benfry
|
f0c2ef79b6
|
new size() parsing, change how P2D/P3D are handled, onward...
|
2012-04-03 14:57:13 +00:00 |
|
benfry
|
0a560a2226
|
changing screenWidth/Height to displayWidth/Height
|
2012-04-03 04:25:50 +00:00 |
|
benfry
|
03de74c7da
|
moving package, adding Table to Android, other data fixes
|
2012-04-03 00:33:01 +00:00 |
|
benfry
|
fc6d4d49c7
|
move XML and Table to processing.data, update preproc
|
2012-04-03 00:26:26 +00:00 |
|
benfry
|
3c1da90edd
|
moving into data package
|
2012-04-02 21:57:12 +00:00 |
|
benfry
|
681f063a07
|
fix up xml todo items and copy the new class over to Android
|
2012-04-02 21:51:13 +00:00 |
|
benfry
|
4b3d7d14d6
|
formatting updates and todo notes
|
2012-04-02 21:03:08 +00:00 |
|
codeanticode
|
22cd976a12
|
Correct width/height calculation in updateTexture()
|
2012-04-02 13:18:54 +00:00 |
|
codeanticode
|
ce64c2e5ff
|
Fixed context and edge init in PShape3D
|
2012-03-31 19:42:16 +00:00 |
|
codeanticode
|
d49a72aba7
|
All ceometry transformations applied to PShape3D object that the shape is ended, and update tessellation if needed.
|
2012-03-31 19:01:22 +00:00 |
|
codeanticode
|
5e76cb4b01
|
Fixed popMatrix condition in PShape3D.draw()
|
2012-03-31 18:48:11 +00:00 |
|
codeanticode
|
b3e1894109
|
Can use TRIANGLE and QUAD in createShape(type)
|
2012-03-31 18:41:32 +00:00 |
|
codeanticode
|
84f790266d
|
Added new OpenGL examples for android
|
2012-03-31 18:30:04 +00:00 |
|
codeanticode
|
67c0d5e9e4
|
Using short indices on android and desktop
|
2012-03-31 15:16:27 +00:00 |
|
codeanticode
|
1a05916a50
|
Sync android and desktop versions of P3D.
|
2012-03-30 21:40:58 +00:00 |
|
codeanticode
|
1384da730b
|
Boundary checking in updatePixelsImpl()
|
2012-03-29 21:15:48 +00:00 |
|
codeanticode
|
bfd10fc995
|
Fixed invocation of updatePixelsImpl() in PImage
|
2012-03-29 19:32:39 +00:00 |
|
codeanticode
|
61f00b3bd1
|
Added precision to source of rectangle shader on Android
|
2012-03-27 21:03:28 +00:00 |
|
codeanticode
|
edf64a99fb
|
Added drawRectangle() to PGL, reimplemented set(x, y, color) method.
|
2012-03-27 20:52:13 +00:00 |
|
benfry
|
410bf3dd91
|
fix problems with native lib copy and better errors msgs for full screen problems
|
2012-03-27 17:08:04 +00:00 |
|
benfry
|
5ae944da16
|
moving OpenGL classes around to prevent overall pollution of processing.core package.
|
2012-03-25 22:09:36 +00:00 |
|
benfry
|
193a6621d5
|
renaming Android 3D
|
2012-03-25 21:37:40 +00:00 |
|
benfry
|
fff0a12536
|
add toString() for XML, looking through todos
|
2012-03-24 20:03:03 +00:00 |
|
benfry
|
4e28c6b4e7
|
starting revision 0205
|
2012-03-23 22:57:23 +00:00 |
|
benfry
|
39ad1b192a
|
f*king delay() is back again
|
2012-03-23 21:42:38 +00:00 |
|
codeanticode
|
e19a0531c9
|
Removed invalid constants
|
2012-03-23 19:52:33 +00:00 |
|
codeanticode
|
969a779be2
|
Depth/stencil bits query, more GL constants supported
|
2012-03-23 16:29:03 +00:00 |
|
codeanticode
|
1d0eb978e8
|
Added setRenderer() method to inner shader classes, flushMode is not static anymore
|
2012-03-23 14:20:58 +00:00 |
|
benfry
|
b4b153b7dc
|
fighting with Android quirks in the latest Google SDK
|
2012-03-23 00:39:33 +00:00 |
|
codeanticode
|
9ca741bedd
|
Fixed calculation of texture matrix, some tweaks in beginDraw()
|
2012-03-22 20:48:40 +00:00 |
|
codeanticode
|
e0c085413d
|
Revised clear-buffer logic
|
2012-03-22 17:56:22 +00:00 |
|
codeanticode
|
f1338a4472
|
FBO-based onscreen rendering for incremental drawing on Android is working again, added some more PGL utilities.
|
2012-03-22 17:30:36 +00:00 |
|
benfry
|
86b1619a35
|
settings/indent tweak
|
2012-03-22 02:51:09 +00:00 |
|
codeanticode
|
aff8f10446
|
Added hint to some examples
|
2012-03-20 14:36:53 +00:00 |
|
codeanticode
|
9e71ae0f05
|
Sync P3D on Android
|
2012-03-20 14:35:03 +00:00 |
|
codeanticode
|
3a4dfb3203
|
endPGL in android as well
|
2012-02-14 23:44:00 +00:00 |
|
codeanticode
|
7d8ecca2d6
|
glFlush() before endOnscreenDraw() call
|
2012-02-14 19:06:14 +00:00 |
|
codeanticode
|
e1739d5974
|
and the changes in the android-opengl examples
|
2012-02-13 21:36:52 +00:00 |
|
codeanticode
|
2668db6ce6
|
GLU source files
|
2012-02-13 21:31:29 +00:00 |
|
codeanticode
|
929e9229c9
|
GLU tessellator for Android, some corrections in examples
|
2012-02-13 21:29:17 +00:00 |
|
codeanticode
|
b8e9aa7ccf
|
Added shader examples to OpenGL Android
|
2012-02-13 06:48:31 +00:00 |
|
codeanticode
|
e5e6dcac22
|
Ported shader improvements to Android
|
2012-02-13 06:47:44 +00:00 |
|
codeanticode
|
2f723a0403
|
Added new OpenGL examples for Android
|
2012-02-12 21:33:18 +00:00 |
|
codeanticode
|
ff0b8e7877
|
added shader.setTexture() call in PShape3D.renderFill()
|
2012-02-12 21:09:16 +00:00 |
|
codeanticode
|
8b72e8e52a
|
Moved default material properties from PGraphics to PGraphicsOpenGL/Android3D
|
2012-02-12 16:19:27 +00:00 |
|
codeanticode
|
51ec62ff1e
|
Default specular light is 0.
|
2012-02-12 15:58:15 +00:00 |
|
codeanticode
|
2bae5ffecb
|
Added scale and offset uniforms to tex shader to properly handle npot and inverted textures
|
2012-02-12 15:33:33 +00:00 |
|
codeanticode
|
5ea73a1c41
|
Ported GLSL renderering from PGraphicsAndroid3D to PGraphicsOpenGL, several fixes
|
2012-02-12 01:22:42 +00:00 |
|
codeanticode
|
c02ab789fd
|
Correct light direction sign in shader, fixing auto-normal calculation
|
2012-02-11 05:27:53 +00:00 |
|
codeanticode
|
b2270b93ef
|
Fixed a couple of bugs in the calculation of the normal matrix
|
2012-02-11 02:18:24 +00:00 |
|