Commit Graph

208 Commits

Author SHA1 Message Date
codeanticode
eef67d2c7c last name change in the shaders: endpoint to direction in line shader 2013-02-19 10:35:48 -05:00
codeanticode
f861e3ee64 adding separate toolkit/events to hack around the erratic mouse behavior
on OS X, fixes #1626
2013-02-18 19:17:11 -05:00
codeanticode
199041e9c7 removed animator code altogether. 2013-02-18 19:05:51 -05:00
codeanticode
63b46e96fe disabling animator 2013-02-18 18:52:54 -05:00
codeanticode
3011b0a4c5 testing event handling through AWT when toolkit is NEWT 2013-02-18 18:42:34 -05:00
codeanticode
5f95bc3908 ported last changes to android, fixed indexing bug 2013-02-18 12:26:07 -05:00
codeanticode
444ed9bd78 variable renaming (Texcoord -> TexCoord) 2013-02-18 12:11:37 -05:00
codeanticode
dc23eb6f7f don't need to copy vertex array to buffers when using indirect buffers 2013-02-18 12:05:47 -05:00
codeanticode
e6989c6be0 Fixes #1498 2013-02-17 14:35:15 -05:00
codeanticode
5c01de03ac fixed issue with transparency and PShader filters 2013-02-17 09:54:56 -05:00
codeanticode
b52563aed2 added mode to primitive PShape of type ARC 2013-02-16 19:32:01 -05:00
codeanticode
a3bed72e78 always set setgetPixels to false at the end of flush() 2013-02-16 14:44:04 -05:00
codeanticode
a1f88f02b5 doesn't need to set hint[ENABLE_STROKE_PERSPECTIVE] to false, it is by
default
2013-02-13 10:20:28 -05:00
codeanticode
a4d7c1ee62 some additional comments regarding toolkits 2013-02-12 16:25:06 -05:00
codeanticode
c511aedf92 JOGL toolkit selection based on OS, currently AWT gives the best results
on Windows, and NEWT on OS X
2013-02-12 16:07:17 -05:00
codeanticode
cdc838ab0c Removed some old code 2013-02-12 15:10:42 -05:00
codeanticode
8bbfd103c8 dont force screen fbo 2013-02-12 14:57:13 -05:00
codeanticode
940d09e580 Using PGraphics.backgroundColor where appropriate 2013-02-12 14:54:00 -05:00
codeanticode
d5b5f0c445 Fixes for graphical corruption issue (#1490) 2013-02-12 14:21:23 -05:00
codeanticode
42c5d7e8a7 Fixes focus gain/lost detection with OpenGL renderers, issue #1483:
http://code.google.com/p/processing/issues/detail?id=1483
2013-02-10 09:00:34 -05:00
codeanticode
a21a4fbe21 Shader type detected through #defines 2013-02-06 17:08:54 -05:00
codeanticode
47d0022400 Fix for mouseButton not recording correctly:
http://code.google.com/p/processing/issues/detail?id=1464
2013-02-05 18:38:38 -05:00
codeanticode
c94086a910 varying vertTexcoord renamed to vertTexCoord 2013-02-05 18:05:22 -05:00
codeanticode
43a4a5ee84 endpoint instead of endPoint 2013-02-05 17:48:28 -05:00
codeanticode
81aa8fdddb More name changes in the shader uniforms 2013-02-05 17:39:26 -05:00
codeanticode
17f86c313e renamed modelview and projection matrices in the shaders 2013-02-05 16:24:42 -05:00
andres
39ea20a326 Renamed projModelviewMatrix to transform in all shaders 2013-02-05 16:11:15 -05:00
Your Name
463455daaa made PGLListener constructor public 2013-02-04 18:17:19 -05:00
Your Name
ac1f7eafe4 Disabling stroke perspective in P3D 2013-02-04 16:51:01 -05:00
codeanticode
175f95c6e5 Minor changes in JOGL and LWJGL PGL interface 2013-02-04 14:34:59 -05:00
benfry
f5ccad12b3 preliminary implementation of wheel events (issue #1423) 2013-01-19 20:18:09 +00:00
codeanticode
28d6ab78ee fixed null pointer exception in PShader 2013-01-16 21:39:58 +00:00
codeanticode
2d3a7a6610 PShapeOpenGL.createShape3D() is public 2013-01-16 19:35:41 +00:00
codeanticode
4ac056f3c5 PGL.threadIsCurrent() is not static to avoid problems with subclassed renderers 2013-01-16 16:59:06 +00:00
codeanticode
d3dbfff701 PGL.getBackTextureName, PGL.getFrontTextureName are protected 2013-01-16 16:36:37 +00:00
codeanticode
ac8a2a98a3 Removed PGL.Context subclass 2013-01-16 16:02:18 +00:00
codeanticode
139637e8bb Handling coded keys in NEWT 2013-01-07 20:44:46 +00:00
codeanticode
57f3797bb8 added PShape.setTexture(), PShape.setTextureMode() 2012-12-31 00:40:47 +00:00
codeanticode
1e193ca436 More warning messages 2012-12-31 00:30:08 +00:00
codeanticode
a4a0369e90 PShape API updates 2012-12-30 22:50:23 +00:00
codeanticode
93a8c96bc9 removed println in window listener 2012-12-21 16:45:12 +00:00
codeanticode
56d05b1041 testing focus handling 2012-12-21 16:38:39 +00:00
codeanticode
578491f82f Added NEWT window listener to catch window focus events. Fixes issue #1483 2012-12-21 16:29:51 +00:00
codeanticode
65ffc3ff4a Fixes issue #1495 2012-12-21 15:22:41 +00:00
codeanticode
a6138f2326 solves transparency issue with multisample offscreen buffers 2012-12-21 01:11:30 +00:00
codeanticode
e64de19d42 copy projection and modelview matrices to opengl 2012-12-19 15:55:22 +00:00
codeanticode
02c8d25a7c reworked logic in PGL to let JOGL choose the best surface for the given platform 2012-12-18 16:00:06 +00:00
codeanticode
2791300413 changed visibility 2012-12-18 00:39:47 +00:00
codeanticode
1d8afa9838 FBO layer is enabled when sketch tries to use the front texture (prev. frame) or shader filter 2012-12-17 02:33:05 +00:00
codeanticode
983bd06d02 add temporary option to enable/disable JOGL's FBO layer 2012-12-17 01:13:05 +00:00