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68 lines
1.5 KiB
Plaintext
68 lines
1.5 KiB
Plaintext
// A simple Particle class
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class Particle {
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PVector loc;
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PVector vel;
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PVector acc;
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float r;
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float timer;
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// Another constructor (the one we are using here)
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Particle(PVector l) {
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acc = new PVector(0,0.05,0);
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vel = new PVector(random(-1,1),random(-2,0),0);
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loc = l.get();
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r = 10.0;
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timer = 100.0;
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}
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void run() {
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update();
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render();
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}
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// Method to update location
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void update() {
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vel.add(acc);
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loc.add(vel);
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timer -= 1.0;
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}
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// Method to display
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void render() {
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ellipseMode(CENTER);
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stroke(255,timer);
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fill(100,timer);
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ellipse(loc.x,loc.y,r,r);
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displayVector(vel,loc.x,loc.y,10);
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}
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// Is the particle still useful?
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boolean dead() {
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if (timer <= 0.0) {
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return true;
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} else {
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return false;
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}
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}
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void displayVector(PVector v, float x, float y, float scayl) {
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pushMatrix();
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float arrowsize = 4;
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// Translate to location to render vector
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translate(x,y);
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stroke(255);
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// Call vector heading function to get direction (note that pointing up is a heading of 0) and rotate
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rotate(v.heading2D());
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// Calculate length of vector & scale it to be bigger or smaller if necessary
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float len = v.mag()*scayl;
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// Draw three lines to make an arrow (draw pointing up since we've rotate to the proper direction)
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line(0,0,len,0);
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line(len,0,len-arrowsize,+arrowsize/2);
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line(len,0,len-arrowsize,-arrowsize/2);
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popMatrix();
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}
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}
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