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processing4/java/libraries/minim/examples/delayExample/delayExample.pde
2012-09-17 18:07:38 +00:00

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/* delayExample
is an example of using the Delay UGen in a continuous sound example.
Use the mouse to control the delay time and the amount of feedback
in the delay unit.
author: Anderson Mills
Anderson Mills's work was supported by numediart (www.numediart.org)
*/
// import everything necessary to make sound.
import ddf.minim.*;
import ddf.minim.ugens.*;
// create all of the variables that will need to be accessed in
// more than one methods (setup(), draw(), stop()).
Minim minim;
AudioOutput out;
Delay myDelay1;
// setup is run once at the beginning
void setup()
{
// initialize the drawing window
size( 512, 200, P2D );
// initialize the minim and out objects
minim = new Minim(this);
out = minim.getLineOut( Minim.MONO, 2048 );
// initialize myDelay1 with continual feedback and no audio passthrough
myDelay1 = new Delay( 0.6, 0.9, true, false );
// create the Blip that will be used
Oscil myBlip = new Oscil( 245.0, 0.3, Waves.saw( 15 ) );
// create an LFO to be used for an amplitude envelope
Oscil myLFO = new Oscil( 0.5, 0.3, Waves.square( 0.005 ) );
// our LFO will operate on a base amplitude
Constant baseAmp = new Constant(0.3);
// we get the final amplitude by summing the two
Summer ampSum = new Summer();
Summer sum = new Summer();
// patch everything together
// the LFO is patched into a summer along with a constant value
// and that sum is used to drive the amplitude of myBlip
baseAmp.patch( ampSum );
myLFO.patch( ampSum );
ampSum.patch( myBlip.amplitude );
// the Blip is patched directly into the sum
myBlip.patch( sum );
// and the Blip is patched through the delay into the sum.
myBlip.patch( myDelay1 ).patch( sum );
// patch the sum into the output
sum.patch( out );
}
// draw is run many times
void draw()
{
// erase the window to dark grey
background( 64 );
// draw using a light gray stroke
stroke( 192 );
// draw the waveforms
for( int i = 0; i < out.bufferSize() - 1; i++ )
{
// find the x position of each buffer value
float x1 = map( i, 0, out.bufferSize(), 0, width );
float x2 = map( i+1, 0, out.bufferSize(), 0, width );
// draw a line from one buffer position to the next for both channels
line( x1, 50 + out.left.get(i)*50, x2, 50 + out.left.get(i+1)*50);
line( x1, 150 + out.right.get(i)*50, x2, 150 + out.right.get(i+1)*50);
}
}
// when the mouse is moved, change the delay parameters
void mouseMoved()
{
// set the delay time by the horizontal location
float delayTime = map( mouseX, 0, width, 0.0001, 0.5 );
myDelay1.setDelTime( delayTime );
// set the feedback factor by the vertical location
float feedbackFactor = map( mouseY, 0, height, 0.0, 0.99 );
myDelay1.setDelAmp( feedbackFactor );
}