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42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
/**
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* This sketch demonstrates how to monitor the currently active audio input
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* of the computer using an <code>AudioInput</code>. What you will actually
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* be monitoring depends on the current settings of the machine the sketch is running on.
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* Typically, you will be monitoring the built-in microphone, but if running on a desktop
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* its feasible that the user may have the actual audio output of the computer
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* as the active audio input, or something else entirely.
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* <p>
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* When you run your sketch as an applet you will need to sign it in order to get an input.
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*/
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import ddf.minim.*;
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Minim minim;
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AudioInput in;
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void setup()
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{
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size(512, 200, P3D);
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minim = new Minim(this);
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// use the getLineIn method of the Minim object to get an AudioInput
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in = minim.getLineIn();
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// uncomment this line to *hear* what is being monitored, in addition to seeing it
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in.enableMonitoring();
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}
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void draw()
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{
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background(0);
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stroke(255);
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// draw the waveforms so we can see what we are monitoring
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for(int i = 0; i < in.bufferSize() - 1; i++)
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{
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line( i, 50 + in.left.get(i)*50, i+1, 50 + in.left.get(i+1)*50 );
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line( i, 150 + in.right.get(i)*50, i+1, 150 + in.right.get(i+1)*50 );
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}
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}
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