mirror of
https://github.com/cyberboy666/r_e_c_u_r.git
synced 2025-12-05 16:00:06 +01:00
improving the shader interface
This commit is contained in:
14
actions.py
14
actions.py
@@ -62,7 +62,9 @@ class Actions(object):
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self.shaders.shaders_menu.navigate_menu_up()
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def enter_on_shaders_selection(self):
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self.shaders.enter_on_shaders_selection()
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is_shader, selected_shader = self.shaders.enter_on_shaders_selection()
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if is_shader and selected_shader['shad_type'] == 'gen' and self.shaders.selected_status == '▶':
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self.video_driver.current_player.toggle_pause()
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def clear_all_slots(self):
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self.data.clear_all_slots()
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@@ -227,10 +229,16 @@ class Actions(object):
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self.message_handler.set_message('INFO', 'cant mirror in dev mode')
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def toggle_shaders(self):
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if self.shaders.selected_status == 'RUNNING':
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if self.shaders.selected_status == '▶':
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self.shaders.stop_selected_shader()
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else:
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if self.shaders.selected_shader['shad_type'] == 'gen':
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self.video_driver.current_player.toggle_pause()
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elif self.shaders.selected_status == '■':
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self.shaders.start_selected_shader()
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if self.shaders.selected_shader['shad_type'] == 'gen':
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self.video_driver.current_player.toggle_pause()
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else:
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self.message_handler.set_message('INFO', 'no shader loaded')
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def toggle_player_mode(self):
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if self.data.player_mode == 'now':
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@@ -148,11 +148,11 @@ class Display(object):
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self.display_text.tag_add("DISPLAY_MODE", 4.19, 4.28)
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## showing current shader info:
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shader = self.shaders.selected_shader
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self.display_text.insert(END, '{:<6}:{:<1}{:<2} {:^10} '.format \
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(self.shaders.selected_status,shader['shad_type'], \
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shader['shad_index'], shader['name'][0:26] ))
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self.display_text.insert(END, '{:<1}:{:<1}{:<2} {:<17} '.format \
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(self.shaders.selected_status,shader['shad_type'][0], \
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format(shader['shad_index'],'02d'), shader['name'][0:17] ))
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for i in range(min(4,shader['param_number'])):
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self.display_text.insert(END, 'x{}:{:<2} '.format(i, self.shaders.selected_param_values[i]))
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self.display_text.insert(END, 'x{}:{num:02d} '.format(i, num=self.shaders.selected_param_values[i]))
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self.display_text.insert(END,'\n')
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self.display_text.tag_add("COLUMN_NAME", 5.0, 6.0)
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## showing list of other shaders:
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@@ -198,7 +198,7 @@ class ShadersMenu(Menu):
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for f in files:
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split_name = os.path.splitext(f)
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if (split_name[1].lower() in ['.frag', '.shader', '.glsl', '.glslf', '.shader', '.fsh']):
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if (split_name[1].lower() in ['.frag', '.shader', '.glsl', '.glslf', '.fsh']):
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self.menu_list.append(dict(name='{}{}'.format(indent, f), is_shader=True))
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@@ -16,20 +16,20 @@ class Shaders(object):
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if self.shaders_menu_list is not None:
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pass
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self.selected_status = '-'
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self.selected_param_values = [0,0,0,0,0,0,0,0]
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self.selected_status = '-' ## going to try using symbols for this : '-' means empty, '▶' means running, '■' means not running, '!' means error
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self.selected_param_values = [0,0,0,0]
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#self.load_selected_shader()
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def generate_shaders_list(self):
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shaders_menu_list = []
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raw_list = self.shaders_menu.generate_raw_shaders_list()
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print('raw list is {}: '.format(raw_list))
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shad_i = 0
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for line in raw_list:
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shad_i = 0
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if line['is_shader']:
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has_path, path = self.get_path_for_shader(line['name'])
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shad_type = self.determine_if_shader_file_is_processing(path)
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parameter_number = self.determine_shader_parameter_number(path)
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#print('shader index is {}'.format(shad_i))
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shaders_menu_list.append(dict(name=line['name'],is_shader=True,shad_type=shad_type,param_number=parameter_number,path=path,shad_index=shad_i))
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shad_i = shad_i +1
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else:
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@@ -46,23 +46,39 @@ class Shaders(object):
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return False, ''
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def determine_if_shader_file_is_processing(self, path):
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return True
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with open(path, 'r') as selected_shader:
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shader_text = selected_shader.read()
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if '//pro-shader' in shader_text:
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return 'pro'
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elif '//gen-shader' in shader_text:
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return 'gen'
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else:
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return '-'
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def determine_shader_parameter_number(self, path):
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return 4
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max_amount = 4
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with open(path, 'r') as selected_shader:
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shader_text = selected_shader.read()
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for i in range(max_amount):
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if 'uniform float u_x{}'.format(i) not in shader_text:
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return i
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return max_amount
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def load_selected_shader(self):
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print(self.selected_shader)
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is_proc = self.selected_shader['shad_type'] == 'p'
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self.osc_client.send_message("/shader/load", [self.selected_shader['path'],is_proc,self.selected_shader['param_number']])
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is_pro = self.selected_shader['shad_type'] == 'pro'
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self.osc_client.send_message("/shader/load", [self.selected_shader['path'],is_pro,self.selected_shader['param_number']])
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if not self.selected_status == '▶':
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self.selected_status = '■'
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def start_selected_shader(self):
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self.osc_client.send_message("/shader/start", True)
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self.selected_status = 'RUNNING'
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self.selected_status = '▶'
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def stop_selected_shader(self):
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self.osc_client.send_message("/shader/stop", True)
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self.selected_status = 'READY'
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self.selected_status = '■'
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def enter_on_shaders_selection(self):
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index = self.shaders_menu.selected_list_index
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@@ -74,3 +90,4 @@ class Shaders(object):
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else:
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self.shaders_menu.update_open_folders(name)
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self.shaders_menu_list = self.generate_shaders_list()
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return is_file, self.selected_shader
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