improving the shader interface

This commit is contained in:
langolierz
2018-10-04 21:15:26 +00:00
parent c6a3c338a1
commit 89b7c1bb7b
4 changed files with 43 additions and 18 deletions

View File

@@ -198,7 +198,7 @@ class ShadersMenu(Menu):
for f in files:
split_name = os.path.splitext(f)
if (split_name[1].lower() in ['.frag', '.shader', '.glsl', '.glslf', '.shader', '.fsh']):
if (split_name[1].lower() in ['.frag', '.shader', '.glsl', '.glslf', '.fsh']):
self.menu_list.append(dict(name='{}{}'.format(indent, f), is_shader=True))