codeanticode
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eef67d2c7c
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last name change in the shaders: endpoint to direction in line shader
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2013-02-19 10:35:48 -05:00 |
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codeanticode
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f861e3ee64
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adding separate toolkit/events to hack around the erratic mouse behavior
on OS X, fixes #1626
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2013-02-18 19:17:11 -05:00 |
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codeanticode
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199041e9c7
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removed animator code altogether.
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2013-02-18 19:05:51 -05:00 |
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codeanticode
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63b46e96fe
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disabling animator
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2013-02-18 18:52:54 -05:00 |
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codeanticode
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3011b0a4c5
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testing event handling through AWT when toolkit is NEWT
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2013-02-18 18:42:34 -05:00 |
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codeanticode
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5f95bc3908
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ported last changes to android, fixed indexing bug
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2013-02-18 12:26:07 -05:00 |
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codeanticode
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444ed9bd78
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variable renaming (Texcoord -> TexCoord)
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2013-02-18 12:11:37 -05:00 |
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codeanticode
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dc23eb6f7f
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don't need to copy vertex array to buffers when using indirect buffers
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2013-02-18 12:05:47 -05:00 |
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codeanticode
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e6989c6be0
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Fixes #1498
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2013-02-17 14:35:15 -05:00 |
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codeanticode
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5c01de03ac
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fixed issue with transparency and PShader filters
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2013-02-17 09:54:56 -05:00 |
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codeanticode
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b52563aed2
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added mode to primitive PShape of type ARC
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2013-02-16 19:32:01 -05:00 |
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codeanticode
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a3bed72e78
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always set setgetPixels to false at the end of flush()
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2013-02-16 14:44:04 -05:00 |
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codeanticode
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a1f88f02b5
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doesn't need to set hint[ENABLE_STROKE_PERSPECTIVE] to false, it is by
default
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2013-02-13 10:20:28 -05:00 |
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codeanticode
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a4d7c1ee62
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some additional comments regarding toolkits
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2013-02-12 16:25:06 -05:00 |
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codeanticode
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c511aedf92
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JOGL toolkit selection based on OS, currently AWT gives the best results
on Windows, and NEWT on OS X
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2013-02-12 16:07:17 -05:00 |
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codeanticode
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cdc838ab0c
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Removed some old code
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2013-02-12 15:10:42 -05:00 |
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codeanticode
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8bbfd103c8
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dont force screen fbo
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2013-02-12 14:57:13 -05:00 |
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codeanticode
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940d09e580
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Using PGraphics.backgroundColor where appropriate
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2013-02-12 14:54:00 -05:00 |
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codeanticode
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d5b5f0c445
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Fixes for graphical corruption issue (#1490)
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2013-02-12 14:21:23 -05:00 |
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codeanticode
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42c5d7e8a7
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Fixes focus gain/lost detection with OpenGL renderers, issue #1483:
http://code.google.com/p/processing/issues/detail?id=1483
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2013-02-10 09:00:34 -05:00 |
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codeanticode
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a21a4fbe21
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Shader type detected through #defines
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2013-02-06 17:08:54 -05:00 |
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codeanticode
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47d0022400
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Fix for mouseButton not recording correctly:
http://code.google.com/p/processing/issues/detail?id=1464
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2013-02-05 18:38:38 -05:00 |
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codeanticode
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c94086a910
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varying vertTexcoord renamed to vertTexCoord
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2013-02-05 18:05:22 -05:00 |
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codeanticode
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43a4a5ee84
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endpoint instead of endPoint
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2013-02-05 17:48:28 -05:00 |
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codeanticode
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81aa8fdddb
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More name changes in the shader uniforms
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2013-02-05 17:39:26 -05:00 |
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codeanticode
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17f86c313e
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renamed modelview and projection matrices in the shaders
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2013-02-05 16:24:42 -05:00 |
|
andres
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39ea20a326
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Renamed projModelviewMatrix to transform in all shaders
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2013-02-05 16:11:15 -05:00 |
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Your Name
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463455daaa
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made PGLListener constructor public
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2013-02-04 18:17:19 -05:00 |
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Your Name
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ac1f7eafe4
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Disabling stroke perspective in P3D
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2013-02-04 16:51:01 -05:00 |
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codeanticode
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175f95c6e5
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Minor changes in JOGL and LWJGL PGL interface
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2013-02-04 14:34:59 -05:00 |
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benfry
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f5ccad12b3
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preliminary implementation of wheel events (issue #1423)
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2013-01-19 20:18:09 +00:00 |
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codeanticode
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28d6ab78ee
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fixed null pointer exception in PShader
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2013-01-16 21:39:58 +00:00 |
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codeanticode
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2d3a7a6610
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PShapeOpenGL.createShape3D() is public
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2013-01-16 19:35:41 +00:00 |
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codeanticode
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4ac056f3c5
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PGL.threadIsCurrent() is not static to avoid problems with subclassed renderers
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2013-01-16 16:59:06 +00:00 |
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codeanticode
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d3dbfff701
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PGL.getBackTextureName, PGL.getFrontTextureName are protected
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2013-01-16 16:36:37 +00:00 |
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codeanticode
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ac8a2a98a3
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Removed PGL.Context subclass
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2013-01-16 16:02:18 +00:00 |
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codeanticode
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139637e8bb
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Handling coded keys in NEWT
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2013-01-07 20:44:46 +00:00 |
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codeanticode
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57f3797bb8
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added PShape.setTexture(), PShape.setTextureMode()
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2012-12-31 00:40:47 +00:00 |
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codeanticode
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1e193ca436
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More warning messages
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2012-12-31 00:30:08 +00:00 |
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codeanticode
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a4a0369e90
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PShape API updates
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2012-12-30 22:50:23 +00:00 |
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codeanticode
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93a8c96bc9
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removed println in window listener
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2012-12-21 16:45:12 +00:00 |
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codeanticode
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56d05b1041
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testing focus handling
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2012-12-21 16:38:39 +00:00 |
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codeanticode
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578491f82f
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Added NEWT window listener to catch window focus events. Fixes issue #1483
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2012-12-21 16:29:51 +00:00 |
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codeanticode
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65ffc3ff4a
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Fixes issue #1495
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2012-12-21 15:22:41 +00:00 |
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codeanticode
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a6138f2326
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solves transparency issue with multisample offscreen buffers
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2012-12-21 01:11:30 +00:00 |
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codeanticode
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e64de19d42
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copy projection and modelview matrices to opengl
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2012-12-19 15:55:22 +00:00 |
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codeanticode
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02c8d25a7c
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reworked logic in PGL to let JOGL choose the best surface for the given platform
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2012-12-18 16:00:06 +00:00 |
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codeanticode
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2791300413
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changed visibility
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2012-12-18 00:39:47 +00:00 |
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codeanticode
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1d8afa9838
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FBO layer is enabled when sketch tries to use the front texture (prev. frame) or shader filter
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2012-12-17 02:33:05 +00:00 |
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codeanticode
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983bd06d02
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add temporary option to enable/disable JOGL's FBO layer
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2012-12-17 01:13:05 +00:00 |
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