Jakub Valtar
8cf56e1fdf
pixelDensity (OpenGL): size sketch and graphics when density changes
2017-02-18 20:29:59 +01:00
Jakub Valtar
fc7fb7464f
pixelDensity (OpenGL): make sure sketch pixel size is initialized
2017-02-18 20:28:38 +01:00
Jakub Valtar
68e8f848b9
pixelDensity (OpenGL): update sketch pixel size when display density changes
2017-02-18 20:28:06 +01:00
Jakub Valtar
9bbf7de853
pixelDensity (OpenGL): fix pixel operations
2017-02-18 20:24:50 +01:00
gohai
ba1b71a1f2
Make validateFramebuffer match latest Khronos doc for GL4
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Suggested by @JakubValtar
2017-02-18 19:43:00 +01:00
Ben Fry
f967150430
improve sum() functions in processing.data
2017-02-18 13:24:23 -05:00
gohai
f8d985a94c
Report more error conditions in validateFramebuffer
2017-02-18 18:48:05 +01:00
gohai
b1e583bd82
ARM: Allow Raspberry Pi's Mesa GL driver to use up to 8 lights
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This caused register allocation issues before, but now this seem to be only still necessary for the binary GLES2 driver, where even enabling one more light (from 2 to 3) will make the shader compiler unhappy. Tested with 11.1.0-1+rpi1 on all P2D & P3D examples.
2017-02-17 18:47:44 +01:00
Jakub Valtar
3e5500c457
pixelDensity (Java2D): set modified to false after updatePixels()
2017-02-17 13:38:09 +01:00
Jakub Valtar
a28a043c3e
pixelDensity (Java2D): fix set() clamping on wrong boundary
2017-02-17 13:37:20 +01:00
Jakub Valtar
20ac27293c
pixelDensity (FX): fix updatePixels being low res
2017-02-17 01:08:54 +01:00
Jakub Valtar
cb1ff46530
pixelDensity (FX): fix window size
2017-02-17 01:07:32 +01:00
Jakub Valtar
0342545a4f
pixelDensity (Java2D): scale mouse input
2017-02-16 16:15:36 +01:00
Jakub Valtar
b5002d297a
pixelDensity (Java2D): set default transform
2017-02-16 16:13:53 +01:00
Jakub Valtar
f0c75dae16
pixelDensity (Java2D): scale window up
2017-02-16 16:13:23 +01:00
Jakub Valtar
d30f29f393
Return command line density arg value from displayDensity()
2017-02-16 13:13:09 +01:00
Jakub Valtar
9ff5c973b2
Add --density sketch arg
2017-02-16 13:07:30 +01:00
codeanticode
26d9ad2262
removed printout to system.err
2017-02-01 16:30:53 -05:00
Ben Fry
d006c3a6a9
change some null handling with JSON
2017-01-31 20:46:52 -05:00
Ben Fry
b6238441b5
Merge pull request #4862 from jdf/master
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Fix a number of memory leaks.
2017-01-31 20:43:31 -05:00
Ben Fry
7384e91df6
remove rows/cols from beginning in trim()
2017-01-31 04:58:33 -05:00
Ben Fry
c90176cf8a
fixing up StringDict(TableRow) and Table.trim() now removes extra rows and columns
2017-01-31 04:55:03 -05:00
Ben Fry
ea65d7f034
consume Unicode BOM (0xFEFF) in createReader() and Table parser
2017-01-30 19:23:02 -05:00
Ben Fry
da04e3682f
make trim(String[]) handle arrays, Table.trim() handles columns
2017-01-30 18:54:38 -05:00
Ben Fry
8e5c3be1b7
return null for PApplet.trim(null)
2017-01-30 18:53:08 -05:00
Ben Fry
6f2297681c
add StringDict constructor, another double quote case
2017-01-30 18:50:16 -05:00
Jonathan Feinberg
a0f0da5217
Use Java standard modifier order.
2017-01-30 15:58:35 -05:00
Jonathan Feinberg
b62564e3a9
Protect disposables from ClassCastException.
2017-01-30 13:47:03 -05:00
Jonathan Feinberg
9bd385eec5
Reformat long line.
2017-01-30 13:40:08 -05:00
Jonathan Feinberg
3f6b7917b4
Restore reachability for weakrefs.
2017-01-30 13:38:31 -05:00
Jonathan Feinberg
1ce4ecba88
Unscrewup merge.
2017-01-29 18:00:32 -05:00
Jonathan Feinberg
ce94a7ca73
Sshhhh.
