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improving the shader interface
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@@ -198,7 +198,7 @@ class ShadersMenu(Menu):
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for f in files:
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split_name = os.path.splitext(f)
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if (split_name[1].lower() in ['.frag', '.shader', '.glsl', '.glslf', '.shader', '.fsh']):
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if (split_name[1].lower() in ['.frag', '.shader', '.glsl', '.glslf', '.fsh']):
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self.menu_list.append(dict(name='{}{}'.format(indent, f), is_shader=True))
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