codeanticode
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fef27522a9
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restart FBO layer when window is resized
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2015-09-07 16:02:49 -04:00 |
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codeanticode
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5f627f54fa
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move framebuffer blitting after restoring screen fb
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2015-09-07 11:14:47 -04:00 |
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codeanticode
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fb8c3af91e
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initialize screen FBO
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2015-09-03 22:44:17 -04:00 |
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codeanticode
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92cef27481
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cleaning up surface code
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2015-09-01 15:38:29 -04:00 |
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codeanticode
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4f29d86a1b
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made smoothToSamples public as well
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2015-08-29 18:05:06 -04:00 |
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codeanticode
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1a671877e7
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fixed preprocessing of texture2DRect
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2015-08-24 16:55:41 -04:00 |
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codeanticode
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ffc8adb62b
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skip shader preprocessing if #version is found
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2015-08-24 16:31:17 -04:00 |
|
Jakub Valtar
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088cb9c395
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Fix typo in PGL
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2015-08-21 13:17:09 -04:00 |
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Jakub Valtar
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88be68b17d
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Remove legacy functions from PGL
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2015-08-21 13:16:03 -04:00 |
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Jakub Valtar
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55d154b136
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Improve OpenGL extensions checks
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2015-08-16 22:37:09 -04:00 |
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Jakub Valtar
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db6ab44cbe
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These need preprocessing too
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2015-08-15 21:00:20 -04:00 |
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Jakub Valtar
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cb83147d74
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Detect GLSL version and preprocess to that
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2015-08-15 11:03:12 -04:00 |
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Ben Fry
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f2c699bcac
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Merge pull request #3606 from JakubValtar/remove-fixed-func
Remove debug code
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2015-08-15 08:49:33 -04:00 |
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Jakub Valtar
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aad177546b
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Remove debug code
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2015-08-14 21:03:42 -04:00 |
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Ben Fry
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fd677db030
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turn off attempted fixes
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2015-08-14 20:42:24 -04:00 |
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Jakub Valtar
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56efb3c6e7
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Get max core profile on OSX
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2015-08-14 19:27:36 -04:00 |
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Jakub Valtar
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f674a2e2ed
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Fixed typos in shader preprocessing
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2015-08-14 19:13:36 -04:00 |
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Jakub Valtar
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eb7469a1f3
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Preprocess shaders on MACOSX
MACOSX OpenGL core profile requires GLSL 1.30, so we have to rename a
few things to make it happy
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2015-08-14 17:50:14 -04:00 |
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Jakub Valtar
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38930b5f4b
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Fix depth and stencil bits getters
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2015-08-14 16:12:32 -04:00 |
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codeanticode
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d286b0918d
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removed debug message
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2015-08-13 16:01:39 -04:00 |
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codeanticode
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d9c4962ced
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enable layer FBO layer when no background is called, so there should be
no need for surface hack.
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2015-08-13 11:18:03 -04:00 |
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codeanticode
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d4f6856d85
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new arg in drawTexture() allows to set pixel factor, which sometimes
needs to be 1 even in HDPI
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2015-08-12 08:47:44 -04:00 |
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Ben Fry
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3121424be5
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writing release notes, switch to BUFFER_READING instead of DEPTH_READING
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2015-08-06 17:18:18 -04:00 |
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codeanticode
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4e07422358
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Merge pull request #3527 from JakubValtar/feature-depth-read
Feature: depth reading
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2015-08-04 10:29:26 -04:00 |
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Jakub Valtar
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0975b3c753
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PGL: fix depth reading for off-screen buffers
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2015-08-03 19:17:13 -04:00 |
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Jakub Valtar
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c9418545e9
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PGL: enable depth reading from multisampled buffers
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2015-08-03 11:57:13 -04:00 |
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Jakub Valtar
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765e377511
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PGL: rename multi color buffer
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2015-08-03 11:47:26 -04:00 |
|
Jakub Valtar
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ef060165a9
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PGL: Separate multisampled buffers
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2015-08-03 11:46:35 -04:00 |
|
Jakub Valtar
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0e2eda5512
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PGL: Move depth buffer creation to a function
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2015-08-03 11:36:38 -04:00 |
|
Jakub Valtar
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1012b359d6
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PGL: add missing stencil buffer rewind
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2015-08-03 11:32:40 -04:00 |
|
codeanticode
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cb9e591703
|
re-enabled save-surface-to-pixels hack
|
2015-07-31 14:55:58 -04:00 |
|
Ben Fry
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cc10ea3256
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add notes to smoothing numbers
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2015-06-09 12:06:16 -04:00 |
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codeanticode
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dee0e73d12
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don't disable multisampling if smooth is 1
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2015-06-09 11:39:00 -04:00 |
|
Ben Fry
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eda15abce9
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sorting out multi-display, fullScreen(), param passing with surface...
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2015-06-05 21:24:28 -04:00 |
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codeanticode
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7cf5d676a2
|
add isPowerOfTwo check
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2015-05-30 17:58:19 -04:00 |
|
codeanticode
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474dddf704
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get current pixel scale from GLWindow
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2015-05-17 09:14:22 -04:00 |
|
codeanticode
|
2e8187d9c4
|
present and retina tweaks
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2015-05-16 10:20:45 -04:00 |
|
Ben Fry
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0cf0cc09fc
|
removing more AWT
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2015-04-30 21:40:13 -04:00 |
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codeanticode
|
06b1cb265a
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return correct default draw buffer
|
2015-03-03 17:44:59 -05:00 |
|
codeanticode
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f4e0f23466
|
make jogl work as a subclass of PGraphicsOpenGL
|
2015-02-20 16:43:29 -05:00 |
|
codeanticode
|
0b941e1612
|
invert Y
|
2015-01-29 01:30:07 -05:00 |
|
codeanticode
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90920df882
|
use allocateIntBuffer method, fixes all allocate buffer methods
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2015-01-29 01:26:55 -05:00 |
|
codeanticode
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f26c5cbb57
|
store label pixels
|
2015-01-29 01:22:41 -05:00 |
|
codeanticode
|
d22eee76fd
|
draw label texture
|
2015-01-29 00:49:06 -05:00 |
|
codeanticode
|
eaac9b14a2
|
draw exit label in PGL
|
2015-01-28 18:48:40 -05:00 |
|
codeanticode
|
ca5aa10d71
|
use WINDOW_BGCOLOR
|
2015-01-28 18:15:36 -05:00 |
|
codeanticode
|
af746c00d0
|
another way to implement present mode w/out AWT
|
2015-01-28 17:57:31 -05:00 |
|
codeanticode
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4922e90dd0
|
trying to get smooth change to work
|
2015-01-23 17:08:00 -05:00 |
|
codeanticode
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32240d2901
|
fixes to lwjgl renderer
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2015-01-12 14:38:25 -05:00 |
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codeanticode
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d26c3f8a03
|
handle smooth changes in surface
|
2014-12-16 18:51:43 -05:00 |
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