2017-01-29 17:51:42 -05:00
Jonathan Feinberg
8fba6ce033
Fix a number of memory leaks.
2017-01-29 17:51:16 -05:00
Ben Fry
022c27633c
deal with a handful of warnings
2017-01-29 10:57:44 -05:00
Ben Fry
08e158d1e7
Merge pull request #4839 from JakubValtar/fix-zombie-process
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Allow JAVA2D to terminate when animation thread dies
2017-01-29 10:42:36 -05:00
Jakub Valtar
345b8ca3d9
Keep Windows timer resolution high for OpenGL sketches
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Otherwise java.util.Timer used by FPSAnimator uses 10 or 15 ms
resolution, which results in 60 fps sketches running at around 30 fps
and 30 fps sketches running at around 21 fps.
Fixes #4846
2017-01-22 21:44:53 +01:00
Jakub Valtar
b531199eb5
Allow JAVA2D to terminate when animation thread dies
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When Java2D sketch crashes, closing the window does not stop Event
Dispatch Thread. This fix makes PApplet.exit() do the right thing and
not wait for surface to finish when the thread is already dead.
Fixes #4831
2017-01-20 12:49:23 +01:00
George Bateman
eb55609871
Fix #4826 . PShape in Java2D wasn't respecting kind.
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Reverses commit 6695215a7d .
2017-01-17 17:21:02 +00:00
codeanticode
043eaa96c2
show warning when calling modelX/Y/Z in P2D, fixes #4813
2017-01-09 08:49:31 -05:00
Jakub Valtar
58df48655c
Fix typo in glsl preprocessor
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Add missing 2D which disappeared in
https://github.com/processing/processing/pull/4052/files#diff-88c7dd4e8f37672d20e228a71a433a6dL1889
2017-01-06 21:45:53 +01:00
Ben Fry
87d1fdb61d
Merge pull request #4797 from JakubValtar/fix-mouse-button-events
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Unify mouse pressed/released events across renderers
2017-01-06 10:56:09 -05:00
Ben Fry
e086ceea2d
Merge pull request #4798 from JakubValtar/fx-exception-handler
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FX: Add exception handler which reports exceptions from user code
2017-01-06 10:50:19 -05:00
Ben Fry
86af999af5
Merge pull request #4800 from JakubValtar/fix-fx-curves
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FX: Fix curveVertex drawing all curves together as one long curve
2017-01-06 10:49:14 -05:00
Ben Fry
702e4cf8cb
Merge pull request #4796 from JakubValtar/fx-mouse-wheel
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FX: Implement mouse wheel event
2017-01-06 10:42:04 -05:00
Ben Fry
583b3f43d4
Merge pull request #4795 from JakubValtar/master
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FX: Reset transform to identity before drawing background
2017-01-06 10:41:13 -05:00
Jakub Valtar
ec8e023e80
FX: Fix curveVertex drawing all curves together as one long curve
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Fixes #4382
2016-12-29 21:29:57 +01:00
Jakub Valtar
faa22de621
FX: Prevent matrix stack overflow
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Matrix stack could overflow in a very special case when beginShape() was
called while strokeWeight=1 and then strokeWeight was changed before
endShape(). This PR makes sure matrix is popped correctly even when user
changes strokeWeight in the beginShape()/endShape() block.
Decided to bug user only when necessary and not show warining when user
changes strokeWeight in the beginShape()/endShape() block, same as in
JAVA2D. Otherwise we could add checks for all the other things which are
mentioned in the docs, but it would be hell to maintain and use.
Fixes #4206
2016-12-29 19:00:24 +01:00
Jakub Valtar
fceb13bf73
FX: Add exception handler which reports exceptions form user code
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Fixes #4339
2016-12-29 17:04:16 +01:00
Jakub Valtar
7f93baa904
Unify mouse pressed/released events across renderers
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OPENGL and FX renderers will now correctly report button which triggered
this pressed/released event (same as JAVA2D).
Previously:
- OPENGL would report currently pressed buttons in order LEFT, CENTER,
RIGHT regardless of which button triggered the event. E.g. when holding
LEFT and presing RIGHT, LEFT would be reported. When holding CENTER and
pressing LEFT, LEFT would be reported
- FX would report only first button which is down, so in RELEASE event
button would be missing
Now:
- event contains only button which triggred this event (button just
pressed or just released)
2016-12-29 15:48:15 +01:00
Jakub Valtar
e5e5dc3dc8
FX: Implement mouse wheel event
2016-12-29 15:35:30 +01:00