moving into data package

This commit is contained in:
benfry
2012-04-02 21:57:12 +00:00
parent 681f063a07
commit 3c1da90edd
4 changed files with 21 additions and 21 deletions
+21 -21
View File
@@ -13,11 +13,6 @@ cleaning
o too much object creation in java2d
o causes inconsistency/hiccups as the gc runs?
_ change screenWidth/Height to displayWidth/Height
_ also fix the Android etc docs
_ add screen(PVector), model(PVector) and world(PVector)?
_ test what happens with NPE in OpenGL, does the error make sense?
XML
o questions re: final xml api changes
o http://code.google.com/p/processing/issues/detail?id=612
@@ -39,10 +34,28 @@ X http://code.google.com/p/processing/issues/detail?id=975
o finish updating XML documentation
o http://code.google.com/p/processing/issues/detail?id=382
X headed over to Reas
_ several other items under the LIBRARIES / XML section below
o ref: constructor has changed to .parse(...) instead of new XMLElement(str)
X this wasn't documented in the first place
o add XMLElement.listChildren() to reference
o document XMLElement save() and write(), and their differences
o handle charset decoding in xml element parser?
o same with the other methods like loadStrings()
o could also be a way to handle gzip too?
o tho charset + gzip would be a problem
X not gonna do charset
o vectors shouldn't be exposed, need to expose attr lists as arrays
o or also add a method for getting the vectors?
X no longer an issue post-NanoXML
X several other items under the LIBRARIES / XML section below
_ move to processing.data.* package
_ update the internal code for Android and desktop to add the import
_ change screenWidth/Height to displayWidth/Height
_ also fix the Android etc docs
_ add screen(PVector), model(PVector) and world(PVector)?
X test what happens with NPE in OpenGL, does the error make sense?
_ nope, it doesn't, need to clean this up
_ shared intf for 3D view data across PGraphicsOpenGL and PGraphicsAndroid3D
_ libraries have to do a lot of casting
@@ -573,6 +586,8 @@ _ for PShape, need to be able to set the origin (flash people)
CORE / PShapeSVG
_ need to handle <!ENTITY tags in XML for SVG documents
_ get entity tags working in xml library for SVG
_ cover the svg changes in a future release
_ load PShape from a string object
_ http://code.google.com/p/processing/issues/detail?id=277
@@ -614,21 +629,6 @@ _ http://processing.org/discourse/yabb/YaBB.cgi?board=Proce55ing_software_bugs
LIBRARIES / XML
_ ref: constructor has changed to .parse(...) instead of new XMLElement(str)
_ add XMLElement.listChildren() to reference
_ document XMLElement save() and write(), and their differences
_ need to handle <!ENTITY tags for svg documents
_ get entity tags working in xml library for SVG
_ handle charset decoding in xml element parser?
_ same with the other methods like loadStrings()
_ could also be a way to handle gzip too?
_ tho charset + gzip would be a problem
_ vectors shouldn't be exposed, need to expose attr lists as arrays
_ or also add a method for getting the vectors?
more andres
_ implement setImpl() instead of set() inside PGraphicsOpenGL
_ http://code.google.com/p/processing/issues/detail?id=121