Files
processing4/java/examples/Topics/Drawing/Animator/applet/Animator.java
benfry eb64b2d4fc
2011-01-26 19:22:19 +00:00

70 lines
1.4 KiB
Java

import processing.core.*;
import java.applet.*;
import java.awt.*;
import java.awt.image.*;
import java.awt.event.*;
import java.io.*;
import java.net.*;
import java.text.*;
import java.util.*;
import java.util.zip.*;
import java.util.regex.*;
public class Animator extends PApplet {
/**
* Animator.
*
* Click and drag to draw and start the program.
*
* A simple animation tool that displays a continuous cycle of
* twenty-four images. Each image is displayed for 30 milliseconds
* to create animation. While each image is displayed, it\u2019s possible
* to draw directly into it by pressing the mouse and moving the cursor.
*
*/
int currentFrame = 0;
PImage[] frames = new PImage[24];
int lastTime = 0;
public void setup()
{
size(640, 200);
strokeWeight(12);
smooth();
background(204);
for (int i = 0; i < frames.length; i++) {
frames[i] = get(); // Create a blank frame
}
}
public void draw()
{
int currentTime = millis();
if (currentTime > lastTime+30) {
nextFrame();
lastTime = currentTime;
}
if (mousePressed == true) {
line(pmouseX, pmouseY, mouseX, mouseY);
}
}
public void nextFrame()
{
frames[currentFrame] = get(); // Get the display window
currentFrame++; // Increment to next frame
if (currentFrame >= frames.length) {
currentFrame = 0;
}
image(frames[currentFrame], 0, 0);
}
static public void main(String args[]) {
PApplet.main(new String[] { "Animator" });
}
}