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property sets cache objects in loadTextureImpl(), testing double buffered primary FBO
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2012-09-02 20:49:35 +00:00 |
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benfry
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de1715cc31
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more tweaks
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2012-09-02 20:37:37 +00:00 |
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benfry
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662fec53e6
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moving font cache inside PGraphicsOpenGL
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2012-09-02 20:07:26 +00:00 |
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codeanticode
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720d1ef25c
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hintEnabled is a utility protected method in PGraphicsOpenGL
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2012-09-02 15:59:25 +00:00 |
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benfry
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dc2bb9b0b8
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hide unapproved, other cleanups
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2012-09-02 01:16:16 +00:00 |
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benfry
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8ae1831c33
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swap how image cache is handled, and use weak reference
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2012-09-01 23:54:32 +00:00 |
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codeanticode
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a0bdd0d44b
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corrected warning message for stroke perspective in 2D
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2012-09-01 22:04:59 +00:00 |
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codeanticode
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754eb380db
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Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146
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2012-09-01 21:34:21 +00:00 |
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benfry
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232390c02c
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move PConstants around a bit, add annotations for overrides, cleaning up unapproved PShape additions
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2012-09-01 18:05:24 +00:00 |
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benfry
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b61f3c26b6
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add annotations for overrides... starting cleanup of shape
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2012-09-01 09:26:38 +00:00 |
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codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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20410b4746
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More code formatting
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2012-08-31 16:18:25 +00:00 |
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codeanticode
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ed4926f8a9
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added condition to skip bevel triangles in 3D
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2012-08-31 14:41:55 +00:00 |
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codeanticode
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261018afcc
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Renamed stroke perspective hint
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2012-08-31 13:35:36 +00:00 |
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codeanticode
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2acd81befe
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perspective correction can be disabled/enabled for points
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2012-08-30 21:32:57 +00:00 |
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codeanticode
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c788566b60
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Added source of mask shader
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2012-08-30 20:33:57 +00:00 |
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codeanticode
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0641c2484d
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Implemented PGraphicsOpenGL.mask(PImage) using shader
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2012-08-30 20:29:24 +00:00 |
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codeanticode
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96a326e795
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fixes in color update in PShapeOpenGL
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2012-08-30 16:42:57 +00:00 |
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codeanticode
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91a16e338c
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Renamed flat and full shaders to color and texlight
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2012-08-30 00:10:11 +00:00 |
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codeanticode
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c3b98cb978
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Simplified the shader API
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2012-08-30 00:00:05 +00:00 |
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codeanticode
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6929bd4355
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more code formatting in PGraphicsOpenGL
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2012-08-29 19:48:24 +00:00 |
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codeanticode
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309efbadd2
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Takes care of issue 1156
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2012-08-23 20:45:48 +00:00 |
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codeanticode
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4d3879e6fe
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Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL
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2012-08-21 19:48:15 +00:00 |
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codeanticode
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bd09d8f081
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Constant number of loop iterations in light shaders, to make them compatible with older Adreno GPUs (fixes issue 1145). Also, more careful handling of vectors in shaders to avoid problems with powerVR GPUs.
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2012-08-20 20:16:17 +00:00 |
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codeanticode
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d3e0785fc8
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Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode
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2012-08-20 01:17:24 +00:00 |
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codeanticode
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9afd5c1364
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renamed setGStreamerPath() back to setPath() and useOpenGL() to useGL() in video.
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2012-08-16 20:25:17 +00:00 |
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codeanticode
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3f3e3bccc7
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Unwrap GLExceptions to show only the causing exception
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2012-08-16 20:19:31 +00:00 |
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codeanticode
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7e7f741976
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added texture wrapping to the API
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2012-08-14 21:17:27 +00:00 |
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codeanticode
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6f2c17b188
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throws exceptions if required extensions are not available
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2012-08-14 18:25:39 +00:00 |
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codeanticode
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dd8045298f
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PGL update in android
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2012-08-14 17:39:33 +00:00 |
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codeanticode
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58e5207584
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removed gl prefix to the opengl functions in PGL, renamed beginGL/endGL to beginPGL/endPGL
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2012-08-10 21:03:51 +00:00 |
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codeanticode
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592b4a0653
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small fix when setting sampling uniform
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2012-08-08 23:23:53 +00:00 |
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codeanticode
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7cff2660c4
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PShader.set(string, PImage) to bind textures to sampler uniforms
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2012-08-08 21:53:42 +00:00 |
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codeanticode
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801a8f0579
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recalculate mipmaps in Texture.setNative()
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2012-08-08 18:10:43 +00:00 |
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codeanticode
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ac9cf6cf30
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Added todo notes
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2012-08-08 15:58:40 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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benfry
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dcda3e33d8
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re-enable smooth() as the default for the default renderer (issue #1157)
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2012-08-05 14:00:37 +00:00 |
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codeanticode
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866aae5d8e
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slightly reworked the logic for screen FBO in android
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2012-07-29 18:22:00 +00:00 |
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codeanticode
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3e4b2c0aae
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Removed PShader.FILTER constant, added loadShader(String) to PGraphics in Android
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2012-07-29 00:10:26 +00:00 |
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codeanticode
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205b67a529
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better condition to catch offscreen-within-offscreen drawing
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2012-07-28 22:57:12 +00:00 |
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codeanticode
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e187335bdc
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force loadPixels() in PGraphicsOpenGL.initCache(), otherwise textures are not initialized properly in android
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2012-07-28 22:10:42 +00:00 |
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benfry
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53dff0de63
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several XML fixes
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2012-07-28 19:30:43 +00:00 |
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codeanticode
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ee5169d3dd
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Removed unused imports
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2012-07-27 15:17:42 +00:00 |
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codeanticode
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a8a8b7188f
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index splitting algorithm w/out Set and ArrayList objects
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2012-07-27 15:10:45 +00:00 |
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